Player Matchup

Kali
Kali
D3MONIC JINN
Kali
Level 28
God Stats
2W - 2L
1,346 SR
Queue Stats
42W - 42L
1,415 Elo+
Party 1
Amaterasu
Amaterasu
StagedSeeker823
Amaterasu
Level 68
God Stats
15W - 24L
1,308 SR
Queue Stats
167W - 229L
1,317 Elo+
Party 2
Neith
Neith
Toohbey
Neith
Level 91
God Stats
1W - 3L
1,161 SR
Queue Stats
246W - 319L
1,363 Elo+
Party 2
Ymir
Ymir
UndueOcean50055
Ymir
Level 66
God Stats
19W - 14L
1,664 SR
Queue Stats
246W - 233L
1,447 Elo+
Party 1
Ullr
Ullr
ZonaryRoom3211
Ullr
Level 35
God Stats
5W - 2L
1,655 SR
Queue Stats
82W - 67L
1,434 Elo+
Party 1
Team Averages
Level 58
1,427 SR
1,395 Elo+

VS

Team Averages
Level 79
1,473 SR
1,410 Elo+
Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ekarevil
Chang'e
Level 88
God Stats
36W - 44L
1,476 SR
Queue Stats
395W - 501L
1,400 Elo+
Solo
Bacchus
Bacchus
GriddyKingxx
Bacchus
Level 45
God Stats
3W - 2L
1,674 SR
Queue Stats
46W - 68L
1,363 Elo+
Solo
Cernunnos
Cernunnos
KiNJi567
Cernunnos
Level 34
God Stats
1W - 5L
1,277 SR
Queue Stats
22W - 46L
1,374 Elo+
Solo
Set
Set
ReL1cMb
Set
Level 147
God Stats
18W - 15L
1,439 SR
Queue Stats
609W - 628L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 8
11,582
463
6,878
15,628
7,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
StagedSeeker823
Amaterasu
17
3 / 4 / 9
11,319
453
13,074
21,745
21,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
Toohbey
Neith
17
0 / 2 / 13
10,523
421
16,866
18,917
9,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 0 / 18
11,376
455
9,660
19,728
22,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
12 / 2 / 6
13,516
541
26,805
20,182
10,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
1 / 4 / 5
11,863
475
9,277
18,716
21,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Ekarevil
Chang'e
17
3 / 4 / 2
11,195
448
14,495
20,105
8,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
GriddyKingxx
Bacchus
15
1 / 4 / 2
10,849
434
8,896
24,490
36,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
KiNJi567
Cernunnos
19
1 / 4 / 2
12,830
513
17,921
27,760
12,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
17
4 / 5 / 2
11,435
457
11,688
24,087
12,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
21
Kills
10
10
Deaths
21
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
5
0.88
W
5
2
8
4.5
L
Chang'e
Ekarevil
Chang'e
3
4
2
1
L
Bacchus
GriddyKingxx
Bacchus
1
4
2
0.5
L
Cernunnos
KiNJi567
Cernunnos
1
4
2
0.5
L
Set
4
5
2
1
W
Amaterasu
StagedSeeker823
Amaterasu
3
4
9
1.88
W
Neith
Toohbey
Neith
0
2
13
3.25
W
1
0
18
10
W
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,283
Damage
62,277
96,200
Taken
115,158
71,348
Mitigated
91,592
24,844
Healing
37,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,277
1,036
0
3,319
18,716
21,566
1,275
1,092
17,624
0
69,953
W
6,878
2,409
0
2,286
15,628
7,095
0
3,111
12,517
0
81,067
L
Chang'e
Ekarevil
Chang'e
14,495
634
2,611
7,849
20,105
8,274
851
1,435
18,670
74,362
0
L
Bacchus
GriddyKingxx
Bacchus
8,896
838
0
5,025
24,490
36,476
168
3,138
21,352
45,051
0
L
Cernunnos
KiNJi567
Cernunnos
17,921
7,791
0
14,211
27,760
12,705
1,226
2,438
25,322
0
130,231
L
Set
11,688
5,459
0
4,217
24,087
12,571
993
2,352
21,735
216
110,608
W
Amaterasu
StagedSeeker823
Amaterasu
13,074
6,065
0
8,632
21,745
21,477
1,916
3,914
17,831
65
71,623
W
Neith
Toohbey
Neith
16,866
5,359
128
7,645
18,917
9,599
1,592
3,643
15,274
0
86,948
W
9,660
1,123
0
4,607
19,728
22,187
52
6,161
13,567
53,841
0
W
26,805
13,680
0
1,546
20,182
10,990
1,116
6,778
13,404
0
141,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,316
Gold Earned
58,172
599
Minions Killed
623
0
Camps Cleared
0
2,432,510
Distance Traveled
2,250,665
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,863
475
124
5
0
483,432
6
W
Kali
11,582
463
106
4
0
546,091
3
L
Chang'e
11,195
448
105
4
0
429,424
3
L
Bacchus
10,849
434
54
2
0
461,296
8
L
Cernunnos
12,830
513
201
8
0
405,064
1
L
Set
11,435
457
139
6
0
471,449
4
W
Amaterasu
11,319
453
108
4
0
443,182
0
W
Neith
10,523
421
133
5
0
484,941
1
W
Ymir
11,376
455
73
3
0
480,454
13
W
Ullr
13,516
541
179
7
0
477,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role