Player Matchup

Bacchus
Bacchus
Diamond III
Nickerus2112
Bacchus
Diamond III
Level 129
God Stats
47W - 22L
1,831 SR
Queue Stats
58W - 37L
2,154 MMR
Party 1
Chaac
Chaac
Diamond III
Nightcrawler721
Chaac
Diamond III
Level 134
God Stats
5W - 3L
1,806 SR
Queue Stats
58W - 37L
2,154 MMR
Party 1
Agni
Agni
Diamond III
kurtiemae
Agni
Diamond III
Level 155
God Stats
10W - 3L
1,780 SR
Queue Stats
58W - 37L
2,154 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,806 SR
2,154 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,595 SR
1,929 MMR
Baron Samedi
Baron Samedi
Masters
Gisbany
Baron Samedi
Masters
Level 129
God Stats
1W - 6L
1,524 SR
Queue Stats
159W - 107L
1,919 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
Jaquavius
Sun Wukong
Masters
Level 144
God Stats
0W - 1L
1,686 SR
Queue Stats
213W - 131L
1,939 MMR
Party 2
Chiron
Chiron
Diamond IV
NotCombinations
Chiron
Diamond IV
Level 122
God Stats
2W - 3L
1,575 SR
Queue Stats
101W - 64L
1,930 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nickerus2112
Bacchus
16
2 / 2 / 11
11,565
643
11,384
24,557
42,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
5 / 1 / 7
12,527
696
18,674
26,668
34,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Agni
17
6 / 3 / 7
12,899
717
19,568
11,937
5,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasCabrakanThothAh Muzen CabAchilles

VS

Bans
Ne ZhaVulcanBaba YagaSobekMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gisbany
Baron Samedi
17
2 / 5 / 4
11,448
636
10,822
16,825
8,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Jaquavius
Sun Wukong
17
4 / 2 / 2
13,074
726
14,219
20,809
25,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 6 / 4
10,190
566
14,262
18,874
8,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
6
6
Deaths
13
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Gisbany
Baron Samedi
2
5
4
0.8
L
Sun Wukong
Jaquavius
Sun Wukong
4
2
2
2.5
W
Bacchus
Nickerus2112
Bacchus
2
2
11
3.75
W
5
1
7
8.5
L
0
6
4
0.33
W
Agni
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,626
Damage
39,303
63,162
Taken
56,508
82,913
Mitigated
42,658
23,008
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Gisbany
Baron Samedi
10,822
1,278
801
3,427
16,825
8,676
0
9,962
6,396
44,150
0
L
Sun Wukong
Jaquavius
Sun Wukong
14,219
3,640
0
3,291
20,809
25,275
0
11,646
8,586
0
31,692
W
Bacchus
Nickerus2112
Bacchus
11,384
1,967
0
5,559
24,557
42,695
400
4,160
20,397
24,812
0
W
18,674
2,497
1,204
13,695
26,668
34,414
743
5,360
21,123
0
50,017
L
14,262
7,419
729
1,765
18,874
8,707
0
9,604
8,642
0
51,748
W
Agni
19,568
2,459
0
2,550
11,937
5,804
1,648
1,577
10,360
75,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,991
Gold Earned
34,712
204
Minions Killed
164
9
Camps Cleared
6
1,047,595
Distance Traveled
986,694
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,448
636
66
4
5
305,754
4
L
Sun Wukong
13,074
726
24
1
1
358,553
4
W
Bacchus
11,565
643
21
1
1
357,836
4
W
Chaac
12,527
696
62
3
1
360,528
2
L
Chiron
10,190
566
74
4
0
322,387
6
W
Agni
12,899
717
121
7
7
329,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role