Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
AnonymousM17
Skadi
Level 59
God Stats
0W - 2L
1,568 SR
Queue Stats
15W - 13L
1,212 Elo+
Party 1
Horus
Horus
GODCHEVY
Horus
Level 45
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
MagnusTheGreat
Sylvanus
Level 44
God Stats
1W - 4L
1,319 SR
Queue Stats
32W - 40L
1,349 Elo+
Solo
He Bo
He Bo
osquiir
He Bo
Level 44
God Stats
0W - 1L
1,372 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 63
1,489 SR
1,412 Elo+

VS

Team Averages
Level 64
1,460 SR
1,397 Elo+
Skadi
Skadi
De8t0r
Skadi
Level 68
God Stats
40W - 16L
1,664 SR
Queue Stats
166W - 184L
1,465 Elo+
Party 2
Loki
Loki
MealwormKing
Loki
Level 47
God Stats
4W - 3L
1,513 SR
Queue Stats
192W - 220L
1,412 Elo+
Solo
Freya
Freya
Noobtube9912
Freya
Level 80
God Stats
1W - 0L
1,654 SR
Queue Stats
191W - 186L
1,444 Elo+
Solo
Chaac
Chaac
Powerlogosh
Chaac
Level 60
God Stats
1W - 1L
1,382 SR
Queue Stats
94W - 97L
1,343 Elo+
Solo
Chang'e
Chang'e
ivanich888
Chang'e
Level 64
God Stats
3W - 8L
1,086 SR
Queue Stats
51W - 83L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
12 / 6 / 1
10,195
537
18,050
17,661
9,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 1 / 0
6,565
346
1,583
7,791
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
GODCHEVY
Horus
13
1 / 2 / 6
8,368
440
3,295
14,218
15,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
12
0 / 5 / 2
8,050
424
8,566
14,768
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
osquiir
He Bo
14
3 / 5 / 7
8,985
473
10,415
13,293
5,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
De8t0r
Skadi
19
5 / 1 / 1
11,154
587
10,559
8,459
3,373
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 5 / 4
10,107
532
9,014
16,747
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 3 / 4
11,238
591
11,817
17,985
8,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 4 / 5
8,771
462
11,913
18,322
20,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
ivanich888
Chang'e
14
2 / 5 / 4
8,801
463
5,290
14,155
5,901
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
17
Kills
19
19
Deaths
18
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
12
6
1
2.08
L
1
1
0
1
W
Skadi
De8t0r
Skadi
5
1
1
5.5
L
Horus
GODCHEVY
Horus
1
2
6
2
L
Sylvanus
0
5
2
0.2
W
4
5
4
1.2
W
5
3
4
2.33
W
3
4
5
1.38
W
Chang'e
ivanich888
Chang'e
2
5
4
0.8
L
He Bo
osquiir
He Bo
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,909
Damage
48,593
67,731
Taken
75,668
40,382
Mitigated
44,377
12,131
Healing
24,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
18,050
5,915
0
750
17,661
9,032
0
2,680
14,981
0
75,576
L
1,583
436
0
1,468
7,791
2,288
341
420
7,371
0
31,971
W
Skadi
De8t0r
Skadi
10,559
3,792
0
580
8,459
3,373
2,863
976
7,483
0
94,411
L
Horus
GODCHEVY
Horus
3,295
1,522
1,165
4,012
14,218
15,882
407
757
13,461
0
26,094
L
Sylvanus
8,566
2,725
239
1,826
14,768
8,100
1,200
9,718
5,050
42,499
7,362
W
9,014
2,522
0
4,784
16,747
6,547
0
2,529
14,218
0
77,807
W
11,817
4,069
152
9,624
17,985
8,432
1,110
6,402
11,583
82,130
0
W
11,913
2,630
309
4,572
18,322
20,124
418
4,536
13,786
0
53,942
W
Chang'e
ivanich888
Chang'e
5,290
233
543
4,382
14,155
5,901
834
3,463
10,692
48,622
0
L
He Bo
osquiir
He Bo
10,415
991
135
2,536
13,293
5,080
24
3,532
9,761
53,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,163
Gold Earned
50,071
349
Minions Killed
530
0
Camps Cleared
0
1,553,123
Distance Traveled
1,739,235
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,195
537
88
5
0
334,527
3
L
Skadi
6,565
346
52
3
0
230,758
2
W
Skadi
11,154
587
159
8
0
337,829
5
L
Horus
8,368
440
27
1
0
383,505
1
L
Sylvanus
8,050
424
93
5
0
261,621
0
W
Loki
10,107
532
115
6
0
403,721
0
W
Freya
11,238
591
135
7
0
331,105
4
W
Chaac
8,771
462
60
3
0
338,077
0
W
Chang'e
8,801
463
61
3
0
328,503
6
L
He Bo
8,985
473
89
5
0
342,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role