Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MatoiXRyuko
Arachne
Level 127
God Stats
6W - 8L
1,427 SR
Queue Stats
252W - 254L
1,380 Elo+
Solo
Bellona
Bellona
tdi040
Bellona
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 67L
1,317 Elo+
Solo
Discordia
Discordia
балора
Discordia
Level 156
God Stats
5W - 3L
1,640 SR
Queue Stats
392W - 375L
1,625 Elo+
Solo
Team Averages
Level 143
1,513 SR
1,465 Elo+

VS

Team Averages
Level 122
1,377 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Get A Life Kidz
Ullr
Level 99
God Stats
0W - 2L
1,259 SR
Queue Stats
168W - 166L
1,521 Elo+
Solo
Lancelot
Lancelot
costamen155
Lancelot
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,571 Elo+
Solo
Neith
Neith
iMrCoxy
Neith
Level 109
God Stats
0W - 5L
1,129 SR
Queue Stats
110W - 117L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
10 / 3 / 17
10,855
1,086
18,429
15,528
6,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
 
Charybdis
16
2 / 1 / 20
8,950
895
6,172
9,666
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MatoiXRyuko
Arachne
15
7 / 3 / 11
9,237
924
7,754
7,799
5,555
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
tdi040
Bellona
13
2 / 3 / 14
8,179
818
3,927
9,816
5,451
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
балора
Discordia
18
8 / 1 / 15
10,126
1,013
20,121
4,834
2,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 6 / 7
7,737
774
9,506
11,177
5,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
 
Ishtar
12
2 / 7 / 6
7,661
766
7,090
11,050
5,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 6
8,112
811
8,273
11,773
5,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
costamen155
Lancelot
14
2 / 7 / 5
8,153
815
6,848
12,687
6,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
iMrCoxy
Neith
15
3 / 3 / 3
8,524
852
6,188
12,163
6,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
37
29
Kills
10
11
Deaths
29
77
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
3
17
6.17
W
Charybdis
 
Charybdis
2
1
20
12
L
Raijin
 
Raijin
1
6
7
0.75
L
Ishtar
 
Ishtar
2
7
6
0.71
L
2
6
6
0.83
W
Arachne
MatoiXRyuko
Arachne
7
3
11
4.17
L
Lancelot
costamen155
Lancelot
2
7
5
0.64
L
Neith
iMrCoxy
Neith
3
3
3
1.5
W
Bellona
tdi040
Bellona
2
3
14
3
W
Discordia
балора
Discordia
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,403
Damage
37,905
47,643
Taken
58,850
23,535
Mitigated
29,137
23,825
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,429
6,662
1,849
9,354
15,528
6,478
1,027
2,831
12,697
34,455
0
W
Charybdis
 
Charybdis
6,172
1,707
817
3,242
9,666
4,027
2,273
2,280
7,386
0
16,050
L
Raijin
 
Raijin
9,506
812
0
1,142
11,177
5,407
0
5,943
5,040
22,344
0
L
Ishtar
 
Ishtar
7,090
3,397
1,104
451
11,050
5,399
0
8,166
2,884
0
13,744
L
8,273
1,916
968
486
11,773
5,776
0
8,024
3,674
0
20,528
W
Arachne
MatoiXRyuko
Arachne
7,754
5,329
881
1,889
7,799
5,555
1,106
1,572
6,227
0
10,177
L
Lancelot
costamen155
Lancelot
6,848
1,858
513
1,589
12,687
6,552
0
7,264
5,324
0
11,797
L
Neith
iMrCoxy
Neith
6,188
1,303
743
4,596
12,163
6,003
0
9,153
3,010
0
17,309
W
Bellona
tdi040
Bellona
3,927
718
1,445
2,360
9,816
5,451
43
2,111
7,705
0
6,024
W
Discordia
балора
Discordia
20,121
1,134
946
1,042
4,834
2,024
1,330
712
4,122
37,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,347
Gold Earned
40,187
113
Minions Killed
110
0
Camps Cleared
0
995,464
Distance Traveled
843,386
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,855
1,086
37
4
0
192,978
0
W
Charybdis
8,950
895
24
2
0
200,250
0
L
Raijin
7,737
774
31
3
0
159,379
0
L
Ishtar
7,661
766
23
2
0
139,792
4
L
Ullr
8,112
811
17
2
0
165,651
1
W
Arachne
9,237
924
8
1
0
205,650
0
L
Lancelot
8,153
815
9
1
0
204,003
0
L
Neith
8,524
852
30
3
0
174,561
2
W
Bellona
8,179
818
2
0
0
191,806
0
W
Discordia
10,126
1,013
42
4
0
204,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role