Player Matchup

Pele
Pele
Wizyard
Pele
Level 63
God Stats
5W - 5L
1,505 SR
Queue Stats
11W - 25L
1,283 Elo+
Party 1
Jing Wei
Jing Wei
Wizyerd
Jing Wei
Level 29
God Stats
2W - 6L
1,335 SR
Queue Stats
12W - 28L
1,272 Elo+
Party 1
Bacchus
Bacchus
Wizyord
Bacchus
Level 54
God Stats
4W - 7L
1,404 SR
Queue Stats
13W - 29L
1,274 Elo+
Party 1
Team Averages
Level 49
1,415 SR
1,276 Elo+

VS

Team Averages
Level 80
1,437 SR
1,489 Elo+
Skadi
Skadi
Core x Insanity
Skadi
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,592 Elo+
Party 2
Chaac
Chaac
Core x Kyle
Chaac
Level 62
God Stats
1W - 1L
1,353 SR
Queue Stats
3W - 4L
1,592 Elo+
Party 2
Zeus
Zeus
Thanos518
Zeus
Level 118
God Stats
99W - 140L
1,459 SR
Queue Stats
304W - 481L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Wizyard
Pele
13
2 / 4 / 2
8,727
671
5,464
13,714
4,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
Wizyerd
Jing Wei
13
1 / 7 / 3
9,024
694
6,787
14,205
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
Wizyord
Bacchus
13
1 / 2 / 3
9,481
729
5,514
14,291
17,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
9,545
734
11,068
9,318
3,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
4 / 1 / 8
9,861
759
9,380
11,649
10,700
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
15
5 / 1 / 7
10,140
780
16,417
6,006
2,410
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
13
13
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
4
1
8
8
W
Zeus
5
1
7
8.5
L
Pele
Wizyard
Pele
2
4
2
0.75
L
Jing Wei
Wizyerd
Jing Wei
1
7
3
0.36
L
Bacchus
Wizyord
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,765
Damage
36,865
42,210
Taken
26,973
28,132
Mitigated
16,864
4,949
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,068
4,621
0
688
9,318
3,754
759
1,556
7,762
0
25,978
W
9,380
725
307
4,924
11,649
10,700
651
2,997
8,652
0
31,495
W
Zeus
16,417
1,721
0
637
6,006
2,410
1,049
1,746
4,260
49,031
0
L
Pele
Wizyard
Pele
5,464
775
461
1,907
13,714
4,815
0
5,796
7,918
0
33,258
L
Jing Wei
Wizyerd
Jing Wei
6,787
4,572
459
575
14,205
5,472
135
5,244
8,961
0
30,169
L
Bacchus
Wizyord
Bacchus
5,514
158
0
1,547
14,291
17,845
0
5,522
8,769
13,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,232
Gold Earned
29,546
125
Minions Killed
135
4
Camps Cleared
7
715,935
Distance Traveled
684,899
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,545
734
20
2
0
217,428
2
W
Chaac
9,861
759
50
4
5
251,993
4
W
Zeus
10,140
780
65
5
2
215,478
3
L
Pele
8,727
671
57
4
4
238,411
1
L
Jing Wei
9,024
694
59
5
0
213,742
0
L
Bacchus
9,481
729
9
1
0
263,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role