Player Matchup

Hades
Hades
Ceyzy
Hades
Level 125
God Stats
1W - 4L
1,424 SR
Queue Stats
56W - 73L
1,482 Elo+
Party 1
Bastet
Bastet
I-AKD-I
Bastet
Level 160
God Stats
27W - 30L
1,468 SR
Queue Stats
2,349W - 2,451L
1,543 Elo+
Solo
Zhong Kui
Zhong Kui
MaloyV
Zhong Kui
Level 69
God Stats
1W - 3L
1,273 SR
Queue Stats
86W - 92L
1,455 Elo+
Solo
Hel
Hel
Tuborgs
Hel
Level 124
God Stats
1W - 1L
1,764 SR
Queue Stats
42W - 43L
1,497 Elo+
Party 1
Bellona
Bellona
VCKiko
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 150L
1,455 Elo+
Solo
Team Averages
Level 100
1,486 SR
1,486 Elo+

VS

Team Averages
Level 125
1,493 SR
1,511 Elo+
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Kenooby
Heimdallr
Level 79
God Stats
2W - 4L
1,453 SR
Queue Stats
631W - 641L
1,593 Elo+
Solo
Chiron
Chiron
MindYourOwn
Chiron
Level 160
God Stats
6W - 5L
1,511 SR
Queue Stats
813W - 846L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Ceyzy
Hades
16
3 / 5 / 12
9,980
624
17,657
21,736
20,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
I-AKD-I
Bastet
17
5 / 6 / 11
11,067
692
18,038
20,150
13,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
MaloyV
Zhong Kui
18
7 / 4 / 12
11,044
690
19,348
20,519
17,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hel
19
4 / 5 / 14
10,999
687
16,936
27,315
20,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
VCKiko
Bellona
18
4 / 3 / 16
10,776
674
15,924
26,578
39,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
3 / 2 / 18
11,202
700
19,664
17,655
19,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
 
Cu Chulainn
18
4 / 6 / 13
11,079
692
13,113
20,112
22,773
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
 
Athena
17
0 / 5 / 15
10,665
667
12,697
25,049
30,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Kenooby
Heimdallr
18
7 / 6 / 10
11,302
706
22,471
21,677
12,665
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
19
9 / 4 / 9
11,639
727
29,912
18,589
10,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
88
23
Kills
23
23
Deaths
23
65
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
2
18
6
W
Cu Chulainn
 
Cu Chulainn
4
6
13
1.75
W
Athena
 
Athena
0
5
15
1.5
L
Hades
Ceyzy
Hades
3
5
12
1.8
L
Bastet
I-AKD-I
Bastet
5
6
11
1.75
W
Heimdallr
Kenooby
Heimdallr
7
6
10
2
L
Zhong Kui
MaloyV
Zhong Kui
7
4
12
3.25
W
Chiron
9
4
9
3.38
L
Hel
4
5
14
2.2
L
Bellona
VCKiko
Bellona
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,903
Damage
97,857
116,298
Taken
103,082
111,734
Mitigated
95,870
59,959
Healing
52,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
19,664
647
22,456
11,038
17,655
19,645
579
10,619
7,036
36,118
0
W
Cu Chulainn
 
Cu Chulainn
13,113
1,749
1,311
1,990
20,112
22,773
140
9,009
11,103
0
25,352
W
Athena
 
Athena
12,697
3,421
2,001
3,976
25,049
30,062
893
17,016
8,033
21,566
0
L
Hades
Ceyzy
Hades
17,657
1,309
2,700
5,338
21,736
20,170
1,644
6,660
15,076
31,881
0
L
Bastet
I-AKD-I
Bastet
18,038
5,164
900
4,626
20,150
13,275
423
4,077
16,073
0
27,269
W
Heimdallr
Kenooby
Heimdallr
22,471
9,634
1,553
1,175
21,677
12,665
767
10,956
10,721
0
39,331
L
Zhong Kui
MaloyV
Zhong Kui
19,348
3,802
862
2,641
20,519
17,664
632
5,000
15,519
41,029
0
W
Chiron
29,912
9,621
3,215
3,581
18,589
10,725
260
6,722
11,866
0
48,466
L
Hel
16,936
727
19,220
15,457
27,315
20,748
235
7,544
19,771
36,305
0
L
Bellona
VCKiko
Bellona
15,924
2,775
3,034
5,181
26,578
39,877
619
9,080
17,498
381
21,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,866
Gold Earned
55,887
150
Minions Killed
177
0
Camps Cleared
0
1,460,311
Distance Traveled
1,321,802
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,202
700
39
2
0
305,314
4
W
Cu Chulainn
11,079
692
29
2
0
253,472
1
W
Athena
10,665
667
22
1
0
282,780
0
L
Hades
9,980
624
43
3
0
215,630
0
L
Bastet
11,067
692
13
1
0
270,498
1
W
Heimdallr
11,302
706
31
2
0
250,184
0
L
Zhong Kui
11,044
690
45
3
0
273,284
2
W
Chiron
11,639
727
56
4
0
230,052
0
L
Hel
10,999
687
33
2
0
286,436
0
L
Bellona
10,776
674
16
1
0
414,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role