Player Matchup

Bacchus
Bacchus
DiccusMinimus
Bacchus
Level 108
God Stats
1W - 4L
1,594 SR
Queue Stats
72W - 71L
1,518 Elo+
Party 2
Amaterasu
Amaterasu
SimpusMaximus
Amaterasu
Level 89
God Stats
2W - 3L
1,687 SR
Queue Stats
40W - 34L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
chaos9000
Cthulhu
Level 7
God Stats
1W - 2L
1,846 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 68
1,709 SR
1,528 Elo+

VS

Team Averages
Level 92
1,514 SR
1,614 Elo+
Olorun
Olorun
IfIDieYoureGay
Olorun
Level 139
God Stats
1W - 0L
1,641 SR
Queue Stats
74W - 49L
1,645 Elo+
Party 1
Pele
Pele
ItsTastyFish
Pele
Level 68
God Stats
13W - 15L
1,499 SR
Queue Stats
169W - 151L
1,540 Elo+
Party 1
Cerberus
Cerberus
RedneckSlimShady
Cerberus
Level 68
God Stats
1W - 2L
1,402 SR
Queue Stats
23W - 11L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
2 / 6 / 6
8,735
672
13,401
15,237
8,677
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SimpusMaximus
Amaterasu
13
4 / 5 / 4
9,492
730
12,310
17,598
15,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
chaos9000
Cthulhu
12
3 / 3 / 6
9,450
727
13,235
16,602
19,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 2
11,116
855
23,668
18,434
10,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 3 / 8
8,816
678
8,770
14,483
6,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 13
8,837
680
8,860
16,574
16,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
9
Kills
14
14
Deaths
9
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
2
6
6
0.83
W
12
3
2
4.33
W
2
3
8
2
W
0
3
13
2.17
L
Amaterasu
SimpusMaximus
Amaterasu
4
5
4
1.2
L
Cthulhu
chaos9000
Cthulhu
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,946
Damage
41,298
49,437
Taken
49,491
44,236
Mitigated
33,902
9,038
Healing
23,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
13,401
1,175
201
2,916
15,237
8,677
0
9,971
5,266
33,807
0
W
23,668
13,668
2,844
11,473
18,434
10,396
2,697
8,707
9,727
54,738
0
W
8,770
2,589
0
2,963
14,483
6,641
391
6,862
7,621
0
33,583
W
8,860
1,388
424
5,665
16,574
16,865
50
11,416
5,158
16,311
0
L
Amaterasu
SimpusMaximus
Amaterasu
12,310
4,739
1,744
3,250
17,598
15,686
191
10,972
6,626
53
27,668
L
Cthulhu
chaos9000
Cthulhu
13,235
2,242
246
681
16,602
19,873
102
12,161
4,441
26,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,677
Gold Earned
28,769
107
Minions Killed
140
5
Camps Cleared
5
685,213
Distance Traveled
683,665
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,735
672
49
4
3
225,736
1
W
Olorun
11,116
855
69
5
3
213,341
2
W
Pele
8,816
678
44
3
2
252,615
4
W
Cerberus
8,837
680
27
2
0
217,709
0
L
Amaterasu
9,492
730
34
3
0
242,066
0
L
Cthulhu
9,450
727
24
2
2
217,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role