Player Matchup

Sobek
Sobek
AJ104259
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 94L
1,349 Elo+
Solo
Pele
Pele
BallBuster1324
Pele
Level 102
God Stats
8W - 1L
1,497 SR
Queue Stats
37W - 24L
1,464 Elo+
Solo
Freya
Freya
QuentonFraser
Freya
Level 83
God Stats
4W - 8L
1,257 SR
Queue Stats
248W - 264L
1,349 Elo+
Solo
Izanami
Izanami
Tianshi07
Izanami
Level 107
God Stats
97W - 87L
1,500 SR
Queue Stats
514W - 509L
1,342 Elo+
Solo
Scylla
Scylla
percyjackson125
Scylla
Level 65
God Stats
4W - 3L
1,441 SR
Queue Stats
54W - 84L
1,300 Elo+
Solo
Team Averages
Level 88
1,439 SR
1,361 Elo+

VS

Team Averages
Level 59
1,365 SR
1,264 Elo+
Athena
Athena
Cordis Lex
Athena
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 83L
1,212 Elo+
Party 1
Nu Wa
Nu Wa
Madisaurex
Nu Wa
Level 65
God Stats
30W - 34L
1,369 SR
Queue Stats
224W - 245L
1,308 Elo+
Solo
Loki
Loki
Rowdy_Reem
Loki
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,318 Elo+
Solo
Bellona
Bellona
SalemTheDog
Bellona
Level 57
God Stats
0W - 3L
1,172 SR
Queue Stats
13W - 18L
1,258 Elo+
Solo
Skadi
Skadi
Satuokai
Skadi
Level 27
God Stats
10W - 12L
1,285 SR
Queue Stats
53W - 79L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AJ104259
Sobek
11
1 / 2 / 6
7,896
494
4,682
17,657
17,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
11 / 1 / 3
10,266
642
14,311
14,919
6,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 2 / 6
7,965
498
10,588
11,937
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tianshi07
Izanami
17
5 / 0 / 3
10,517
657
7,132
6,625
3,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 1 / 5
8,823
551
2,862
8,188
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Cordis Lex
Athena
9
1 / 4 / 2
5,943
371
4,996
16,211
11,702
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nu Wa
12
1 / 6 / 3
7,256
454
5,208
10,192
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 1
6,635
415
3,145
8,883
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
SalemTheDog
Bellona
11
1 / 4 / 0
7,061
441
1,978
9,574
5,529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Skadi
Satuokai
Skadi
9
1 / 6 / 1
5,964
373
9,663
10,997
3,511
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
6
6
Deaths
23
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
AJ104259
Sobek
1
2
6
2
W
11
1
3
12.5
L
Athena
Cordis Lex
Athena
1
4
2
0.5
L
Nu Wa
1
6
3
0.42
W
4
2
6
3.5
L
2
3
1
0.83
L
Bellona
SalemTheDog
Bellona
1
4
0
0.25
L
Skadi
Satuokai
Skadi
1
6
1
0.25
W
Izanami
Tianshi07
Izanami
5
0
3
6.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,575
Damage
24,990
59,326
Taken
55,857
35,322
Mitigated
26,637
17,689
Healing
8,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AJ104259
Sobek
4,682
366
454
5,342
17,657
17,367
194
3,195
14,462
24,925
0
W
14,311
4,393
0
3,049
14,919
6,393
1,001
2,162
12,757
0
80,800
L
Athena
Cordis Lex
Athena
4,996
1,893
0
3,410
16,211
11,702
477
8,452
7,283
20,633
0
L
Nu Wa
5,208
773
0
190
10,192
3,345
0
2,916
7,141
44,958
0
W
10,588
3,050
0
4,442
11,937
4,780
1,537
3,185
8,752
38,395
0
L
3,145
755
0
2,504
8,883
2,550
0
1,228
7,328
0
29,717
L
Bellona
SalemTheDog
Bellona
1,978
958
0
1,376
9,574
5,529
720
1,045
8,202
0
34,793
L
Skadi
Satuokai
Skadi
9,663
4,485
0
1,125
10,997
3,511
0
3,751
6,992
27
32,852
W
Izanami
Tianshi07
Izanami
7,132
4,253
165
2,268
6,625
3,552
4,610
687
5,938
0
91,682
W
2,862
510
0
1,969
8,188
3,230
728
1,429
6,759
52,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,467
Gold Earned
32,859
465
Minions Killed
266
0
Camps Cleared
0
1,533,188
Distance Traveled
1,278,836
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,896
494
27
2
0
311,768
2
W
Pele
10,266
642
122
8
0
358,016
2
L
Athena
5,943
371
24
2
0
293,578
1
L
Nu Wa
7,256
454
77
5
0
226,228
1
W
Freya
7,965
498
63
4
0
274,223
1
L
Loki
6,635
415
52
3
0
258,959
0
L
Bellona
7,061
441
68
4
0
246,997
0
L
Skadi
5,964
373
45
3
0
253,074
0
W
Izanami
10,517
657
173
11
0
294,669
3
W
Scylla
8,823
551
80
5
0
294,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role