Player Matchup

Thor
Thor
Platinum I
 
Thor
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
BrokeBranden
Jing Wei
Gold IV
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 27L
1,725 MMR
Party 1
Ishtar
Ishtar
Gold IV
ChrisTRG
Ishtar
Gold IV
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 27L
1,731 MMR
Party 1
Horus
Horus
Diamond IV
Ih8furrys
Horus
Diamond IV
Level 67
God Stats
82W - 52L
1,686 SR
Queue Stats
362W - 353L
1,831 MMR
Solo
Hades
Hades
Gold III
SoloThrone
Hades
Gold III
Level 121
God Stats
2W - 0L
1,850 SR
Queue Stats
39W - 38L
1,704 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,607 SR
1,698 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,486 SR
1,729 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum III
Indicut
Chronos
Platinum III
Level 122
God Stats
10W - 7L
1,653 SR
Queue Stats
503W - 495L
1,811 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
SoytuVieja3000
Kuzenbo
Gold I
Level 155
God Stats
12W - 17L
1,512 SR
Queue Stats
843W - 841L
1,699 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Trıcky
Hun Batz
Diamond V
Level 127
God Stats
9W - 13L
1,470 SR
Queue Stats
658W - 643L
1,883 MMR
Solo
Nox
Nox
Gold I
dbone
Nox
Gold I
Level 157
God Stats
3W - 10L
1,294 SR
Queue Stats
237W - 236L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
5 / 1 / 6
12,143
607
13,390
15,886
8,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
BrokeBranden
Jing Wei
20
8 / 0 / 6
13,213
661
23,601
19,606
9,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ishtar
ChrisTRG
Ishtar
18
3 / 1 / 6
11,806
590
9,272
15,636
7,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Ih8furrys
Horus
15
0 / 2 / 9
10,647
532
4,959
17,831
14,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hades
18
3 / 0 / 5
12,977
649
5,894
7,188
4,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bans
Da JiAtlasLancelotVulcan

VS

Bans
Guan YuNe ZhaYu HuangSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 3 / 0
9,698
485
1,981
18,700
17,095
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Indicut
Chronos
14
1 / 7 / 1
8,944
447
10,850
20,478
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 4 / 1
7,337
367
6,092
17,861
15,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Trıcky
Hun Batz
17
0 / 3 / 1
9,786
489
8,587
15,918
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nox
dbone
Nox
16
3 / 2 / 0
9,578
479
5,027
8,643
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
19
Kills
4
4
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
6
8
L
Hercules
 
Hercules
0
3
0
0
W
Jing Wei
BrokeBranden
Jing Wei
8
0
6
11
W
Ishtar
ChrisTRG
Ishtar
3
1
6
6
W
Horus
Ih8furrys
Horus
0
2
9
2.25
L
Chronos
Indicut
Chronos
1
7
1
0.21
W
Hades
3
0
5
5.5
L
0
4
1
0.13
L
Hun Batz
Trıcky
Hun Batz
0
3
1
0.17
L
Nox
dbone
Nox
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,116
Damage
32,537
76,147
Taken
81,600
44,475
Mitigated
48,709
43,488
Healing
18,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
13,390
3,994
0
6,817
15,886
8,613
608
1,951
13,935
0
104,697
L
Hercules
 
Hercules
1,981
574
0
2,542
18,700
17,095
0
3,777
14,923
0
84,033
W
Jing Wei
BrokeBranden
Jing Wei
23,601
17,216
0
13,582
19,606
9,899
8,856
9,057
10,549
0
138,265
W
Ishtar
ChrisTRG
Ishtar
9,272
6,196
0
11,196
15,636
7,430
4,672
6,404
9,232
0
106,975
W
Horus
Ih8furrys
Horus
4,959
2,125
1,728
4,427
17,831
14,127
297
5,700
9,297
0
33,880
L
Chronos
Indicut
Chronos
10,850
5,238
0
3,828
20,478
5,457
0
1,041
19,437
77,879
147
W
Hades
5,894
1,205
605
5,133
7,188
4,406
2,385
593
6,595
89,440
0
L
6,092
2,254
0
4,328
17,861
15,723
0
1,079
16,782
20,949
0
L
Hun Batz
Trıcky
Hun Batz
8,587
3,459
0
6,546
15,918
6,632
1,230
0
15,918
0
104,996
L
Nox
dbone
Nox
5,027
442
0
850
8,643
3,802
0
309
8,334
80,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,786
Gold Earned
45,343
728
Minions Killed
642
0
Camps Cleared
0
1,923,550
Distance Traveled
1,680,018
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,143
607
139
7
0
383,524
7
L
Hercules
9,698
485
158
8
0
314,985
4
W
Jing Wei
13,213
661
189
9
0
391,085
3
W
Ishtar
11,806
590
183
9
0
381,032
2
W
Horus
10,647
532
39
2
0
405,544
10
L
Chronos
8,944
447
125
6
0
310,975
2
W
Hades
12,977
649
178
9
0
362,365
0
L
Kuzenbo
7,337
367
26
1
0
295,585
12
L
Hun Batz
9,786
489
176
9
0
388,992
1
L
Nox
9,578
479
157
8
0
369,481
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role