Player Matchup

Raijin
Raijin
Badjamesass
Raijin
Level 24
God Stats
6W - 0L
1,850 SR
Queue Stats
206W - 221L
1,525 Elo+
Solo
Sobek
Sobek
ChaacN0rris
Sobek
Level 127
God Stats
1W - 1L
1,223 SR
Queue Stats
87W - 94L
1,460 Elo+
Solo
Osiris
Osiris
Jallop
Osiris
Level 146
God Stats
2W - 0L
1,696 SR
Queue Stats
230W - 229L
1,489 Elo+
Solo
Camazotz
Camazotz
ejnotdv
Camazotz
Level 129
God Stats
6W - 7L
1,394 SR
Queue Stats
699W - 659L
1,513 Elo+
Solo
Yu Huang
Yu Huang
pabculerocky77
Yu Huang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 59L
1,561 Elo+
Solo
Team Averages
Level 88
1,533 SR
1,509 Elo+

VS

Team Averages
Level 79
1,455 SR
1,528 Elo+
Da Ji
Da Ji
 
Da Ji
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Shüken
Hercules
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 50L
1,470 Elo+
Solo
Thoth
Thoth
Syranea
Thoth
Level 160
God Stats
4W - 7L
1,350 SR
Queue Stats
619W - 655L
1,409 Elo+
Solo
Skadi
Skadi
VeryPoxyi
Skadi
Level 69
God Stats
10W - 11L
1,428 SR
Queue Stats
887W - 858L
1,528 Elo+
Solo
Lancelot
Lancelot
pinghecairen
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 11L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
4 / 4 / 7
8,794
733
11,710
11,574
5,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 9
9,565
797
7,626
13,852
17,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Jallop
Osiris
15
3 / 2 / 9
8,770
731
11,619
10,325
11,659
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
ejnotdv
Camazotz
14
0 / 3 / 14
8,290
691
10,730
15,993
8,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
17
6 / 1 / 8
10,049
837
17,518
10,655
6,140
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 4 / 2
7,626
636
4,244
8,436
3,619
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Shüken
Hercules
15
1 / 3 / 6
8,031
669
9,866
21,803
17,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thoth
Syranea
Thoth
16
2 / 5 / 7
8,323
694
15,992
12,303
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
VeryPoxyi
Skadi
14
1 / 2 / 4
7,570
631
10,665
9,770
4,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
pinghecairen
Lancelot
14
4 / 3 / 5
8,496
708
13,700
13,399
12,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
17
Kills
11
11
Deaths
17
47
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
2
1
W
Raijin
4
4
7
1.88
W
4
1
9
8.5
W
Osiris
Jallop
Osiris
3
2
9
3.75
L
Hercules
Shüken
Hercules
1
3
6
1.33
L
Thoth
Syranea
Thoth
2
5
7
1.1
L
Skadi
VeryPoxyi
Skadi
1
2
4
1.5
W
Camazotz
ejnotdv
Camazotz
0
3
14
2.33
W
Yu Huang
6
1
8
10
L
Lancelot
pinghecairen
Lancelot
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,203
Damage
54,467
62,399
Taken
65,711
49,954
Mitigated
43,316
24,479
Healing
23,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,244
369
1,013
551
8,436
3,619
0
5,194
3,242
31
8,211
W
Raijin
11,710
636
720
1,676
11,574
5,973
451
2,905
8,669
21,819
0
W
7,626
883
1,773
4,455
13,852
17,536
100
5,048
8,804
15,215
0
W
Osiris
Jallop
Osiris
11,619
3,137
1,331
1,105
10,325
11,659
449
1,625
8,700
0
15,025
L
Hercules
Shüken
Hercules
9,866
4,365
1,532
9,716
21,803
17,913
404
12,016
9,787
0
20,182
L
Thoth
Syranea
Thoth
15,992
638
1,278
2,631
12,303
4,219
0
7,573
4,730
32,275
0
L
Skadi
VeryPoxyi
Skadi
10,665
2,145
932
1,585
9,770
4,964
0
5,042
4,728
0
21,049
W
Camazotz
ejnotdv
Camazotz
10,730
2,628
723
6,214
15,993
8,646
541
4,316
11,677
0
19,875
W
Yu Huang
17,518
3,126
2,971
3,511
10,655
6,140
211
2,701
7,954
40,319
0
L
Lancelot
pinghecairen
Lancelot
13,700
702
1,809
2,742
13,399
12,601
0
7,029
6,370
572
16,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,468
Gold Earned
40,046
120
Minions Killed
91
0
Camps Cleared
0
1,216,860
Distance Traveled
1,122,784
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,626
636
5
0
0
203,977
0
W
Raijin
8,794
733
34
3
0
211,480
1
W
Sobek
9,565
797
9
1
0
266,035
1
W
Osiris
8,770
731
12
1
0
248,328
0
L
Hercules
8,031
669
23
2
0
201,232
0
L
Thoth
8,323
694
21
2
0
221,824
2
L
Skadi
7,570
631
28
2
0
227,855
0
W
Camazotz
8,290
691
12
1
0
247,729
0
W
Yu Huang
10,049
837
53
4
0
243,288
1
L
Lancelot
8,496
708
14
1
0
267,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role