Player Matchup

Freya
Freya
 
Freya
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DistantCrayon21
Cerberus
Level 156
God Stats
2W - 3L
1,533 SR
Queue Stats
183W - 176L
1,531 Elo+
Solo
Neith
Neith
ElChito96
Neith
Level 105
God Stats
32W - 29L
1,611 SR
Queue Stats
599W - 583L
1,567 Elo+
Solo
Tyr
Tyr
R6_NoBrainAllAim
Tyr
Level 129
God Stats
5W - 2L
1,471 SR
Queue Stats
176W - 154L
1,552 Elo+
Party 2
Thor
Thor
temp-957592
Thor
Level 123
God Stats
8W - 7L
1,490 SR
Queue Stats
171W - 142L
1,548 Elo+
Party 2
Team Averages
Level 128
1,521 SR
1,540 Elo+

VS

Team Averages
Level 128
1,592 SR
1,543 Elo+
Cernunnos
Cernunnos
Fariko Zombi
Cernunnos
Level 133
God Stats
3W - 4L
1,747 SR
Queue Stats
313W - 296L
1,546 Elo+
Party 1
Fenrir
Fenrir
Gold D Ace555
Fenrir
Level 106
God Stats
20W - 23L
1,535 SR
Queue Stats
317W - 292L
1,591 Elo+
Party 1
Skadi
Skadi
MasterLink1307
Skadi
Level 135
God Stats
11W - 9L
1,695 SR
Queue Stats
211W - 207L
1,559 Elo+
Party 1
Kuzenbo
Kuzenbo
RearedDesert
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,458 Elo+
Solo
Agni
Agni
XxCArLoSXx45502
Agni
Level 158
God Stats
4W - 7L
1,479 SR
Queue Stats
408W - 389L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
3 / 0 / 1
9,518
560
6,325
12,971
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
13
2 / 2 / 4
8,344
491
5,386
15,761
14,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
ElChito96
Neith
16
4 / 2 / 1
9,775
575
12,690
10,889
5,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 0 / 1
10,113
595
7,180
10,693
11,517
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 1 / 2
8,772
516
6,594
11,189
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fariko Zombi
Cernunnos
15
1 / 4 / 0
8,800
518
9,007
17,065
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,358
433
4,663
13,296
6,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
5,440
320
1,160
4,380
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
RearedDesert
Kuzenbo
11
1 / 2 / 1
7,295
429
5,907
13,920
15,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 4 / 0
7,999
471
11,585
9,259
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
5
5
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
0
1
3.5
W
Cerberus
2
2
4
2
W
Neith
ElChito96
Neith
4
2
1
2.25
L
Cernunnos
Fariko Zombi
Cernunnos
1
4
0
0.25
L
2
2
2
1.5
L
0
2
0
0
W
2
0
1
2.5
L
Kuzenbo
RearedDesert
Kuzenbo
1
2
1
0.75
L
1
4
0
0.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,175
Damage
32,322
61,503
Taken
57,920
43,007
Mitigated
31,783
21,087
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,325
1,618
0
5,482
12,971
6,864
813
8,184
4,787
76,014
7,132
W
Cerberus
5,386
513
0
2,766
15,761
14,320
813
4,543
11,218
24,555
0
W
Neith
ElChito96
Neith
12,690
6,177
0
2,801
10,889
5,608
90
385
10,504
0
86,038
L
Cernunnos
Fariko Zombi
Cernunnos
9,007
4,702
0
9,746
17,065
4,976
0
1,158
15,907
0
82,638
L
4,663
1,653
0
4,967
13,296
6,334
0
1,493
11,803
0
46,307
L
1,160
295
0
240
4,380
1,100
0
0
4,380
0
12,993
W
7,180
803
0
5,036
10,693
11,517
1,269
610
10,083
95
82,780
L
Kuzenbo
RearedDesert
Kuzenbo
5,907
2,710
0
1,774
13,920
15,098
258
4,487
9,433
20,305
4,208
L
11,585
239
0
1,151
9,259
4,275
732
3,820
5,439
69,976
0
W
6,594
1,086
0
5,002
11,189
4,698
863
3,373
7,816
0
62,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,522
Gold Earned
36,892
604
Minions Killed
381
0
Camps Cleared
0
1,647,151
Distance Traveled
1,352,936
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,518
560
151
9
0
320,976
5
W
Cerberus
8,344
491
53
3
0
327,264
1
W
Neith
9,775
575
148
9
0
279,594
0
L
Cernunnos
8,800
518
131
8
0
260,788
0
L
Fenrir
7,358
433
77
5
0
373,995
8
L
Skadi
5,440
320
23
1
0
101,305
0
W
Tyr
10,113
595
153
9
0
352,791
3
L
Kuzenbo
7,295
429
25
1
0
327,455
0
L
Agni
7,999
471
125
7
0
289,393
3
W
Thor
8,772
516
99
6
0
366,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role