Player Matchup

Chang'e
Chang'e
AGOOFYCHICKEN
Chang'e
Level 157
God Stats
5W - 4L
1,658 SR
Queue Stats
530W - 581L
1,547 Elo+
Solo
Zhong Kui
Zhong Kui
HueyFreeman22
Zhong Kui
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,574 Elo+
Solo
Scylla
Scylla
JadDark21
Scylla
Level 105
God Stats
2W - 3L
1,408 SR
Queue Stats
194W - 185L
1,566 Elo+
Solo
Osiris
Osiris
Stinkysneeze
Osiris
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 87L
1,555 Elo+
Solo
Camazotz
Camazotz
Yezther
Camazotz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
306W - 312L
1,527 Elo+
Solo
Team Averages
Level 135
1,513 SR
1,554 Elo+

VS

Team Averages
Level 151
1,562 SR
1,511 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Dictation
Bastet
Level 125
God Stats
19W - 26L
1,447 SR
Queue Stats
659W - 664L
1,471 Elo+
Party 1
Terra
Terra
Kashiasu
Terra
Level 160
God Stats
0W - 2L
1,301 SR
Queue Stats
118W - 131L
1,535 Elo+
Party 1
Anhur
Anhur
MiKe30H3
Anhur
Level 153
God Stats
3W - 3L
1,621 SR
Queue Stats
320W - 320L
1,482 Elo+
Solo
Achilles
Achilles
Wendy
Achilles
Level 159
God Stats
1W - 3L
1,943 SR
Queue Stats
54W - 50L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
2 / 6 / 25
13,716
653
16,600
27,960
26,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
HueyFreeman22
Zhong Kui
20
11 / 5 / 16
15,451
736
36,229
30,730
24,785
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
JadDark21
Scylla
19
4 / 9 / 15
13,294
633
17,763
19,528
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
20
4 / 8 / 21
13,570
646
12,693
30,087
32,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Camazotz
Yezther
Camazotz
20
13 / 3 / 14
16,411
781
28,182
28,444
19,633
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
5 / 7 / 18
14,825
706
26,114
31,356
23,839
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Dictation
Bastet
19
7 / 7 / 9
12,863
613
20,874
24,785
13,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
Kashiasu
Terra
20
3 / 8 / 21
13,029
620
24,441
33,865
56,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
MiKe30H3
Anhur
19
5 / 7 / 10
13,332
635
16,507
21,983
10,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Wendy
Achilles
20
11 / 6 / 15
15,453
736
24,544
28,907
34,853
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
104
34
Kills
31
31
Deaths
35
91
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
5
7
18
2
W
Chang'e
2
6
25
2.42
L
Bastet
Dictation
Bastet
7
7
9
1.64
W
Zhong Kui
HueyFreeman22
Zhong Kui
11
5
16
3.8
W
Scylla
JadDark21
Scylla
4
9
15
1.28
L
Terra
Kashiasu
Terra
3
8
21
1.69
L
Anhur
MiKe30H3
Anhur
5
7
10
1.43
W
Osiris
4
8
21
1.81
L
Achilles
Wendy
Achilles
11
6
15
3.08
W
Camazotz
Yezther
Camazotz
13
3
14
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,467
Damage
112,480
136,749
Taken
140,896
112,184
Mitigated
139,329
58,771
Healing
48,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
26,114
779
2,975
13,271
31,356
23,839
1,494
14,009
17,347
58,788
0
W
Chang'e
16,600
861
15,961
11,663
27,960
26,925
1,822
11,204
16,308
36,108
0
L
Bastet
Dictation
Bastet
20,874
4,638
3,618
4,256
24,785
13,568
56
15,087
9,698
0
31,566
W
Zhong Kui
HueyFreeman22
Zhong Kui
36,229
2,307
342
11,307
30,730
24,785
1,287
10,031
20,343
51,524
0
W
Scylla
JadDark21
Scylla
17,763
1,085
1,088
1,783
19,528
8,111
910
9,495
9,910
42,275
0
L
Terra
Kashiasu
Terra
24,441
2,940
3,031
7,255
33,865
56,169
317
14,556
19,309
34,966
0
L
Anhur
MiKe30H3
Anhur
16,507
8,523
1,483
4,719
21,983
10,900
1,909
12,618
9,365
0
44,019
W
Osiris
12,693
4,155
1,068
1,586
30,087
32,730
921
9,770
20,304
0
22,168
L
Achilles
Wendy
Achilles
24,544
6,048
2,392
5,715
28,907
34,853
363
14,322
14,585
0
38,209
W
Camazotz
Yezther
Camazotz
28,182
9,489
609
13,364
28,444
19,633
3,010
9,027
19,329
0
67,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,442
Gold Earned
69,502
220
Minions Killed
194
0
Camps Cleared
0
1,751,457
Distance Traveled
1,672,174
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
14,825
706
71
3
0
313,905
2
W
Chang'e
13,716
653
25
1
0
341,576
4
L
Bastet
12,863
613
11
1
0
384,644
0
W
Zhong Kui
15,451
736
52
2
0
341,432
4
W
Scylla
13,294
633
46
2
0
313,139
1
L
Terra
13,029
620
24
1
0
296,704
1
L
Anhur
13,332
635
60
3
0
314,598
0
W
Osiris
13,570
646
18
1
0
362,919
3
L
Achilles
15,453
736
28
1
0
362,323
2
W
Camazotz
16,411
781
79
4
0
392,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role