Player Matchup

Ravana
Ravana
 
Ravana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
HammerTools
Thor
Level 83
God Stats
1W - 9L
1,073 SR
Queue Stats
216W - 260L
1,405 Elo+
Solo
Ra
Ra
Lordgodkingruler
Ra
Level 32
God Stats
7W - 7L
1,109 SR
Queue Stats
143W - 178L
1,343 Elo+
Party 3
Artio
Artio
Lv25MarowakTTV
Artio
Level 142
God Stats
4W - 2L
1,570 SR
Queue Stats
339W - 408L
1,398 Elo+
Party 2
Artemis
Artemis
theflame619
Artemis
Level 120
God Stats
25W - 28L
1,439 SR
Queue Stats
220W - 274L
1,389 Elo+
Party 2
Team Averages
Level 100
1,338 SR
1,407 Elo+

VS

Team Averages
Level 76
1,424 SR
1,393 Elo+
Bacchus
Bacchus
Bardock72
Bacchus
Level 97
God Stats
11W - 20L
1,397 SR
Queue Stats
71W - 87L
1,377 Elo+
Solo
Set
Set
Datac0
Set
Level 105
God Stats
7W - 13L
1,407 SR
Queue Stats
36W - 47L
1,418 Elo+
Solo
Awilix
Awilix
Diab3t0
Awilix
Level 54
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 196L
1,417 Elo+
Party 1
Hera
Hera
rambo88640
Hera
Level 65
God Stats
9W - 9L
1,538 SR
Queue Stats
241W - 240L
1,389 Elo+
Party 1
Neith
Neith
z6 Itachi
Neith
Level 61
God Stats
0W - 2L
1,277 SR
Queue Stats
140W - 150L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
3 / 1 / 1
6,735
674
3,317
3,708
1,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 1 / 3
5,717
572
4,973
7,170
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 1
5,565
557
3,249
5,512
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 3
5,516
552
3,395
10,791
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
theflame619
Artemis
9
2 / 2 / 0
5,794
579
4,516
5,907
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bardock72
Bacchus
8
1 / 0 / 3
4,742
474
3,528
6,909
5,680
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Set
Datac0
Set
3
0 / 2 / 0
3,821
382
809
2,700
1,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
Diab3t0
Awilix
8
4 / 3 / 1
5,267
527
4,869
7,847
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 1
5,231
523
5,386
5,409
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
z6 Itachi
Neith
6
1 / 1 / 2
4,460
446
5,615
5,780
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
8
Kills
8
8
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
1
3.5
L
Bacchus
Bardock72
Bacchus
1
0
3
2.5
L
Set
Datac0
Set
0
2
0
0
L
Awilix
Diab3t0
Awilix
4
3
1
1.5
W
2
1
3
3.5
W
1
3
1
0.5
W
0
1
3
1.5
L
2
2
1
1.25
W
Artemis
theflame619
Artemis
2
2
0
1
L
Neith
z6 Itachi
Neith
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,450
Damage
20,207
33,088
Taken
28,645
15,210
Mitigated
13,172
11,309
Healing
5,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,317
675
0
1,174
3,708
1,915
0
805
2,903
0
29,042
L
Bacchus
Bardock72
Bacchus
3,528
412
0
2,510
6,909
5,680
0
1,292
5,576
14,108
0
L
Set
Datac0
Set
809
669
0
700
2,700
1,106
0
0
2,464
0
7,363
L
Awilix
Diab3t0
Awilix
4,869
2,477
0
850
7,847
2,791
0
1,389
6,336
0
20,127
W
4,973
669
0
1,815
7,170
2,622
0
1,759
5,411
0
25,032
W
3,249
503
374
1,047
5,512
2,055
668
2,189
3,323
35,187
0
W
3,395
660
660
3,948
10,791
6,826
0
3,272
7,519
11,684
2,440
L
5,386
1,844
0
0
5,409
1,966
0
2,306
3,101
33,146
0
W
Artemis
theflame619
Artemis
4,516
1,824
0
2,291
5,907
1,792
605
889
5,018
0
29,683
L
Neith
z6 Itachi
Neith
5,615
2,394
0
1,846
5,780
1,629
0
1,491
4,289
0
15,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,327
Gold Earned
23,521
240
Minions Killed
122
0
Camps Cleared
0
997,623
Distance Traveled
874,018
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,735
674
71
7
0
221,332
1
L
Bacchus
4,742
474
12
1
0
201,940
3
L
Set
3,821
382
10
1
0
68,614
1
L
Awilix
5,267
527
34
3
0
222,719
1
W
Thor
5,717
572
51
5
0
210,058
2
W
Ra
5,565
557
44
4
0
184,749
2
W
Artio
5,516
552
24
2
0
205,494
5
L
Hera
5,231
523
52
5
0
200,422
0
W
Artemis
5,794
579
50
5
0
175,990
3
L
Neith
4,460
446
14
1
0
180,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role