Player Matchup

Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NovaCatalyst
Fenrir
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
27W - 18L
1,631 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sir BlackBolt
Morgan Le Fay
Level 149
God Stats
5W - 5L
1,609 SR
Queue Stats
503W - 514L
1,505 Elo+
Party 1
Ganesha
Ganesha
VicktorCrumb
Ganesha
Level 124
God Stats
3W - 1L
1,600 SR
Queue Stats
278W - 275L
1,485 Elo+
Party 1
Team Averages
Level 140
1,499 SR
1,524 Elo+

VS

Team Averages
Level 128
1,497 SR
1,489 Elo+
Cthulhu
Cthulhu
MayoSenpai
Cthulhu
Level 102
God Stats
7W - 5L
1,710 SR
Queue Stats
435W - 432L
1,529 Elo+
Solo
King Arthur
King Arthur
Satoru
King Arthur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,285 Elo+
Solo
Ah Puch
Ah Puch
Xx_MaKarnical_xX
Ah Puch
Level 160
God Stats
4W - 2L
1,762 SR
Queue Stats
175W - 160L
1,549 Elo+
Solo
Vamana
Vamana
pablocasb96
Vamana
Level 122
God Stats
0W - 2L
1,186 SR
Queue Stats
31W - 34L
1,504 Elo+
Solo
Zeus
Zeus
xKlebestift
Zeus
Level 157
God Stats
1W - 3L
1,326 SR
Queue Stats
167W - 167L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 1 / 9
7,243
1,035
9,476
7,522
4,598
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
 
Osiris
13
3 / 0 / 10
7,158
1,023
5,920
8,004
8,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
12
3 / 1 / 8
6,579
940
3,758
7,333
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Sir BlackBolt
Morgan Le Fay
12
4 / 1 / 6
6,731
962
7,302
5,264
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
VicktorCrumb
Ganesha
12
0 / 0 / 13
6,971
996
4,898
7,321
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MayoSenpai
Cthulhu
6
0 / 1 / 0
5,146
735
1,427
2,304
1,864
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
Satoru
King Arthur
9
0 / 4 / 0
5,306
758
2,582
9,810
6,889
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 1 / 1
6,363
909
8,807
5,028
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
13
2 / 4 / 1
6,991
999
4,789
10,905
8,935
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 2
5,969
853
10,108
5,810
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
14
Kills
3
3
Deaths
14
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
9
8.5
W
Osiris
 
Osiris
3
0
10
8
L
Cthulhu
MayoSenpai
Cthulhu
0
1
0
0
W
Fenrir
3
1
8
7
L
King Arthur
Satoru
King Arthur
0
4
0
0
W
Morgan Le Fay
Sir BlackBolt
Morgan Le Fay
4
1
6
7
W
Ganesha
VicktorCrumb
Ganesha
0
0
13
6.5
L
1
1
1
1.5
L
Vamana
2
4
1
0.63
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,354
Damage
27,713
35,444
Taken
33,857
29,607
Mitigated
21,660
17,267
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,476
3,700
2,172
2,964
7,522
4,598
0
4,880
2,642
0
26,111
W
Osiris
 
Osiris
5,920
1,545
1,077
995
8,004
8,139
0
3,986
4,018
0
9,838
L
Cthulhu
MayoSenpai
Cthulhu
1,427
75
605
191
2,304
1,864
0
990
1,272
3,197
0
W
Fenrir
3,758
675
1,389
1,574
7,333
6,407
175
4,580
2,753
0
4,912
L
King Arthur
Satoru
King Arthur
2,582
568
339
1,016
9,810
6,889
0
4,424
5,349
0
4,744
W
Morgan Le Fay
Sir BlackBolt
Morgan Le Fay
7,302
757
919
1,014
5,264
3,258
0
3,701
1,563
17,314
0
W
Ganesha
VicktorCrumb
Ganesha
4,898
583
1,590
3,573
7,321
7,205
0
3,195
4,126
5,624
0
L
8,807
150
629
759
5,028
1,900
0
2,155
2,826
16,704
0
L
Vamana
4,789
1,981
201
1,596
10,905
8,935
0
3,180
7,559
0
13,750
L
10,108
391
1,063
306
5,810
2,072
0
1,451
4,234
18,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,682
Gold Earned
29,775
101
Minions Killed
65
0
Camps Cleared
0
758,182
Distance Traveled
552,971
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,243
1,035
62
9
0
130,175
3
W
Osiris
7,158
1,023
11
2
0
168,423
3
L
Cthulhu
5,146
735
3
0
0
51,035
0
W
Fenrir
6,579
940
8
1
0
152,826
0
L
King Arthur
5,306
758
3
0
0
129,298
0
W
Morgan Le Fay
6,731
962
16
2
0
160,954
1
W
Ganesha
6,971
996
4
1
0
145,804
0
L
Ah Puch
6,363
909
21
3
0
125,022
0
L
Vamana
6,991
999
16
2
0
136,208
0
L
Zeus
5,969
853
22
3
0
111,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role