Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bagabuunga
Izanami
Level 89
God Stats
12W - 9L
1,439 SR
Queue Stats
111W - 110L
1,513 Elo+
Party 2
Achilles
Achilles
Letsplayshik
Achilles
Level 54
God Stats
4W - 4L
1,397 SR
Queue Stats
88W - 74L
1,521 Elo+
Solo
Anubis
Anubis
Se6a
Anubis
Level 60
God Stats
51W - 47L
1,487 SR
Queue Stats
179W - 233L
1,488 Elo+
Solo
Bacchus
Bacchus
Sk1llFulL221
Bacchus
Level 105
God Stats
1W - 4L
1,291 SR
Queue Stats
103W - 99L
1,479 Elo+
Party 2
Team Averages
Level 83
1,423 SR
1,500 Elo+

VS

Team Averages
Level 89
1,582 SR
1,523 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
HeavyHeartless
Hou Yi
Level 103
God Stats
9W - 5L
1,611 SR
Queue Stats
136W - 110L
1,505 Elo+
Party 1
Arachne
Arachne
SkillerSam
Arachne
Level 60
God Stats
2W - 2L
1,497 SR
Queue Stats
116W - 113L
1,600 Elo+
Solo
Hades
Hades
koningdennis4e
Hades
Level 69
God Stats
13W - 3L
1,793 SR
Queue Stats
155W - 137L
1,551 Elo+
Solo
Maui
Maui
lazycave
Maui
Level 125
God Stats
8W - 16L
1,508 SR
Queue Stats
178W - 170L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 0
5,443
495
3,367
9,859
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Bagabuunga
Izanami
8
0 / 4 / 0
5,001
455
3,468
6,917
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Letsplayshik
Achilles
10
0 / 1 / 0
5,085
462
3,786
11,464
5,424
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Se6a
Anubis
10
0 / 2 / 0
5,585
508
5,795
9,456
5,400
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Sk1llFulL221
Bacchus
7
0 / 2 / 1
5,185
471
4,784
9,728
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 3
6,279
571
6,500
7,942
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 1 / 1
5,957
542
4,660
6,070
2,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
SkillerSam
Arachne
10
2 / 0 / 3
6,164
560
4,996
8,533
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 1
7,266
661
8,079
7,160
3,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Maui
8
1 / 0 / 5
5,288
481
3,995
8,348
4,438
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
11
11
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
Sol
 
Sol
2
0
3
3.5
L
Izanami
Bagabuunga
Izanami
0
4
0
0
W
4
1
1
4.5
L
Achilles
Letsplayshik
Achilles
0
1
0
0
L
Anubis
Se6a
Anubis
0
2
0
0
L
Bacchus
Sk1llFulL221
Bacchus
0
2
1
0.25
W
Arachne
SkillerSam
Arachne
2
0
3
3.5
W
2
0
1
2.5
W
Maui
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,200
Damage
28,230
47,424
Taken
38,053
22,652
Mitigated
16,916
14,042
Healing
17,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,367
1,238
0
1,773
9,859
3,821
0
1,997
7,862
0
30,597
W
Sol
 
Sol
6,500
2,151
0
4,135
7,942
2,778
0
5,003
2,939
34,981
5,115
L
Izanami
Bagabuunga
Izanami
3,468
1,747
0
769
6,917
2,622
0
2,122
4,795
0
33,117
W
4,660
1,573
0
1,216
6,070
2,059
0
1,623
4,447
0
35,906
L
Achilles
Letsplayshik
Achilles
3,786
419
0
4,835
11,464
5,424
0
6,583
4,881
0
38,149
L
Anubis
Se6a
Anubis
5,795
344
0
4,570
9,456
5,400
0
5,330
4,126
46,508
0
L
Bacchus
Sk1llFulL221
Bacchus
4,784
1,076
0
2,095
9,728
5,385
0
1,888
7,342
15,601
3,686
W
Arachne
SkillerSam
Arachne
4,996
2,506
0
4,385
8,533
3,667
0
819
7,714
0
37,690
W
8,079
1,534
256
4,701
7,160
3,974
351
457
6,703
60,686
0
W
Maui
3,995
1,058
205
2,406
8,348
4,438
48
1,988
5,390
14,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
30,954
286
Minions Killed
332
0
Camps Cleared
0
1,076,661
Distance Traveled
1,074,269
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,443
495
62
6
0
254,358
4
W
Sol
6,279
571
61
6
0
224,836
3
L
Izanami
5,001
455
55
5
0
184,583
0
W
Hou Yi
5,957
542
73
7
0
196,000
1
L
Achilles
5,085
462
64
6
0
226,336
2
L
Anubis
5,585
508
76
7
0
183,124
4
L
Bacchus
5,185
471
29
3
0
228,260
1
W
Arachne
6,164
560
70
6
0
225,607
2
W
Hades
7,266
661
108
10
0
206,062
5
W
Maui
5,288
481
20
2
0
221,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role