Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OudjitTTV
Morgan Le Fay
Level 156
God Stats
10W - 2L
1,789 SR
Queue Stats
821W - 898L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
TillingBird9952
Danzaburou
Level 108
God Stats
265W - 546L
1,374 SR
Queue Stats
1,058W - 2,313L
1,256 Elo+
Solo
Team Averages
Level 141
1,554 SR
1,398 Elo+

VS

Team Averages
Level 91
1,483 SR
1,416 Elo+
Hou Yi
Hou Yi
J-Pruysen
Hou Yi
Level 157
God Stats
8W - 6L
1,448 SR
Queue Stats
58W - 63L
1,487 Elo+
Solo
Thor
Thor
peanut1471
Thor
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 30L
1,381 Elo+
Party 2
Sol
Sol
vSpxrtxnx
Sol
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 0
6,736
674
5,562
9,940
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
OudjitTTV
Morgan Le Fay
10
0 / 3 / 1
6,112
611
9,997
7,095
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
TillingBird9952
Danzaburou
9
0 / 2 / 0
6,062
606
2,556
4,382
2,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
J-Pruysen
Hou Yi
12
4 / 0 / 1
7,448
745
8,637
8,311
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 1
5,918
592
3,187
9,723
3,888
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 3
6,743
674
5,294
3,835
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
5
5
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
0
1
W
Hou Yi
J-Pruysen
Hou Yi
4
0
1
4.5
L
Morgan Le Fay
OudjitTTV
Morgan Le Fay
0
3
1
0.17
L
Danzaburou
TillingBird9952
Danzaburou
0
2
0
0
W
0
1
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,115
Damage
17,118
21,417
Taken
21,869
12,176
Mitigated
8,705
3,975
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,562
346
0
2,325
9,940
7,048
0
1,939
8,001
21,522
0
W
Hou Yi
J-Pruysen
Hou Yi
8,637
3,804
0
3,881
8,311
3,224
1,050
5,801
2,510
0
28,140
L
Morgan Le Fay
OudjitTTV
Morgan Le Fay
9,997
1,507
0
682
7,095
3,094
0
2,329
4,766
26,047
0
L
Danzaburou
TillingBird9952
Danzaburou
2,556
682
0
968
4,382
2,034
0
1,150
3,232
0
10,889
W
3,187
712
0
2,794
9,723
3,888
0
7,628
2,095
0
13,959
W
5,294
1,383
0
1,462
3,835
1,593
389
2,349
1,486
17,874
2,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,910
Gold Earned
20,109
90
Minions Killed
125
5
Camps Cleared
4
521,667
Distance Traveled
537,650
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,736
674
31
3
0
194,562
2
W
Hou Yi
7,448
745
50
5
1
169,507
2
L
Morgan Le Fay
6,112
611
37
4
5
188,343
1
L
Danzaburou
6,062
606
22
2
0
138,762
4
W
Thor
5,918
592
28
3
1
193,857
0
W
Sol
6,743
674
47
5
2
174,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role