Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Deathsword237
Geb
Level 113
God Stats
3W - 2L
1,417 SR
Queue Stats
105W - 102L
1,533 Elo+
Party 3
Vulcan
Vulcan
HangOverGang
Vulcan
Level 55
God Stats
4W - 2L
1,498 SR
Queue Stats
27W - 25L
1,564 Elo+
Solo
Terra
Terra
TheLingLingV1
Terra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 221L
1,622 Elo+
Party 1
Chaac
Chaac
TheW0rld123
Chaac
Level 145
God Stats
21W - 26L
1,544 SR
Queue Stats
821W - 808L
1,603 Elo+
Party 3
Team Averages
Level 110
1,492 SR
1,564 Elo+

VS

Team Averages
Level 77
1,531 SR
1,496 Elo+
Chang'e
Chang'e
 
Chang'e
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BebeMuff
Neith
Level 4
God Stats
2W - 2L
1,606 SR
Queue Stats
7W - 8L
1,612 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MayoLVL3
Morgan Le Fay
Level 13
God Stats
2W - 5L
1,500 SR
Queue Stats
18W - 24L
1,436 Elo+
Party 2
Xing Tian
Xing Tian
Rattlesnake43211
Xing Tian
Level 143
God Stats
0W - 1L
1,317 SR
Queue Stats
24W - 32L
1,463 Elo+
Party 2
Susano
Susano
Shawnster78
Susano
Level 136
God Stats
1W - 1L
1,733 SR
Queue Stats
25W - 35L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 2 / 5
7,434
572
4,650
9,473
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
6,171
475
2,728
8,223
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
12
0 / 0 / 4
6,894
530
3,517
4,076
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
4 / 0 / 4
7,357
566
2,940
8,404
5,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 5
7,549
581
8,083
7,887
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 0 / 0
7,171
552
3,139
6,788
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
BebeMuff
Neith
9
0 / 3 / 1
4,990
384
1,423
4,673
1,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MayoLVL3
Morgan Le Fay
10
0 / 4 / 1
5,759
443
3,001
8,819
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
8
1 / 3 / 0
5,784
445
3,438
9,200
5,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Susano
10
2 / 1 / 0
6,169
475
3,337
7,133
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
10
Kills
3
3
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
5
2.75
L
Chang'e
 
Chang'e
0
0
0
0
L
Neith
BebeMuff
Neith
0
3
1
0.17
W
2
1
3
3.5
W
Vulcan
0
0
4
2
L
Morgan Le Fay
MayoLVL3
Morgan Le Fay
0
4
1
0.13
L
Xing Tian
1
3
0
0.33
L
Susano
2
1
0
2
W
4
0
4
6
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
14,338
38,063
Taken
36,613
19,167
Mitigated
15,735
15,726
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,650
3,690
0
3,443
9,473
3,367
396
1,568
7,905
0
56,986
L
Chang'e
 
Chang'e
3,139
149
46
3,011
6,788
2,648
0
2,714
4,027
67,494
0
L
Neith
BebeMuff
Neith
1,423
581
0
659
4,673
1,909
372
2,081
2,592
0
21,371
W
2,728
176
0
2,144
8,223
3,541
0
2,228
5,995
27,090
0
W
Vulcan
3,517
1,443
0
169
4,076
1,690
225
1,292
2,784
62,437
0
L
Morgan Le Fay
MayoLVL3
Morgan Le Fay
3,001
461
0
875
8,819
3,233
44
1,596
6,689
27,738
0
L
Xing Tian
3,438
286
0
1,315
9,200
5,412
192
1,958
7,147
13,513
3,704
L
Susano
3,337
547
0
3,124
7,133
2,533
0
651
6,296
0
35,441
W
2,940
707
2,517
2,821
8,404
5,175
196
2,542
5,862
14,733
1,612
W
8,083
871
0
4,632
7,887
5,394
417
2,153
5,734
0
51,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,405
Gold Earned
29,873
371
Minions Killed
311
0
Camps Cleared
0
1,292,315
Distance Traveled
1,191,241
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,434
572
98
8
0
226,510
4
L
Chang'e
7,171
552
133
10
0
261,299
3
L
Neith
4,990
384
36
3
0
183,784
0
W
Geb
6,171
475
51
4
0
274,105
2
W
Vulcan
6,894
530
99
8
0
253,898
5
L
Morgan Le Fay
5,759
443
46
4
0
222,524
1
L
Xing Tian
5,784
445
23
2
0
255,999
3
L
Susano
6,169
475
73
6
0
267,635
0
W
Terra
7,357
566
26
2
0
279,126
4
W
Chaac
7,549
581
97
7
0
258,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role