Player Matchup

Horus
Horus
Dr Breadbin PHD
Horus
Level 128
God Stats
4W - 3L
1,870 SR
Queue Stats
234W - 197L
1,552 Elo+
Party 1
Susano
Susano
RaidenMK3Troll
Susano
Level 146
God Stats
4W - 7L
1,414 SR
Queue Stats
651W - 685L
1,423 Elo+
Solo
Mulan
Mulan
Sir Pickleworth
Mulan
Level 146
God Stats
5W - 8L
1,387 SR
Queue Stats
285W - 240L
1,539 Elo+
Party 1
Ah Puch
Ah Puch
Solitary Shroom
Ah Puch
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 98L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
The-Jedi-Prince
Nu Wa
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,424 Elo+
Solo
Team Averages
Level 117
1,534 SR
1,493 Elo+

VS

Team Averages
Level 132
1,618 SR
1,508 Elo+
Susano
Susano
CousThus
Susano
Level 155
God Stats
4W - 3L
1,359 SR
Queue Stats
425W - 426L
1,481 Elo+
Solo
Chaac
Chaac
HunterJay8
Chaac
Level 78
God Stats
2W - 0L
1,749 SR
Queue Stats
19W - 17L
1,535 Elo+
Party 2
Charybdis
Charybdis
IIGhostWhisperII
Charybdis
Level 156
God Stats
9W - 9L
1,519 SR
Queue Stats
553W - 565L
1,534 Elo+
Solo
Chang'e
Chang'e
Numptyy
Chang'e
Level 155
God Stats
1W - 0L
1,963 SR
Queue Stats
25W - 19L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
Scifo
Cthulhu
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 167L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 16
10,679
628
9,774
23,745
31,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 9
9,471
557
13,464
13,575
7,649
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
7 / 1 / 12
12,230
719
21,899
32,775
28,596
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
5 / 4 / 8
11,693
688
16,246
15,025
8,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

20
6 / 4 / 12
11,714
689
22,135
15,908
8,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CousThus
Susano
16
5 / 8 / 4
10,477
616
16,749
18,620
9,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
20
2 / 2 / 10
10,914
642
19,344
23,989
27,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
20
3 / 3 / 10
12,734
749
22,850
18,902
10,488
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Numptyy
Chang'e
18
1 / 6 / 12
10,728
631
19,420
24,055
12,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
Scifo
Cthulhu
19
4 / 4 / 7
11,117
654
14,520
20,194
21,421
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
58
22
Kills
15
16
Deaths
23
57
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Susano
CousThus
Susano
5
8
4
0.88
L
3
2
16
5.5
W
Chaac
2
2
10
3.5
W
Charybdis
3
3
10
2.67
W
Chang'e
Numptyy
Chang'e
1
6
12
1.17
L
1
5
9
1.1
W
Cthulhu
Scifo
Cthulhu
4
4
7
1.88
L
7
1
12
13
L
5
4
8
2.25
L
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,518
Damage
92,883
101,028
Taken
105,760
84,841
Mitigated
81,009
44,995
Healing
50,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
CousThus
Susano
16,749
1,885
2,171
2,081
18,620
9,621
0
7,210
10,837
0
29,962
L
9,774
3,778
9,927
9,373
23,745
31,423
76
9,505
14,240
171
16,361
W
Chaac
19,344
1,839
2,367
7,290
23,989
27,254
619
10,529
12,752
0
53,358
W
Charybdis
22,850
6,989
3,811
4,242
18,902
10,488
4,149
3,695
14,823
0
54,440
W
Chang'e
Numptyy
Chang'e
19,420
2,353
14,741
8,528
24,055
12,225
1,924
7,875
15,324
37,743
0
L
13,464
1,622
1,906
1,070
13,575
7,649
96
3,601
9,974
0
22,799
W
Cthulhu
Scifo
Cthulhu
14,520
282
3,730
1,738
20,194
21,421
32
7,621
11,999
36,148
0
L
21,899
1,743
2,854
12,989
32,775
28,596
56
11,938
20,837
0
39,059
L
16,246
379
2,097
1,205
15,025
8,887
258
5,556
9,469
38,863
0
L
22,135
5,610
1,655
1,919
15,908
8,286
709
3,340
12,568
39,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,787
Gold Earned
55,970
167
Minions Killed
252
0
Camps Cleared
0
1,518,819
Distance Traveled
1,481,485
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,477
616
29
2
0
288,972
1
L
Horus
10,679
628
11
1
0
367,110
0
W
Chaac
10,914
642
58
3
0
350,208
1
W
Charybdis
12,734
749
78
5
0
266,123
0
W
Chang'e
10,728
631
50
3
0
281,435
1
L
Susano
9,471
557
22
1
0
225,425
1
W
Cthulhu
11,117
654
37
2
0
294,747
0
L
Mulan
12,230
719
38
2
0
355,230
0
L
Ah Puch
11,693
688
66
4
0
289,515
2
L
Nu Wa
11,714
689
30
2
0
281,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role