Player Matchup

Geb
Geb
Platinum II
 
Geb
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
Garadoses
Neith
Platinum I
Level 156
God Stats
1W - 4L
1,389 SR
Queue Stats
263W - 255L
2,034 MMR
Solo
Horus
Horus
Diamond IV
Scarrow09
Horus
Diamond IV
Level 160
God Stats
8W - 6L
1,744 SR
Queue Stats
133W - 119L
2,298 MMR
Party 2
Fenrir
Fenrir
Diamond V
ace0770
Fenrir
Diamond V
Level 140
God Stats
0W - 1L
1,863 SR
Queue Stats
55W - 35L
2,113 MMR
Solo
Cernunnos
Cernunnos
Diamond V
xRollerx0
Cernunnos
Diamond V
Level 156
God Stats
9W - 9L
1,713 SR
Queue Stats
125W - 110L
2,246 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,642 SR
2,038 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,562 SR
2,139 MMR
Loki
Loki
Platinum V
FlexTapeSponsor
Loki
Platinum V
Level 129
God Stats
2W - 0L
1,624 SR
Queue Stats
109W - 94L
1,851 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
Pencilvester420
Hou Yi
Platinum I
Level 114
God Stats
43W - 34L
1,601 SR
Queue Stats
210W - 211L
2,107 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
SIimeball
Gilgamesh
Platinum III
Level 108
God Stats
29W - 18L
1,693 SR
Queue Stats
124W - 119L
1,813 MMR
Solo
Olorun
Olorun
Masters
SOULRE4P3R
Olorun
Masters
Level 160
God Stats
7W - 9L
1,518 SR
Queue Stats
761W - 708L
3,135 MMR
Solo
Tyr
Tyr
Platinum IV
alexgelk345
Tyr
Platinum IV
Level 146
God Stats
6W - 11L
1,371 SR
Queue Stats
477W - 470L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 4 / 4
9,315
373
10,098
24,532
29,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Garadoses
Neith
17
0 / 7 / 2
11,087
443
16,312
23,224
11,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Scarrow09
Horus
19
6 / 6 / 2
12,927
517
23,841
25,540
24,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
ace0770
Fenrir
16
2 / 7 / 4
10,324
413
14,438
25,015
17,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
xRollerx0
Cernunnos
19
3 / 7 / 5
12,274
491
20,453
22,616
10,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
HadesDa JiGuan YuAtlas

VS

Bans
ThorLancelotVulcanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 10
15,438
618
22,371
21,648
8,694
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
2 / 1 / 9
13,315
533
17,889
23,723
9,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
SIimeball
Gilgamesh
16
1 / 2 / 12
12,408
496
5,704
20,458
19,343
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
SOULRE4P3R
Olorun
20
13 / 1 / 6
16,628
665
35,666
31,391
19,688
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 4 / 10
13,773
551
14,089
34,271
34,316
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
78
12
Kills
31
31
Deaths
12
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
4
0.75
W
11
4
10
4
L
Neith
Garadoses
Neith
0
7
2
0.14
W
2
1
9
6.5
W
Gilgamesh
SIimeball
Gilgamesh
1
2
12
3.5
W
Olorun
SOULRE4P3R
Olorun
13
1
6
16
L
Horus
Scarrow09
Horus
6
6
2
1.17
L
Fenrir
ace0770
Fenrir
2
7
4
0.57
W
4
4
10
2.25
L
Cernunnos
xRollerx0
Cernunnos
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,142
Damage
95,719
120,927
Taken
131,491
93,559
Mitigated
91,946
26,861
Healing
67,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,098
522
245
1,054
24,532
29,211
0
10,184
14,348
27,923
1,903
W
22,371
5,901
0
6,354
21,648
8,694
861
1,517
19,884
0
129,285
L
Neith
Garadoses
Neith
16,312
6,058
0
6,649
23,224
11,807
950
1,559
21,665
0
120,190
W
17,889
10,459
0
13,765
23,723
9,905
2,773
2,576
21,096
0
123,659
W
Gilgamesh
SIimeball
Gilgamesh
5,704
1,183
3,919
4,716
20,458
19,343
286
2,167
18,239
218
38,334
W
Olorun
SOULRE4P3R
Olorun
35,666
20,049
3,786
24,341
31,391
19,688
10,528
3,393
27,853
178,469
20,465
L
Horus
Scarrow09
Horus
23,841
9,299
1,039
8,322
25,540
24,390
0
4,815
20,725
0
104,182
L
Fenrir
ace0770
Fenrir
14,438
3,763
0
2,187
25,015
17,468
0
7,442
17,573
0
97,845
W
14,089
839
0
10,536
34,271
34,316
66
2,081
30,983
100
83,322
L
Cernunnos
xRollerx0
Cernunnos
20,453
9,993
0
7,365
22,616
10,683
0
8,001
14,615
0
112,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,927
Gold Earned
71,562
681
Minions Killed
724
0
Camps Cleared
0
2,281,999
Distance Traveled
2,479,755
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,315
373
19
1
0
508,858
11
W
Loki
15,438
618
164
7
0
534,058
7
L
Neith
11,087
443
178
7
0
384,281
3
W
Hou Yi
13,315
533
153
6
0
449,970
7
W
Gilgamesh
12,408
496
49
2
0
453,134
5
W
Olorun
16,628
665
237
9
0
493,013
4
L
Horus
12,927
517
174
7
0
460,036
3
L
Fenrir
10,324
413
129
5
0
486,574
3
W
Tyr
13,773
551
121
5
0
549,580
1
L
Cernunnos
12,274
491
181
7
0
442,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role