Player Matchup

Hercules
Hercules
ITSJAVITSUNAMI
Hercules
Level 124
God Stats
3W - 3L
1,588 SR
Queue Stats
59W - 31L
1,703 Elo+
Party 1
Artemis
Artemis
Kamikaze5540
Artemis
Level 118
God Stats
3W - 2L
1,671 SR
Queue Stats
36W - 33L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
SupremeCannons
Kukulkan
Level 135
God Stats
7W - 7L
1,565 SR
Queue Stats
84W - 59L
1,606 Elo+
Party 1
Team Averages
Level 126
1,608 SR
1,624 Elo+

VS

Team Averages
Level 118
1,485 SR
1,534 Elo+
Chaac
Chaac
JordanIDyler_
Chaac
Level 91
God Stats
3W - 11L
1,274 SR
Queue Stats
102W - 115L
1,479 Elo+
Solo
Rama
Rama
ShinySquidYT
Rama
Level 118
God Stats
197W - 236L
1,551 SR
Queue Stats
269W - 323L
1,517 Elo+
Solo
Sol
Sol
Vontefrom600
Sol
Level 145
God Stats
3W - 1L
1,629 SR
Queue Stats
76W - 51L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 0 / 2
8,632
664
9,717
10,848
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Kamikaze5540
Artemis
12
0 / 2 / 5
7,927
610
8,209
8,965
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
14
2 / 1 / 2
8,476
652
13,082
6,311
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,039
618
7,472
17,210
10,474
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 1 / 0
8,425
648
4,164
9,670
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 3 / 3
7,623
586
9,479
8,278
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
5
Kills
3
3
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
0
2
4
L
1
1
2
2
W
Artemis
Kamikaze5540
Artemis
0
2
5
1.25
L
2
1
0
2
W
Kukulkan
2
1
2
3
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
21,115
26,124
Taken
35,158
15,562
Mitigated
17,652
9,537
Healing
13,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
9,717
1,702
453
4,921
10,848
9,250
0
4,014
6,454
0
23,316
L
7,472
946
0
5,448
17,210
10,474
0
7,794
9,124
0
25,429
W
Artemis
Kamikaze5540
Artemis
8,209
1,909
0
1,262
8,965
3,516
180
2,890
5,793
31
26,854
L
4,164
3,036
0
5,063
9,670
3,978
730
2,986
6,479
0
36,374
W
Kukulkan
13,082
691
1,081
1,820
6,311
2,796
81
2,263
3,828
49,366
0
L
9,479
1,964
0
2,705
8,278
3,200
508
2,636
5,388
16,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,035
Gold Earned
24,087
152
Minions Killed
140
8
Camps Cleared
4
739,899
Distance Traveled
697,947
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,632
664
37
3
1
252,585
3
L
Chaac
8,039
618
46
4
0
245,797
6
W
Artemis
7,927
610
37
3
4
234,888
2
L
Rama
8,425
648
76
6
2
235,709
3
W
Kukulkan
8,476
652
78
6
3
252,426
5
L
Sol
7,623
586
18
1
2
216,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role