Player Matchup

Hera
Hera
 
Hera
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
George_1_Jarret
Bakasura
Level 70
God Stats
3W - 3L
1,247 SR
Queue Stats
115W - 109L
1,486 Elo+
Solo
Danzaburou
Danzaburou
Sarione
Danzaburou
Level 134
God Stats
7W - 4L
1,494 SR
Queue Stats
170W - 165L
1,534 Elo+
Party 1
Pele
Pele
Urbitto
Pele
Level 129
God Stats
1W - 3L
1,187 SR
Queue Stats
166W - 159L
1,536 Elo+
Party 1
Ares
Ares
andres1995
Ares
Level 122
God Stats
15W - 9L
1,696 SR
Queue Stats
159W - 168L
1,405 Elo+
Solo
Team Averages
Level 104
1,425 SR
1,492 Elo+

VS

Team Averages
Level 120
1,575 SR
1,491 Elo+
Horus
Horus
DarkAhS
Horus
Level 88
God Stats
14W - 8L
1,411 SR
Queue Stats
309W - 294L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Hannball
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 114L
1,373 Elo+
Solo
Hachiman
Hachiman
ZEROOOFOX
Hachiman
Level 141
God Stats
1W - 1L
1,920 SR
Queue Stats
205W - 195L
1,457 Elo+
Solo
Vulcan
Vulcan
shadowdynasty
Vulcan
Level 155
God Stats
8W - 8L
1,473 SR
Queue Stats
319W - 316L
1,508 Elo+
Solo
Thor
Thor
vKhaimera
Thor
Level 127
God Stats
9W - 10L
1,571 SR
Queue Stats
360W - 333L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
2 / 1 / 3
8,918
495
7,080
5,301
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
17
4 / 2 / 2
10,975
610
9,045
14,310
10,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Sarione
Danzaburou
17
4 / 1 / 4
11,080
616
11,508
12,687
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Pele
Urbitto
Pele
16
7 / 2 / 4
10,364
576
11,055
15,674
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 1 / 3
8,958
498
5,164
15,051
15,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DarkAhS
Horus
12
1 / 4 / 3
7,475
415
3,624
16,292
13,590
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
Hannball
Cthulhu
13
1 / 4 / 0
7,722
429
7,113
12,719
11,077
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ZEROOOFOX
Hachiman
14
0 / 5 / 1
7,955
442
5,444
15,724
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 1
9,668
537
9,382
8,425
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
16
2 / 3 / 4
9,448
525
7,729
12,976
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
7
7
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
3
3.5
L
Horus
DarkAhS
Horus
1
4
3
0.63
W
Bakasura
4
2
2
2.5
L
Cthulhu
Hannball
Cthulhu
1
4
0
0.25
W
Danzaburou
Sarione
Danzaburou
4
1
4
6
W
Pele
Urbitto
Pele
7
2
4
4.5
L
Hachiman
ZEROOOFOX
Hachiman
0
5
1
0.1
W
0
1
3
1.5
L
3
2
1
1.75
L
Thor
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,852
Damage
33,292
63,023
Taken
66,136
39,884
Mitigated
40,250
24,697
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,080
1,875
0
582
5,301
2,430
1,157
2,380
2,921
73,601
0
L
Horus
DarkAhS
Horus
3,624
1,743
818
3,700
16,292
13,590
0
5,014
10,997
0
25,868
W
Bakasura
9,045
4,882
0
6,019
14,310
10,193
1,028
6,906
7,404
0
72,638
L
Cthulhu
Hannball
Cthulhu
7,113
1,198
290
2,500
12,719
11,077
0
1,135
10,166
50,389
0
W
Danzaburou
Sarione
Danzaburou
11,508
4,468
0
7,251
12,687
5,170
2,914
107
12,580
0
84,613
W
Pele
Urbitto
Pele
11,055
3,492
0
7,725
15,674
6,913
74
2,897
12,777
0
95,847
L
Hachiman
ZEROOOFOX
Hachiman
5,444
1,941
0
5,723
15,724
5,345
0
1,034
14,690
0
64,632
W
5,164
57
0
3,120
15,051
15,178
237
4,205
10,435
23,362
0
L
9,382
2,145
0
500
8,425
4,172
0
3,964
4,461
73,524
0
L
Thor
7,729
2,220
0
4,796
12,976
6,066
0
1,097
11,879
0
80,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,295
Gold Earned
42,268
585
Minions Killed
521
0
Camps Cleared
0
1,874,111
Distance Traveled
1,698,543
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,918
495
117
7
0
357,111
1
L
Horus
7,475
415
40
2
0
343,281
5
W
Bakasura
10,975
610
152
8
0
399,546
5
L
Cthulhu
7,722
429
88
5
0
298,222
2
W
Danzaburou
11,080
616
143
8
0
333,019
9
W
Pele
10,364
576
144
8
0
420,819
4
L
Hachiman
7,955
442
104
6
0
305,346
9
W
Ares
8,958
498
29
2
0
363,616
3
L
Vulcan
9,668
537
141
8
0
383,547
10
L
Thor
9,448
525
148
8
0
368,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role