Player Matchup

Thanatos
Thanatos
JungleMuff
Thanatos
Level 145
God Stats
1W - 1L
1,561 SR
Queue Stats
3W - 3L
1,598 Elo+
Solo
Hera
Hera
Rnz Misty
Hera
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,254 Elo+
Party 2
Skadi
Skadi
WindWardFiddle7
Skadi
Level 39
God Stats
1W - 3L
1,632 SR
Queue Stats
5W - 6L
1,254 Elo+
Party 2
Team Averages
Level 82
1,564 SR
1,369 Elo+

VS

Team Averages
Level 68
1,420 SR
1,290 Elo+
King Arthur
King Arthur
Copeslayer
King Arthur
Level 109
God Stats
16W - 33L
1,415 SR
Queue Stats
301W - 465L
1,259 Elo+
Party 1
Merlin
Merlin
PummaChampp
Merlin
Level 23
God Stats
9W - 16L
1,359 SR
Queue Stats
67W - 159L
1,170 Elo+
Party 1
Neith
Neith
YaBoiTravy
Neith
Level 72
God Stats
6W - 5L
1,488 SR
Queue Stats
159W - 204L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JungleMuff
Thanatos
11
1 / 13 / 1
8,155
583
7,484
17,384
7,318
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hera
13
0 / 5 / 3
8,193
585
6,062
11,308
4,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 1
8,499
607
6,604
17,017
7,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Copeslayer
King Arthur
14
3 / 3 / 15
10,026
716
9,205
16,878
15,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
3 / 0 / 18
10,546
753
9,131
7,108
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
17
17 / 0 / 5
11,966
855
18,267
10,063
5,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
2
Kills
23
23
Deaths
3
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Copeslayer
King Arthur
3
3
15
3.5
L
Thanatos
JungleMuff
Thanatos
1
13
1
0.12
W
Merlin
3
0
18
12
L
Hera
0
5
3
0.3
L
1
5
1
0.3
W
Neith
17
0
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,150
Damage
36,603
45,709
Taken
34,049
18,534
Mitigated
23,530
8,374
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Copeslayer
King Arthur
9,205
737
351
3,332
16,878
15,295
66
2,490
14,388
0
30,991
L
Thanatos
JungleMuff
Thanatos
7,484
2,218
0
3,398
17,384
7,318
0
2,228
15,156
0
23,974
W
Merlin
9,131
308
0
1,109
7,108
3,198
124
1,060
6,048
32,885
0
L
Hera
6,062
1,456
164
1,660
11,308
4,197
0
3,044
8,264
29,560
0
L
6,604
4,235
0
3,152
17,017
7,019
0
4,273
12,744
0
30,133
W
Neith
18,267
5,165
0
3,913
10,063
5,037
1,856
2,890
7,173
0
60,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,847
Gold Earned
32,538
133
Minions Killed
163
5
Camps Cleared
8
654,290
Distance Traveled
771,804
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,026
716
26
2
4
250,448
2
L
Thanatos
8,155
583
26
2
1
225,372
3
W
Merlin
10,546
753
52
4
0
262,058
1
L
Hera
8,193
585
59
4
1
212,126
4
L
Skadi
8,499
607
48
3
3
216,792
0
W
Neith
11,966
855
85
6
4
259,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role