Player Matchup

Medusa
Medusa
AmaterasuSun752
Medusa
Level 127
God Stats
2W - 1L
1,653 SR
Queue Stats
70W - 61L
1,550 Elo+
Party 1
Atlas
Atlas
GIMLI2679
Atlas
Level 15
God Stats
2W - 0L
1,415 SR
Queue Stats
4W - 2L
1,483 Elo+
Party 1
Awilix
Awilix
IGxNeat
Awilix
Level 145
God Stats
3W - 1L
1,590 SR
Queue Stats
387W - 344L
1,416 Elo+
Party 1
Horus
Horus
Kingboo63
Horus
Level 126
God Stats
8W - 6L
1,558 SR
Queue Stats
162W - 127L
1,567 Elo+
Party 1
Vulcan
Vulcan
TheSlothOnSpeed
Vulcan
Level 156
God Stats
8W - 6L
1,636 SR
Queue Stats
327W - 281L
1,519 Elo+
Party 1
Team Averages
Level 114
1,570 SR
1,507 Elo+

VS

Team Averages
Level 72
1,563 SR
1,493 Elo+
Geb
Geb
Exclov
Geb
Level 45
God Stats
4W - 4L
1,542 SR
Queue Stats
154W - 133L
1,511 Elo+
Solo
Sol
Sol
SilkySaucer23
Sol
Level 104
God Stats
3W - 3L
1,603 SR
Queue Stats
60W - 62L
1,464 Elo+
Party 2
Eset
Eset
TinyBattle 22
Eset
Level 86
God Stats
3W - 2L
1,671 SR
Queue Stats
51W - 50L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
cinnagonn
Gilgamesh
Level 49
God Stats
1W - 1L
1,385 SR
Queue Stats
52W - 50L
1,493 Elo+
Party 2
Tyr
Tyr
llLastneaonll
Tyr
Level 78
God Stats
6W - 7L
1,613 SR
Queue Stats
51W - 48L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,841
491
11,227
17,457
7,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
GIMLI2679
Atlas
12
1 / 3 / 10
7,352
408
5,589
12,250
5,678
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
IGxNeat
Awilix
13
4 / 4 / 8
8,550
475
9,512
12,638
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Kingboo63
Horus
17
12 / 0 / 5
11,480
638
18,101
13,871
13,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 2 / 5
9,063
504
12,727
9,737
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Exclov
Geb
10
1 / 4 / 6
7,608
423
6,001
15,158
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 4 / 2
8,464
470
11,496
14,895
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 4
7,503
417
6,785
13,807
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
cinnagonn
Gilgamesh
10
1 / 4 / 0
6,747
375
3,599
15,837
11,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 3
7,548
419
5,519
17,271
9,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
22
Kills
12
12
Deaths
22
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
Geb
Exclov
Geb
1
4
6
1
W
Atlas
GIMLI2679
Atlas
1
3
10
2
W
Awilix
IGxNeat
Awilix
4
4
8
2
W
Horus
Kingboo63
Horus
12
0
5
14.5
L
7
4
2
2
W
2
2
5
2.25
L
1
6
4
0.5
L
Gilgamesh
cinnagonn
Gilgamesh
1
4
0
0.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,156
Damage
33,400
65,953
Taken
76,968
36,321
Mitigated
45,328
18,739
Healing
17,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,227
5,019
0
7,636
17,457
7,421
1,871
7,424
10,033
19
82,382
L
Geb
Exclov
Geb
6,001
678
0
3,240
15,158
13,135
0
2,756
12,402
18,146
0
W
Atlas
GIMLI2679
Atlas
5,589
1,571
0
1,419
12,250
5,678
350
5,359
6,891
21,860
0
W
Awilix
IGxNeat
Awilix
9,512
3,409
0
1,501
12,638
5,399
0
3,527
9,111
0
56,437
W
Horus
Kingboo63
Horus
18,101
7,628
1,907
5,316
13,871
13,252
0
1,986
11,885
848
90,814
L
11,496
3,482
210
5,764
14,895
5,936
940
4,994
9,901
57,881
7,867
W
12,727
3,877
0
960
9,737
4,571
111
6,038
3,699
78,763
0
L
6,785
479
0
1,469
13,807
5,259
82
6,240
7,567
53,983
0
L
Gilgamesh
cinnagonn
Gilgamesh
3,599
808
0
1,437
15,837
11,737
0
1,734
14,103
0
29,858
L
5,519
1,114
0
5,537
17,271
9,261
0
3,459
13,812
0
44,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,286
Gold Earned
37,870
487
Minions Killed
321
0
Camps Cleared
0
1,756,314
Distance Traveled
1,676,430
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,841
491
107
6
0
310,827
3
L
Geb
7,608
423
24
1
0
326,263
5
W
Atlas
7,352
408
20
1
0
337,821
0
W
Awilix
8,550
475
83
5
0
379,302
6
W
Horus
11,480
638
145
8
0
363,301
6
L
Sol
8,464
470
85
5
0
321,717
1
W
Vulcan
9,063
504
132
7
0
365,063
1
L
Eset
7,503
417
98
5
0
309,952
3
L
Gilgamesh
6,747
375
39
2
0
366,689
0
L
Tyr
7,548
419
75
4
0
351,809
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role