Player Matchup

Hun Batz
Hun Batz
Platinum IV
DeadHeadScrappy
Hun Batz
Platinum IV
Level 149
God Stats
4W - 6L
1,337 SR
Queue Stats
281W - 277L
1,683 MMR
Party 1
Mulan
Mulan
Gold IV
Swordfury4225
Mulan
Gold IV
Level 52
God Stats
7W - 8L
1,628 SR
Queue Stats
42W - 42L
1,540 MMR
Solo
Khepri
Khepri
Gold II
Thehollywood22
Khepri
Gold II
Level 156
God Stats
10W - 9L
1,676 SR
Queue Stats
745W - 756L
1,487 MMR
Party 1
Anhur
Anhur
Platinum V
jounhy_hazel8
Anhur
Platinum V
Level 153
God Stats
4W - 7L
1,448 SR
Queue Stats
270W - 264L
1,777 MMR
Solo
Scylla
Scylla
Gold II
shadow_3000
Scylla
Gold II
Level 149
God Stats
12W - 11L
1,667 SR
Queue Stats
615W - 627L
1,613 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,551 SR
1,620 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,512 SR
1,565 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
MarLonECV
Vulcan
Gold III
Level 158
God Stats
9W - 9L
1,448 SR
Queue Stats
317W - 321L
1,577 MMR
Solo
Guan Yu
Guan Yu
Gold II
Okada--RJ
Guan Yu
Gold II
Level 160
God Stats
2W - 2L
1,584 SR
Queue Stats
309W - 326L
1,597 MMR
Solo
Xbalanque
Xbalanque
Gold III
jlowe555
Xbalanque
Gold III
Level 138
God Stats
1W - 3L
1,422 SR
Queue Stats
108W - 117L
1,520 MMR
Solo
Loki
Loki
Gold II
zTHUMP3Rz
Loki
Gold II
Level 144
God Stats
34W - 32L
1,603 SR
Queue Stats
905W - 917L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
0 / 1 / 1
5,701
475
2,116
8,387
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 1
6,058
505
3,594
11,272
5,149
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 0 / 0
5,504
459
1,649
3,389
1,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 0
6,239
520
5,481
8,523
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 0 / 0
6,108
509
849
1,459
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
IshtarCupidYmirSusano

VS

Bans
ThorKaliGebHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 0 / 2
7,463
622
9,286
8,922
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
MarLonECV
Vulcan
12
0 / 0 / 1
6,562
547
1,898
2,677
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Okada--RJ
Guan Yu
9
1 / 0 / 0
5,672
473
2,551
8,326
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
jlowe555
Xbalanque
11
0 / 0 / 1
5,761
480
3,850
7,372
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
10
3 / 2 / 2
6,208
517
3,772
6,623
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
2
6
L
Hun Batz
0
1
1
0.5
W
Vulcan
MarLonECV
Vulcan
0
0
1
0.5
W
Guan Yu
Okada--RJ
Guan Yu
1
0
0
1
L
0
6
1
0.08
L
0
0
0
0
W
Xbalanque
jlowe555
Xbalanque
0
0
1
0.5
L
1
2
0
0.5
L
Scylla
0
0
0
0
W
Loki
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,689
Damage
21,357
33,030
Taken
33,920
13,190
Mitigated
13,339
11,798
Healing
17,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,286
5,848
0
6,837
8,922
4,141
103
0
8,922
0
43,599
L
Hun Batz
2,116
709
0
3,471
8,387
3,108
0
0
8,387
0
39,405
W
Vulcan
MarLonECV
Vulcan
1,898
598
0
490
2,677
1,086
0
705
1,972
53,614
0
W
Guan Yu
Okada--RJ
Guan Yu
2,551
447
327
3,469
8,326
3,886
18
664
7,662
0
21,497
L
3,594
1,008
0
2,775
11,272
5,149
0
0
11,272
0
40,713
L
1,649
145
0
1,358
3,389
1,717
0
337
3,052
15,664
1,456
W
Xbalanque
jlowe555
Xbalanque
3,850
1,547
0
4,091
7,372
2,020
0
281
7,091
0
39,611
L
5,481
2,509
0
3,694
8,523
2,742
0
1,000
7,523
0
46,279
L
Scylla
849
38
0
500
1,459
474
0
561
898
47,749
0
W
Loki
3,772
975
0
2,304
6,623
2,206
1,978
682
5,941
0
32,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,610
Gold Earned
31,666
369
Minions Killed
334
0
Camps Cleared
0
1,108,676
Distance Traveled
1,162,397
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,463
622
75
6
0
239,680
2
L
Hun Batz
5,701
475
81
7
0
270,883
4
W
Vulcan
6,562
547
101
8
0
255,143
5
W
Guan Yu
5,672
473
38
3
0
235,049
3
L
Mulan
6,058
505
89
7
0
175,747
1
L
Khepri
5,504
459
24
2
0
240,378
3
W
Xbalanque
5,761
480
61
5
0
201,888
4
L
Anhur
6,239
520
80
7
0
205,187
2
L
Scylla
6,108
509
95
8
0
216,481
3
W
Loki
6,208
517
59
5
0
230,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role