Player Matchup

Kukulkan
Kukulkan
DannyChan1
Kukulkan
Level 158
God Stats
14W - 4L
1,824 SR
Queue Stats
757W - 753L
1,432 Elo+
Solo
Hera
Hera
Detarn
Hera
Level 145
God Stats
1W - 4L
1,453 SR
Queue Stats
309W - 315L
1,515 Elo+
Solo
Hun Batz
Hun Batz
EVILais
Hun Batz
Level 160
God Stats
3W - 3L
1,607 SR
Queue Stats
764W - 780L
1,503 Elo+
Solo
Tyr
Tyr
a13709679810b
Tyr
Level 124
God Stats
2W - 13L
1,475 SR
Queue Stats
202W - 222L
1,447 Elo+
Solo
Hou Yi
Hou Yi
delaweed50
Hou Yi
Level 157
God Stats
1W - 5L
1,179 SR
Queue Stats
533W - 542L
1,523 Elo+
Solo
Team Averages
Level 149
1,508 SR
1,484 Elo+

VS

Team Averages
Level 65
1,509 SR
1,526 Elo+
Ymir
Ymir
JeanPaulGulmondo
Ymir
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,614 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SellKilo
Ah Muzen Cab
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,752 Elo+
Solo
Atlas
Atlas
bugai1990
Atlas
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,313 Elo+
Solo
Fenrir
Fenrir
chimera100
Fenrir
Level 115
God Stats
2W - 3L
1,508 SR
Queue Stats
157W - 135L
1,524 Elo+
Solo
Merlin
Merlin
hirezpersonal
Merlin
Level 120
God Stats
4W - 2L
1,539 SR
Queue Stats
499W - 516L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DannyChan1
Kukulkan
17
3 / 3 / 6
10,092
673
22,066
9,526
5,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
Detarn
Hera
17
1 / 5 / 6
9,823
655
8,131
9,456
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
EVILais
Hun Batz
17
3 / 5 / 9
9,991
666
11,180
15,513
7,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 8 / 10
9,933
662
9,633
20,889
27,889
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
delaweed50
Hou Yi
17
5 / 5 / 5
10,397
693
10,003
13,115
6,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 15
11,454
764
8,189
21,323
28,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
SellKilo
Ah Muzen Cab
19
10 / 3 / 6
12,194
813
20,054
13,513
8,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
bugai1990
Atlas
17
1 / 2 / 11
10,715
714
7,916
16,248
14,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
chimera100
Fenrir
20
12 / 3 / 6
12,197
813
13,441
13,705
12,378
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 11
10,476
698
11,060
7,962
4,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
75
13
Kills
26
26
Deaths
14
36
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DannyChan1
Kukulkan
3
3
6
2
L
Hera
Detarn
Hera
1
5
6
0.8
L
Hun Batz
EVILais
Hun Batz
3
5
9
1.5
W
1
5
15
1.7
W
Ah Muzen Cab
SellKilo
Ah Muzen Cab
10
3
6
4.33
L
1
8
10
0.75
W
Atlas
bugai1990
Atlas
1
2
11
3.25
W
Fenrir
chimera100
Fenrir
12
3
6
5
L
Hou Yi
delaweed50
Hou Yi
5
5
5
1.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,013
Damage
60,660
68,499
Taken
72,751
51,106
Mitigated
68,729
12,951
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DannyChan1
Kukulkan
22,066
1,210
2,069
1,227
9,526
5,081
29
3,146
6,380
38,331
0
L
Hera
Detarn
Hera
8,131
1,812
488
434
9,456
4,128
41
3,391
6,065
22,014
0
L
Hun Batz
EVILais
Hun Batz
11,180
2,255
1,348
3,858
15,513
7,560
934
5,219
10,294
0
26,801
W
8,189
1,166
980
3,462
21,323
28,655
389
9,498
11,825
18,148
0
W
Ah Muzen Cab
SellKilo
Ah Muzen Cab
20,054
9,948
783
4,693
13,513
8,090
1,900
4,880
8,633
0
37,531
L
9,633
714
366
2,910
20,889
27,889
0
8,566
12,323
615
13,017
W
Atlas
bugai1990
Atlas
7,916
2,750
848
2,831
16,248
14,872
76
8,370
7,878
22,068
0
W
Fenrir
chimera100
Fenrir
13,441
2,569
1,668
2,867
13,705
12,378
1,652
4,883
8,822
0
23,308
L
Hou Yi
delaweed50
Hou Yi
10,003
4,228
0
251
13,115
6,448
1,278
6,843
6,272
0
24,807
W
11,060
393
1,311
2,114
7,962
4,734
586
3,079
4,883
33,269
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,236
Gold Earned
57,036
165
Minions Killed
160
0
Camps Cleared
0
1,292,858
Distance Traveled
1,274,874
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,092
673
40
3
0
228,492
0
L
Hera
9,823
655
50
3
0
260,542
3
L
Hun Batz
9,991
666
28
2
0
290,086
5
W
Ymir
11,454
764
19
1
0
248,633
0
W
Ah Muzen Cab
12,194
813
41
3
0
202,096
1
L
Tyr
9,933
662
11
1
0
279,308
1
W
Atlas
10,715
714
29
2
0
245,702
0
W
Fenrir
12,197
813
19
1
0
299,549
3
L
Hou Yi
10,397
693
36
2
0
234,430
0
W
Merlin
10,476
698
52
3
0
278,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role