Player Matchup

King Arthur
King Arthur
Abokato
King Arthur
Level 155
God Stats
13W - 13L
1,566 SR
Queue Stats
250W - 201L
1,617 Elo+
Party 1
Cthulhu
Cthulhu
DISC0RANGER
Cthulhu
Level 154
God Stats
19W - 13L
1,561 SR
Queue Stats
190W - 149L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
brybar
Baron Samedi
Level 76
God Stats
10W - 3L
1,643 SR
Queue Stats
122W - 98L
1,591 Elo+
Party 1
Team Averages
Level 128
1,590 SR
1,607 Elo+

VS

Team Averages
Level 102
1,397 SR
1,373 Elo+
Morgan Le Fay
Morgan Le Fay
Ahptt
Morgan Le Fay
Level 104
God Stats
2W - 5L
1,298 SR
Queue Stats
72W - 126L
1,281 Elo+
Party 2
Fenrir
Fenrir
RadicalRhose
Fenrir
Level 118
God Stats
6W - 8L
1,469 SR
Queue Stats
49W - 74L
1,428 Elo+
Party 2
Ymir
Ymir
xTheriaultx
Ymir
Level 85
God Stats
3W - 10L
1,425 SR
Queue Stats
57W - 100L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Abokato
King Arthur
16
9 / 2 / 9
11,678
779
22,968
20,166
21,401
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
DISC0RANGER
Cthulhu
15
3 / 2 / 12
11,311
754
10,963
17,766
25,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
brybar
Baron Samedi
16
6 / 3 / 12
11,071
738
15,327
10,286
7,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ahptt
Morgan Le Fay
13
3 / 6 / 2
9,655
644
9,668
14,293
7,494
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
2 / 7 / 3
9,792
653
8,495
18,423
10,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 5 / 4
10,601
707
8,518
25,059
29,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
18
Kills
7
7
Deaths
18
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Abokato
King Arthur
9
2
9
6.75
L
Morgan Le Fay
Ahptt
Morgan Le Fay
3
6
2
0.67
W
Cthulhu
DISC0RANGER
Cthulhu
3
2
12
4.5
L
Fenrir
2
7
3
0.5
W
Baron Samedi
brybar
Baron Samedi
6
3
12
4
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,258
Damage
26,681
48,218
Taken
57,775
54,220
Mitigated
46,617
11,888
Healing
7,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Abokato
King Arthur
22,968
3,474
0
1,792
20,166
21,401
441
9,045
10,918
540
59,304
L
Morgan Le Fay
Ahptt
Morgan Le Fay
9,668
1,058
59
1,533
14,293
7,494
0
8,523
5,770
31,681
0
W
Cthulhu
DISC0RANGER
Cthulhu
10,963
644
568
1,529
17,766
25,332
456
4,062
13,489
30,984
0
L
Fenrir
8,495
2,252
0
1,395
18,423
10,051
0
8,203
10,220
0
23,898
W
Baron Samedi
brybar
Baron Samedi
15,327
2,357
4,904
3,095
10,286
7,487
1,072
5,488
4,798
33,069
0
L
8,518
1,126
0
4,185
25,059
29,072
0
10,580
14,479
26,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,060
Gold Earned
30,048
142
Minions Killed
116
10
Camps Cleared
3
764,770
Distance Traveled
691,517
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,678
779
67
4
4
270,195
2
L
Morgan Le Fay
9,655
644
47
3
0
223,478
2
W
Cthulhu
11,311
754
40
3
4
246,079
1
L
Fenrir
9,792
653
37
2
3
254,799
2
W
Baron Samedi
11,071
738
35
2
2
248,496
0
L
Ymir
10,601
707
32
2
0
213,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role