Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Getsukage
Fenrir
Level 141
God Stats
7W - 4L
1,685 SR
Queue Stats
92W - 119L
1,421 Elo+
Party 2
Thanatos
Thanatos
MrChik-O-Stick
Thanatos
Level 128
God Stats
8W - 16L
1,309 SR
Queue Stats
165W - 174L
1,404 Elo+
Party 1
Ra
Ra
ProtocolD
Ra
Level 97
God Stats
11W - 14L
1,328 SR
Queue Stats
214W - 207L
1,428 Elo+
Party 1
Cernunnos
Cernunnos
Reapersoul0615
Cernunnos
Level 58
God Stats
14W - 8L
1,623 SR
Queue Stats
132W - 151L
1,405 Elo+
Solo
Team Averages
Level 98
1,489 SR
1,432 Elo+

VS

Team Averages
Level 88
1,475 SR
1,467 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
LastManStandin1
Nox
Level 116
God Stats
59W - 56L
1,528 SR
Queue Stats
171W - 186L
1,419 Elo+
Solo
Fenrir
Fenrir
Malibore
Fenrir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,453 Elo+
Solo
Neith
Neith
Tanneke
Neith
Level 118
God Stats
25W - 38L
1,349 SR
Queue Stats
472W - 495L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 1 / 1
4,727
473
2,610
4,685
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Getsukage
Fenrir
8
0 / 0 / 1
4,914
491
1,913
6,922
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
11
0 / 0 / 0
5,548
555
2,582
5,131
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 0
5,651
565
1,278
2,984
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
Reapersoul0615
Cernunnos
10
2 / 0 / 0
5,859
586
3,762
6,135
2,061
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 0
6,314
631
2,048
5,127
2,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
 
Maui
9
0 / 0 / 0
5,301
530
1,493
4,389
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 0
5,403
540
1,971
3,110
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Malibore
Fenrir
8
0 / 2 / 0
4,787
479
2,331
6,962
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Tanneke
Neith
10
1 / 1 / 0
5,603
560
5,519
6,736
2,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Maui
 
Maui
0
0
0
0
W
Fenrir
Getsukage
Fenrir
0
0
1
0.5
L
0
0
0
0
L
Fenrir
Malibore
Fenrir
0
2
0
0
W
Thanatos
0
0
0
0
W
1
0
0
1
W
Cernunnos
Reapersoul0615
Cernunnos
2
0
0
2
L
Neith
Tanneke
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,145
Damage
13,362
25,857
Taken
26,324
11,554
Mitigated
10,602
13,719
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,610
1,139
1,010
1,322
4,685
4,033
0
621
4,064
16,467
4,570
L
Hun Batz
 
Hun Batz
2,048
390
0
2,891
5,127
2,151
411
0
5,127
0
43,061
L
Maui
 
Maui
1,493
249
0
1,696
4,389
2,455
0
1,195
3,194
16,055
0
W
Fenrir
Getsukage
Fenrir
1,913
278
0
4,168
6,922
2,578
0
753
6,091
0
29,717
L
1,971
163
0
1,000
3,110
1,258
84
285
2,825
37,834
0
L
Fenrir
Malibore
Fenrir
2,331
664
0
778
6,962
2,567
0
1,008
5,954
0
25,374
W
Thanatos
2,582
113
0
3,943
5,131
1,821
0
0
5,131
0
32,435
W
1,278
237
327
1,067
2,984
1,061
0
1,328
1,492
42,447
0
W
Cernunnos
Reapersoul0615
Cernunnos
3,762
1,636
0
1,882
6,135
2,061
1,017
520
5,615
0
38,509
L
Neith
Tanneke
Neith
5,519
1,577
0
1,528
6,736
2,171
0
885
5,851
0
42,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,699
Gold Earned
27,408
325
Minions Killed
337
0
Camps Cleared
0
957,775
Distance Traveled
976,466
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,727
473
39
4
0
156,328
3
L
Hun Batz
6,314
631
96
10
0
203,370
4
L
Maui
5,301
530
25
3
0
209,748
2
W
Fenrir
4,914
491
59
6
0
232,201
0
L
Nox
5,403
540
86
9
0
202,462
3
L
Fenrir
4,787
479
46
5
0
164,797
0
W
Thanatos
5,548
555
71
7
0
196,717
3
W
Ra
5,651
565
81
8
0
215,867
4
W
Cernunnos
5,859
586
75
8
0
156,662
4
L
Neith
5,603
560
84
8
0
196,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role