Player Matchup

Hercules
Hercules
Eclipsal
Hercules
Level 105
God Stats
0W - 2L
1,291 SR
Queue Stats
98W - 100L
1,570 Elo+
Party 3
Thanatos
Thanatos
Shinaku12
Thanatos
Level 128
God Stats
4W - 3L
1,652 SR
Queue Stats
53W - 49L
1,545 Elo+
Party 3
Tyr
Tyr
Smartfirewolf
Tyr
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 34L
1,555 Elo+
Party 3
Artemis
Artemis
eegers
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,550 Elo+
Party 3
Olorun
Olorun
tosssaladhirex
Olorun
Level 18
God Stats
5W - 4L
1,585 SR
Queue Stats
53W - 52L
1,622 Elo+
Solo
Team Averages
Level 79
1,506 SR
1,568 Elo+

VS

Team Averages
Level 104
1,609 SR
1,562 Elo+
Lancelot
Lancelot
CHIFFE CHAFFE
Lancelot
Level 160
God Stats
4W - 5L
1,536 SR
Queue Stats
340W - 303L
1,582 Elo+
Party 2
Chaac
Chaac
Karkzilla
Chaac
Level 160
God Stats
16W - 11L
1,622 SR
Queue Stats
287W - 252L
1,600 Elo+
Party 2
Ravana
Ravana
LKNCasso
Ravana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,605 Elo+
Party 1
Neith
Neith
adanriverdale
Neith
Level 28
God Stats
6W - 4L
1,629 SR
Queue Stats
76W - 84L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
xDoobz
Zhong Kui
Level 25
God Stats
6W - 3L
1,756 SR
Queue Stats
108W - 92L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eclipsal
Hercules
9
1 / 0 / 1
4,300
860
2,387
4,568
2,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
Shinaku12
Thanatos
8
0 / 1 / 0
3,899
780
1,491
4,064
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
4,321
864
1,768
3,612
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
eegers
Artemis
9
0 / 2 / 1
4,140
828
1,092
3,292
1,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
4,087
817
909
600
249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CHIFFE CHAFFE
Lancelot
9
0 / 1 / 3
4,302
860
2,945
3,763
2,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chaac
Karkzilla
Chaac
9
0 / 0 / 2
4,329
866
3,310
1,831
1,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
LKNCasso
Ravana
9
1 / 0 / 2
4,442
888
2,252
2,871
1,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 0
4,541
908
1,790
4,212
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
xDoobz
Zhong Kui
10
2 / 0 / 1
4,800
960
1,749
1,672
952
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
3
3
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CHIFFE CHAFFE
Lancelot
0
1
3
1.5
L
Hercules
Eclipsal
Hercules
1
0
1
1.5
W
Chaac
Karkzilla
Chaac
0
0
2
1
W
Ravana
LKNCasso
Ravana
1
0
2
2
L
Thanatos
Shinaku12
Thanatos
0
1
0
0
L
1
0
1
1.5
W
0
1
0
0
L
Artemis
eegers
Artemis
0
2
1
0.25
L
0
0
0
0
W
Zhong Kui
xDoobz
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,647
Damage
12,046
16,136
Taken
14,349
9,282
Mitigated
7,108
4,639
Healing
4,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CHIFFE CHAFFE
Lancelot
2,945
481
72
848
3,763
2,095
0
0
3,644
0
5,853
L
Hercules
Eclipsal
Hercules
2,387
551
0
1,646
4,568
2,455
0
564
3,922
0
7,373
W
Chaac
Karkzilla
Chaac
3,310
220
0
877
1,831
1,002
0
0
1,720
0
11,288
W
Ravana
LKNCasso
Ravana
2,252
464
0
982
2,871
1,396
0
0
2,748
0
8,127
L
Thanatos
Shinaku12
Thanatos
1,491
184
0
1,734
4,064
2,054
0
325
3,659
0
5,343
L
1,768
101
0
674
3,612
3,070
0
130
3,482
0
3,785
W
1,790
381
0
988
4,212
1,663
733
586
3,541
0
18,837
L
Artemis
eegers
Artemis
1,092
157
0
0
3,292
1,454
0
585
2,665
0
6,448
L
909
386
256
329
600
249
0
145
455
8,502
893
W
Zhong Kui
xDoobz
Zhong Kui
1,749
256
0
794
1,672
952
0
189
1,483
9,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,747
Gold Earned
22,414
63
Minions Killed
113
0
Camps Cleared
0
515,276
Distance Traveled
599,900
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,302
860
14
3
0
136,099
0
L
Hercules
4,300
860
12
2
0
138,696
1
W
Chaac
4,329
866
22
4
0
124,828
2
W
Ravana
4,442
888
19
4
0
112,541
1
L
Thanatos
3,899
780
5
1
0
99,808
2
L
Tyr
4,321
864
10
2
0
126,103
1
W
Neith
4,541
908
36
7
0
114,919
3
L
Artemis
4,140
828
15
3
0
94,685
0
L
Olorun
4,087
817
21
4
0
55,984
0
W
Zhong Kui
4,800
960
22
4
0
111,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role