Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
 
Janus
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
AgentRWBY
Achilles
Silver II
Level 135
God Stats
2W - 2L
1,408 SR
Queue Stats
64W - 69L
989 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,482 SR
1,398 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,566 SR
1,241 MMR
Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze II
 
Kukulkan
Bronze II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
HIITHARD3R
Cerberus
Silver II
Level 81
God Stats
6W - 4L
1,536 SR
Queue Stats
127W - 137L
1,055 MMR
Solo
Artemis
Artemis
Silver II
Tokkōtai
Artemis
Silver II
Level 117
God Stats
25W - 16L
1,637 SR
Queue Stats
101W - 105L
1,077 MMR
Party 1
Ravana
Ravana
Silver IV
dan2798
Ravana
Silver IV
Level 87
God Stats
3W - 1L
1,658 SR
Queue Stats
30W - 33L
1,074 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 0 / 2
7,532
628
3,105
7,492
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
 
Medusa
12
2 / 0 / 2
7,281
607
7,359
5,874
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
 
Janus
12
1 / 1 / 4
7,213
601
4,685
3,686
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
 
Bacchus
10
1 / 0 / 6
6,842
570
4,761
9,229
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
AgentRWBY
Achilles
12
2 / 0 / 2
6,792
566
7,931
9,971
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Yu HuangAtlasAh Muzen Cab

VS

Bans
MerlinMorgan Le FayBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 3 / 0
6,581
548
3,429
11,822
7,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
 
Kukulkan
11
0 / 1 / 0
6,434
536
2,365
4,631
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
HIITHARD3R
Cerberus
9
0 / 3 / 0
5,781
482
3,039
11,559
8,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Tokkōtai
Artemis
10
0 / 2 / 0
5,987
499
4,192
7,257
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
dan2798
Ravana
9
1 / 1 / 0
5,965
497
3,128
7,073
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
10
Kills
1
1
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
2
5
W
Medusa
 
Medusa
2
0
2
3
W
Janus
 
Janus
1
1
4
3
W
Bacchus
 
Bacchus
1
0
6
4
L
Guan Yu
 
Guan Yu
0
3
0
0
L
Kukulkan
 
Kukulkan
0
1
0
0
W
Achilles
AgentRWBY
Achilles
2
0
2
3
L
Cerberus
HIITHARD3R
Cerberus
0
3
0
0
L
Artemis
Tokkōtai
Artemis
0
2
0
0
L
Ravana
dan2798
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,841
Damage
16,153
36,252
Taken
42,342
23,146
Mitigated
23,023
11,647
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,105
1,681
0
1,015
7,492
2,787
0
600
6,892
0
53,717
W
Medusa
 
Medusa
7,359
3,820
0
3,473
5,874
2,151
1,326
1,082
4,792
0
57,800
W
Janus
 
Janus
4,685
685
0
250
3,686
1,628
0
1,377
2,309
62,218
0
W
Bacchus
 
Bacchus
4,761
644
0
1,992
9,229
9,183
922
1,448
7,781
19,938
5,974
L
Guan Yu
 
Guan Yu
3,429
315
504
4,374
11,822
7,453
0
1,187
10,635
0
49,312
L
Kukulkan
 
Kukulkan
2,365
98
0
464
4,631
1,919
0
1,140
3,491
52,245
0
W
Achilles
AgentRWBY
Achilles
7,931
2,932
0
4,917
9,971
7,397
626
897
9,074
0
43,716
L
Cerberus
HIITHARD3R
Cerberus
3,039
731
0
2,561
11,559
8,108
0
3,098
8,461
26,261
0
L
Artemis
Tokkōtai
Artemis
4,192
1,888
0
1,847
7,257
2,610
0
1,882
5,375
0
40,008
L
Ravana
dan2798
Ravana
3,128
917
0
1,744
7,073
2,933
0
1,752
5,321
0
34,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
30,748
435
Minions Killed
388
0
Camps Cleared
0
1,268,345
Distance Traveled
1,176,538
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,532
628
98
8
0
307,857
5
W
Medusa
7,281
607
112
9
0
241,156
7
W
Janus
7,213
601
119
10
0
238,304
5
W
Bacchus
6,842
570
32
3
0
248,738
2
L
Guan Yu
6,581
548
101
8
0
225,620
2
L
Kukulkan
6,434
536
104
9
0
225,864
6
W
Achilles
6,792
566
74
6
0
232,290
0
L
Cerberus
5,781
482
42
4
0
235,436
9
L
Artemis
5,987
499
82
7
0
226,331
2
L
Ravana
5,965
497
59
5
0
263,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role