Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Fleuflam
Eset
Level 158
God Stats
2W - 2L
1,312 SR
Queue Stats
259W - 290L
1,448 Elo+
Party 1
Ratatoskr
Ratatoskr
Le_Chevalier_El
Ratatoskr
Level 46
God Stats
7W - 11L
1,380 SR
Queue Stats
293W - 324L
1,440 Elo+
Solo
Terra
Terra
bifle toxic
Terra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 302L
1,416 Elo+
Party 1
Tyr
Tyr
pinghecairen
Tyr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,678 Elo+
Solo
Team Averages
Level 105
1,439 SR
1,496 Elo+

VS

Team Averages
Level 83
1,510 SR
1,494 Elo+
Bacchus
Bacchus
 
Bacchus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BaNaNaXQX
Cabrakan
Level 122
God Stats
10W - 2L
1,652 SR
Queue Stats
251W - 246L
1,453 Elo+
Solo
Set
Set
izanami2pro
Set
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
华灯初上
Geb
Level 106
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
天菜小坑
Horus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 83L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 1 / 3
5,243
1,049
3,367
4,246
2,682
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
9
0 / 0 / 4
5,235
1,047
2,454
1,202
560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
Le_Chevalier_El
Ratatoskr
11
2 / 0 / 3
5,998
1,200
4,198
5,060
2,105
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 5
5,407
1,081
2,347
3,789
3,080
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 0 / 3
6,237
1,247
4,861
6,511
3,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 1 / 0
4,591
918
2,853
2,651
3,060
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
BaNaNaXQX
Cabrakan
1
0 / 0 / 0
1,216
243
0
0
0
9
0 / 3 / 1
4,804
961
2,540
6,505
4,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,062
1,012
4,496
5,835
4,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 0 / 1
5,095
1,019
3,214
5,245
6,089
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
5
Kills
1
1
Deaths
5
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
3
2.5
L
Bacchus
 
Bacchus
0
1
0
0
L
Cabrakan
BaNaNaXQX
Cabrakan
0
0
0
0
W
Eset
0
0
4
2
W
Ratatoskr
Le_Chevalier_El
Ratatoskr
2
0
3
3.5
W
0
0
5
2.5
L
0
3
1
0.17
W
2
0
3
3.5
L
1
1
0
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
13,103
20,808
Taken
20,236
12,288
Mitigated
18,251
14,315
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,367
672
0
724
4,246
2,682
311
1,489
2,757
0
5,381
L
Bacchus
 
Bacchus
2,853
539
642
487
2,651
3,060
0
793
1,823
5,281
0
L
Cabrakan
BaNaNaXQX
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
W
Eset
2,454
355
1,131
164
1,202
560
358
728
474
6,642
0
W
Ratatoskr
Le_Chevalier_El
Ratatoskr
4,198
976
437
2,434
5,060
2,105
0
2,013
3,047
0
11,588
W
2,347
74
2,571
976
3,789
3,080
338
1,214
2,575
5,995
0
L
2,540
974
693
677
6,505
4,468
0
1,026
5,441
0
7,820
W
4,861
758
1,665
4,213
6,511
3,861
296
1,905
4,606
0
8,109
L
4,496
424
338
1,411
5,835
4,634
0
1,228
4,607
8,233
0
L
3,214
1,124
2,242
2,668
5,245
6,089
0
1,754
3,367
0
5,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,120
Gold Earned
20,768
42
Minions Killed
26
0
Camps Cleared
0
486,063
Distance Traveled
329,648
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,243
1,049
3
1
0
66,101
0
L
Bacchus
4,591
918
2
0
0
55,728
0
L
Cabrakan
1,216
243
0
0
0
0
0
W
Eset
5,235
1,047
10
2
0
80,253
0
W
Ratatoskr
5,998
1,200
15
3
0
104,482
2
W
Terra
5,407
1,081
9
2
0
114,884
0
L
Set
4,804
961
8
2
0
90,951
0
W
Tyr
6,237
1,247
5
1
0
120,343
0
L
Geb
5,062
1,012
6
1
0
80,192
0
L
Horus
5,095
1,019
10
2
0
102,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role