Player Matchup

Achilles
Achilles
Ballzidious
Achilles
Level 146
God Stats
9W - 12L
1,482 SR
Queue Stats
613W - 618L
1,644 Elo+
Solo
Ullr
Ullr
FuNkYPoG
Ullr
Level 158
God Stats
17W - 19L
1,548 SR
Queue Stats
621W - 683L
1,576 Elo+
Party 3
Guan Yu
Guan Yu
RedLiight
Guan Yu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 76L
1,644 Elo+
Party 2
Ymir
Ymir
XxStaTicaLxX
Ymir
Level 157
God Stats
1W - 2L
1,334 SR
Queue Stats
242W - 253L
1,547 Elo+
Party 3
He Bo
He Bo
drumstik2
He Bo
Level 160
God Stats
2W - 2L
1,718 SR
Queue Stats
93W - 76L
1,621 Elo+
Party 2
Team Averages
Level 153
1,516 SR
1,606 Elo+

VS

Team Averages
Level 145
1,645 SR
1,572 Elo+
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Reggaejunkie
Zeus
Level 157
God Stats
1W - 1L
1,277 SR
Queue Stats
52W - 45L
1,579 Elo+
Party 1
Nu Wa
Nu Wa
Thodrin
Nu Wa
Level 107
God Stats
5W - 0L
1,967 SR
Queue Stats
253W - 169L
1,627 Elo+
Party 1
Hachiman
Hachiman
beest18
Hachiman
Level 155
God Stats
2W - 0L
1,725 SR
Queue Stats
117W - 108L
1,527 Elo+
Solo
Horus
Horus
deepsdoGG
Horus
Level 145
God Stats
5W - 1L
1,755 SR
Queue Stats
324W - 224L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ballzidious
Achilles
19
6 / 4 / 4
10,900
641
13,837
26,580
41,924
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
19
4 / 5 / 8
11,488
676
16,062
21,028
11,591
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
RedLiight
Guan Yu
17
1 / 5 / 11
10,882
640
8,718
28,661
40,992
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 10 / 9
9,711
571
11,652
29,789
20,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
drumstik2
He Bo
17
3 / 7 / 7
10,724
631
20,109
22,023
9,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
4 / 4 / 15
12,233
720
21,038
24,273
37,657
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

19
8 / 5 / 12
12,399
729
21,211
13,452
9,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Thodrin
Nu Wa
20
7 / 1 / 24
13,225
778
34,655
10,738
7,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
beest18
Hachiman
19
6 / 4 / 16
12,436
732
23,890
18,424
11,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Horus
deepsdoGG
Horus
19
6 / 2 / 22
12,943
761
20,312
20,593
30,312
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
120
15
Kills
31
31
Deaths
16
39
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
4
15
2.88
L
Achilles
Ballzidious
Achilles
6
4
4
2
L
Ullr
4
5
8
1.6
L
Guan Yu
RedLiight
Guan Yu
1
5
11
1.3
W
8
5
12
2.8
W
Nu Wa
Thodrin
Nu Wa
7
1
24
19
L
1
10
9
0.55
W
Hachiman
beest18
Hachiman
6
4
16
3.5
W
Horus
deepsdoGG
Horus
6
2
22
8.5
L
He Bo
drumstik2
He Bo
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,378
Damage
121,106
128,081
Taken
87,480
123,886
Mitigated
96,187
48,259
Healing
31,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
21,038
709
2,281
3,709
24,273
37,657
454
9,193
15,080
31,218
0
L
Achilles
Ballzidious
Achilles
13,837
2,345
1,594
4,242
26,580
41,924
0
15,910
10,670
0
28,027
L
Ullr
16,062
5,075
2,084
2,326
21,028
11,591
0
12,886
8,142
0
63,972
L
Guan Yu
RedLiight
Guan Yu
8,718
1,315
17,092
10,809
28,661
40,992
0
14,997
13,664
60
24,809
W
21,211
3,468
886
2,003
13,452
9,916
1,623
3,874
9,578
39,542
0
W
Nu Wa
Thodrin
Nu Wa
34,655
9,260
207
910
10,738
7,150
2,236
4,867
5,871
65,810
0
L
11,652
1,042
1,051
3,595
29,789
20,323
0
19,870
9,919
28,912
0
W
Hachiman
beest18
Hachiman
23,890
13,744
1,322
5,636
18,424
11,152
2,532
8,677
9,747
0
53,161
W
Horus
deepsdoGG
Horus
20,312
6,853
5,577
8,789
20,593
30,312
740
5,210
15,383
0
24,882
L
He Bo
drumstik2
He Bo
20,109
615
2,140
3,326
22,023
9,056
0
13,241
8,782
38,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,705
Gold Earned
63,236
200
Minions Killed
166
0
Camps Cleared
0
1,507,329
Distance Traveled
1,571,282
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,233
720
17
1
0
305,198
1
L
Achilles
10,900
641
26
2
0
339,005
7
L
Ullr
11,488
676
89
5
0
319,124
0
L
Guan Yu
10,882
640
19
1
0
318,574
0
W
Zeus
12,399
729
33
2
0
289,603
1
W
Nu Wa
13,225
778
58
3
0
333,547
1
L
Ymir
9,711
571
24
1
0
268,385
0
W
Hachiman
12,436
732
52
3
0
289,928
2
W
Horus
12,943
761
6
0
0
353,006
0
L
He Bo
10,724
631
42
2
0
262,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role