Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FormerlyChucks
Ah Muzen Cab
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 39L
1,660 Elo+
Solo
Da Ji
Da Ji
Forshack
Da Ji
Level 160
God Stats
4W - 11L
1,227 SR
Queue Stats
574W - 576L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
Graybush2
Kuzenbo
Level 106
God Stats
2W - 2L
1,217 SR
Queue Stats
102W - 95L
1,611 Elo+
Solo
Cabrakan
Cabrakan
MoreMorphine
Cabrakan
Level 120
God Stats
3W - 4L
1,297 SR
Queue Stats
375W - 357L
1,551 Elo+
Solo
Nemesis
Nemesis
bigPapa90
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,625 Elo+
Solo
Team Averages
Level 108
1,348 SR
1,607 Elo+

VS

Team Averages
Level 138
1,619 SR
1,579 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
MaxMillion596
Ishtar
Level 129
God Stats
0W - 1L
1,825 SR
Queue Stats
42W - 35L
1,635 Elo+
Solo
Anubis
Anubis
TraitorousGoat
Anubis
Level 152
God Stats
0W - 1L
1,484 SR
Queue Stats
167W - 144L
1,631 Elo+
Party 1
Lancelot
Lancelot
YeetedCrab
Lancelot
Level 141
God Stats
0W - 1L
1,533 SR
Queue Stats
157W - 149L
1,580 Elo+
Party 1
Baba Yaga
Baba Yaga
netsuun
Baba Yaga
Level 109
God Stats
5W - 2L
1,753 SR
Queue Stats
279W - 304L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FormerlyChucks
Ah Muzen Cab
20
4 / 3 / 19
14,670
917
40,531
17,846
11,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Da Ji
Forshack
Da Ji
17
3 / 8 / 12
11,065
692
7,780
17,195
10,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
Graybush2
Kuzenbo
19
9 / 3 / 11
13,133
821
12,412
19,136
35,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
MoreMorphine
Cabrakan
17
5 / 5 / 13
12,015
751
10,140
22,781
43,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
bigPapa90
Nemesis
19
7 / 4 / 14
12,933
808
13,650
26,042
26,632
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
2 / 6 / 15
10,432
652
13,296
20,468
26,586
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 5 / 13
11,591
724
21,904
14,938
7,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 5 / 7
12,357
772
19,838
16,035
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
YeetedCrab
Lancelot
15
2 / 8 / 7
9,868
617
12,372
23,293
23,823
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
netsuun
Baba Yaga
19
3 / 4 / 13
11,540
721
16,459
16,253
9,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
77
28
Kills
22
23
Deaths
28
69
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
6
15
1.58
W
Ah Muzen Cab
FormerlyChucks
Ah Muzen Cab
4
3
19
4.5
W
Da Ji
Forshack
Da Ji
3
8
12
1.13
W
Kuzenbo
Graybush2
Kuzenbo
9
3
11
4.83
L
3
5
13
1.9
W
Cabrakan
MoreMorphine
Cabrakan
5
5
13
2.3
L
12
5
7
3.1
L
Lancelot
YeetedCrab
Lancelot
2
8
7
0.69
W
Nemesis
bigPapa90
Nemesis
7
4
14
3.5
L
Baba Yaga
netsuun
Baba Yaga
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,513
Damage
83,869
103,000
Taken
90,987
127,258
Mitigated
75,265
37,201
Healing
23,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,296
2,633
3,056
4,286
20,468
26,586
15
3,982
16,486
19,284
0
W
Ah Muzen Cab
FormerlyChucks
Ah Muzen Cab
40,531
11,853
173
4,756
17,846
11,145
1,756
11,378
6,092
0
97,190
W
Da Ji
Forshack
Da Ji
7,780
1,238
1,880
1,572
17,195
10,460
2,765
9,354
7,605
0
17,692
W
Kuzenbo
Graybush2
Kuzenbo
12,412
3,255
2,962
4,636
19,136
35,421
459
7,897
10,945
18,732
0
L
21,904
10,507
0
3,318
14,938
7,176
1,208
4,480
10,458
0
41,301
W
Cabrakan
MoreMorphine
Cabrakan
10,140
629
3,652
3,037
22,781
43,600
804
10,332
12,145
18,954
0
L
19,838
911
1,308
4,578
16,035
8,650
355
3,393
12,642
38,751
0
L
Lancelot
YeetedCrab
Lancelot
12,372
1,632
0
291
23,293
23,823
0
7,295
15,998
54
15,612
W
Nemesis
bigPapa90
Nemesis
13,650
5,430
6,261
8,272
26,042
26,632
1,764
9,305
16,566
0
30,035
L
Baba Yaga
netsuun
Baba Yaga
16,459
1,233
1,300
5,093
16,253
9,030
354
3,402
12,851
46,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,816
Gold Earned
55,788
205
Minions Killed
193
0
Camps Cleared
0
1,498,742
Distance Traveled
1,357,891
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,432
652
19
1
0
266,493
4
W
Ah Muzen Cab
14,670
917
135
8
0
325,048
0
W
Da Ji
11,065
692
18
1
0
283,149
6
W
Kuzenbo
13,133
821
18
1
0
325,605
0
L
Ishtar
11,591
724
42
3
0
276,699
0
W
Cabrakan
12,015
751
16
1
0
268,930
3
L
Anubis
12,357
772
50
3
0
220,014
3
L
Lancelot
9,868
617
5
0
0
313,260
0
W
Nemesis
12,933
808
18
1
0
296,010
1
L
Baba Yaga
11,540
721
77
5
0
281,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role