Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
 
Hades
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
AppleProfessor0
Horus
Level 26
God Stats
2W - 0L
1,825 SR
Queue Stats
21W - 7L
1,819 Elo+
Party 2
Set
Set
Nicccck
Set
Level 8
God Stats
6W - 0L
1,815 SR
Queue Stats
36W - 25L
1,668 Elo+
Party 3
Medusa
Medusa
Wolfhunter125
Medusa
Level 34
God Stats
2W - 1L
1,580 SR
Queue Stats
18W - 17L
1,433 Elo+
Solo
Team Averages
Level 37
1,644 SR
1,584 Elo+

VS

Team Averages
Level 97
1,554 SR
1,569 Elo+
Cthulhu
Cthulhu
AeternumVale
Cthulhu
Level 158
God Stats
17W - 18L
1,612 SR
Queue Stats
420W - 385L
1,562 Elo+
Party 1
Shiva
Shiva
MrDaddyDuck
Shiva
Level 145
God Stats
12W - 11L
1,464 SR
Queue Stats
434W - 370L
1,578 Elo+
Party 1
Scylla
Scylla
PeteLaKock
Scylla
Level 46
God Stats
0W - 1L
1,585 SR
Queue Stats
69W - 53L
1,560 Elo+
Solo
Izanami
Izanami
TheMachinist403
Izanami
Level 8
God Stats
1W - 1L
1,678 SR
Queue Stats
1W - 2L
1,545 Elo+
Party 1
Fenrir
Fenrir
dawapa
Fenrir
Level 126
God Stats
2W - 4L
1,430 SR
Queue Stats
177W - 154L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
10 / 1 / 4
10,103
594
9,488
16,491
6,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
 
Hades
12
1 / 4 / 4
7,917
466
4,585
10,961
6,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 11
9,162
539
10,190
12,960
11,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Set
17
7 / 1 / 8
10,159
598
14,988
13,319
6,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 0 / 5
8,757
515
9,712
6,595
2,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AeternumVale
Cthulhu
10
0 / 4 / 3
6,608
389
6,984
13,271
8,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 5 / 0
9,487
558
12,115
17,759
9,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
PeteLaKock
Scylla
12
1 / 4 / 0
7,405
436
5,477
9,411
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 8 / 1
7,712
454
2,191
11,949
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
dawapa
Fenrir
12
1 / 7 / 1
7,673
451
6,028
17,785
6,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
27
Kills
7
7
Deaths
28
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
1
4
12
W
Hades
 
Hades
1
4
4
0.75
L
Cthulhu
AeternumVale
Cthulhu
0
4
3
0.38
W
4
1
11
9.5
L
5
5
0
1
W
Set
7
1
8
11
L
Scylla
PeteLaKock
Scylla
1
4
0
0.25
L
0
8
1
0.06
W
5
0
5
7.5
L
Fenrir
dawapa
Fenrir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,963
Damage
32,795
60,326
Taken
70,175
34,621
Mitigated
29,694
22,972
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,488
2,802
0
2,868
16,491
6,971
0
0
16,491
0
84,959
W
Hades
 
Hades
4,585
1,563
68
4,537
10,961
6,195
0
253
10,708
44,358
0
L
Cthulhu
AeternumVale
Cthulhu
6,984
430
147
2,596
13,271
8,316
0
82
13,189
29,178
0
W
10,190
3,700
1,726
6,123
12,960
11,698
92
4,061
7,860
918
30,566
L
12,115
3,383
0
5,765
17,759
9,348
928
4,824
12,935
0
72,028
W
Set
14,988
6,500
0
5,518
13,319
6,935
0
5,261
7,751
20
94,084
L
Scylla
PeteLaKock
Scylla
5,477
666
0
704
9,411
2,583
0
203
9,208
49,108
0
L
2,191
1,128
0
705
11,949
2,864
1,080
0
11,949
0
50,011
W
9,712
6,348
0
2,132
6,595
2,822
1,282
2,603
3,964
0
56,787
L
Fenrir
dawapa
Fenrir
6,028
1,495
0
3,495
17,785
6,583
0
414
17,371
0
58,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,098
Gold Earned
38,885
468
Minions Killed
431
0
Camps Cleared
0
1,674,001
Distance Traveled
1,524,711
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,103
594
120
7
0
384,385
4
W
Hades
7,917
466
78
5
0
249,310
3
L
Cthulhu
6,608
389
45
3
0
312,745
1
W
Horus
9,162
539
42
2
0
364,890
7
L
Shiva
9,487
558
115
7
0
305,917
3
W
Set
10,159
598
137
8
0
364,033
2
L
Scylla
7,405
436
89
5
0
268,567
3
L
Izanami
7,712
454
95
6
0
293,975
0
W
Medusa
8,757
515
91
5
0
311,383
1
L
Fenrir
7,673
451
87
5
0
343,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role