Player Matchup

Thoth
Thoth
Gold V
AfootKeyboard73
Thoth
Gold V
Level 157
God Stats
11W - 7L
1,695 SR
Queue Stats
74W - 65L
1,674 MMR
Party 1
Janus
Janus
Gold V
Nightingale48
Janus
Gold V
Level 127
God Stats
1W - 3L
1,633 SR
Queue Stats
49W - 33L
1,666 MMR
Party 1
Achilles
Achilles
Gold III
Thanatos Is Bae
Achilles
Gold III
Level 154
God Stats
1W - 2L
1,526 SR
Queue Stats
64W - 59L
1,743 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,618 SR
1,695 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,562 SR
1,662 MMR
Poseidon
Poseidon
Silver II
ChaosLordWolf
Poseidon
Silver II
Level 56
God Stats
2W - 1L
1,438 SR
Queue Stats
11W - 8L
1,577 MMR
Solo
Horus
Horus
Platinum II
EuSouAthenes
Horus
Platinum II
Level 119
God Stats
45W - 39L
1,601 SR
Queue Stats
123W - 118L
1,868 MMR
Party 2
Bastet
Bastet
Platinum III
ItzHarley
Bastet
Platinum III
Level 126
God Stats
12W - 9L
1,646 SR
Queue Stats
147W - 126L
1,542 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 5
10,741
632
13,271
13,756
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 4 / 3
11,738
690
18,901
14,946
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
13
3 / 6 / 6
10,404
612
14,566
21,770
25,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
BacchusAh Muzen CabHadesGebGilgamesh

VS

Bans
Yu HuangAthenaYmirCabrakanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ChaosLordWolf
Poseidon
17
4 / 6 / 9
12,324
725
7,279
13,076
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 8
12,359
727
15,831
22,697
18,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
ItzHarley
Bastet
16
8 / 4 / 7
12,585
740
19,712
20,438
8,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
14
Kills
17
17
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
W
Poseidon
ChaosLordWolf
Poseidon
4
6
9
1.42
W
5
4
8
2.25
W
Bastet
ItzHarley
Bastet
8
4
7
2.88
L
8
4
3
2.38
L
Achilles
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,738
Damage
42,822
50,472
Taken
56,211
33,587
Mitigated
31,993
4,758
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,271
283
0
1,178
13,756
3,377
184
1,748
11,754
39,168
0
W
Poseidon
ChaosLordWolf
Poseidon
7,279
1,366
0
774
13,076
4,788
853
8,950
3,704
53,048
0
W
15,831
6,372
2,405
6,654
22,697
18,745
520
12,980
8,570
0
27,814
W
Bastet
ItzHarley
Bastet
19,712
4,709
0
3,162
20,438
8,460
1,530
9,873
9,825
0
43,636
L
18,901
931
0
1,104
14,946
4,572
108
1,854
12,583
45,385
0
L
Achilles
14,566
3,950
0
2,476
21,770
25,638
48
4,248
16,607
272
31,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
37,268
154
Minions Killed
155
5
Camps Cleared
7
834,540
Distance Traveled
934,101
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,741
632
58
3
0
282,363
2
W
Poseidon
12,324
725
111
7
5
264,410
0
W
Horus
12,359
727
18
1
0
313,365
6
W
Bastet
12,585
740
26
2
2
356,326
1
L
Janus
11,738
690
62
4
4
278,758
3
L
Achilles
10,404
612
34
2
1
273,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role