Player Matchup

Bacchus
Bacchus
Maruchan209
Bacchus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 153L
1,309 Elo+
Solo
Chang'e
Chang'e
Nezzera
Chang'e
Level 61
God Stats
6W - 11L
1,388 SR
Queue Stats
117W - 211L
1,243 Elo+
Party 2
Fenrir
Fenrir
ok im a beast
Fenrir
Level 134
God Stats
8W - 12L
1,285 SR
Queue Stats
269W - 388L
1,305 Elo+
Party 2
Team Averages
Level 77
1,391 SR
1,285 Elo+

VS

Team Averages
Level 83
1,649 SR
1,677 Elo+
Anubis
Anubis
ElfingWhistles
Anubis
Level 154
God Stats
6W - 1L
1,765 SR
Queue Stats
168W - 102L
1,700 Elo+
Party 1
Neith
Neith
Shrekonion69
Neith
Level 29
God Stats
3W - 0L
1,523 SR
Queue Stats
45W - 10L
1,841 Elo+
Party 1
Hercules
Hercules
jonZehcnas
Hercules
Level 67
God Stats
14W - 6L
1,657 SR
Queue Stats
76W - 71L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Maruchan209
Bacchus
12
2 / 7 / 3
8,257
751
3,888
22,644
24,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
Nezzera
Chang'e
11
0 / 9 / 5
7,098
645
3,479
16,111
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 10 / 1
8,629
784
5,873
17,604
5,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 4 / 13
10,386
944
19,058
11,386
6,518
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
10 / 0 / 14
10,178
925
24,156
6,603
3,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
jonZehcnas
Hercules
12
4 / 2 / 17
9,413
856
6,406
13,032
13,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
6
Kills
26
26
Deaths
6
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
12
4
13
4.63
L
Bacchus
Maruchan209
Bacchus
2
7
3
0.5
L
Chang'e
Nezzera
Chang'e
0
9
5
0.28
W
10
0
14
17
W
Hercules
jonZehcnas
Hercules
4
2
17
6.25
L
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,240
Damage
49,620
56,359
Taken
31,021
34,406
Mitigated
23,511
9,353
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,058
1,618
0
4,110
11,386
6,518
869
2,935
8,451
38,846
0
L
Bacchus
Maruchan209
Bacchus
3,888
245
0
1,686
22,644
24,345
0
8,019
14,625
13,932
0
L
Chang'e
Nezzera
Chang'e
3,479
315
2,633
3,223
16,111
4,283
0
5,746
10,365
13,639
0
W
24,156
12,551
0
1,788
6,603
3,181
1,308
1,627
4,976
0
60,930
W
Hercules
jonZehcnas
Hercules
6,406
1,829
288
4,518
13,032
13,812
252
2,906
10,126
0
11,901
L
5,873
762
356
1,455
17,604
5,778
360
6,106
11,498
0
18,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,984
Gold Earned
29,977
58
Minions Killed
143
2
Camps Cleared
7
541,689
Distance Traveled
561,111
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,386
944
47
4
4
162,788
1
L
Bacchus
8,257
751
23
2
1
184,277
0
L
Chang'e
7,098
645
20
2
0
172,367
1
W
Neith
10,178
925
85
8
2
198,261
1
W
Hercules
9,413
856
11
1
1
200,062
10
L
Fenrir
8,629
784
15
1
1
185,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role