Player Matchup

Lancelot
Lancelot
Diamond IV
 
Lancelot
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
Drap001
Danzaburou
Diamond V
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 79L
2,105 MMR
Party 2
Aphrodite
Aphrodite
Diamond IV
FrodoMalHumorado
Aphrodite
Diamond IV
Level 124
God Stats
0W - 1L
1,286 SR
Queue Stats
137W - 154L
2,266 MMR
Party 1
He Bo
He Bo
Diamond V
JuicєWRLD
He Bo
Diamond V
Level 94
God Stats
1W - 1L
1,510 SR
Queue Stats
338W - 327L
2,134 MMR
Party 2
Yu Huang
Yu Huang
Diamond II
VaAlLenTiN
Yu Huang
Diamond II
Level 148
God Stats
14W - 19L
1,609 SR
Queue Stats
368W - 371L
2,336 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,481 SR
2,068 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 111
1,497 SR
2,189 MMR
Sobek
Sobek
Diamond V
BouteKK
Sobek
Diamond V
Level 64
God Stats
5W - 8L
1,587 SR
Queue Stats
148W - 142L
2,002 MMR
Solo
Amaterasu
Amaterasu
Masters
ElRelit
Amaterasu
Masters
Level 157
God Stats
33W - 35L
1,568 SR
Queue Stats
350W - 358L
2,486 MMR
Solo
Jing Wei
Jing Wei
Platinum I
IamDIOGO
Jing Wei
Platinum I
Level 156
God Stats
1W - 0L
1,280 SR
Queue Stats
109W - 107L
2,082 MMR
Solo
Ullr
Ullr
Diamond IV
QueOcote
Ullr
Diamond IV
Level 64
God Stats
4W - 2L
1,737 SR
Queue Stats
128W - 123L
2,106 MMR
Solo
Awilix
Awilix
Masters
Ümirrorxþ
Awilix
Masters
Level 115
God Stats
3W - 1L
1,313 SR
Queue Stats
35W - 29L
2,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 1 / 0
4,807
481
3,032
8,039
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Drap001
Danzaburou
8
0 / 5 / 0
4,760
476
4,879
6,889
2,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
10
0 / 1 / 0
5,440
544
3,264
6,302
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
7
0 / 3 / 0
4,540
454
2,490
5,619
1,850
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
VaAlLenTiN
Yu Huang
9
0 / 0 / 0
5,182
518
3,640
4,301
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NemesisThorSet

VS

Bans
SusanoHadesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BouteKK
Sobek
9
1 / 0 / 2
5,615
562
2,257
9,316
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
ElRelit
Amaterasu
9
0 / 0 / 3
5,785
579
3,407
9,570
5,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
IamDIOGO
Jing Wei
11
6 / 0 / 2
6,754
675
5,333
7,262
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
10
0 / 0 / 1
5,412
541
3,097
2,986
1,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Awilix
10
3 / 0 / 2
6,013
601
6,605
7,166
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
10
10
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Sobek
BouteKK
Sobek
1
0
2
2
L
Danzaburou
Drap001
Danzaburou
0
5
0
0
W
Amaterasu
ElRelit
Amaterasu
0
0
3
1.5
L
Aphrodite
0
1
0
0
W
Jing Wei
IamDIOGO
Jing Wei
6
0
2
7
L
He Bo
0
3
0
0
W
Ullr
0
0
1
0.5
L
Yu Huang
VaAlLenTiN
Yu Huang
0
0
0
0
W
Awilix
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,305
Damage
20,699
31,150
Taken
36,300
11,294
Mitigated
18,942
8,324
Healing
14,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,032
920
0
375
8,039
2,793
0
0
8,039
0
33,877
W
Sobek
BouteKK
Sobek
2,257
434
0
4,272
9,316
6,467
302
2,871
6,445
12,152
2,823
L
Danzaburou
Drap001
Danzaburou
4,879
3,303
0
1,133
6,889
2,097
0
408
6,481
0
32,045
W
Amaterasu
ElRelit
Amaterasu
3,407
1,405
642
4,753
9,570
5,720
0
2,798
6,772
0
33,185
L
Aphrodite
3,264
1,074
622
3,800
6,302
3,027
175
0
6,302
41,186
0
W
Jing Wei
IamDIOGO
Jing Wei
5,333
3,853
0
4,036
7,262
2,692
220
745
6,517
0
44,208
L
He Bo
2,490
528
0
1,894
5,619
1,850
0
903
4,716
9,483
0
W
Ullr
3,097
1,008
0
250
2,986
1,119
616
841
2,145
0
48,928
L
Yu Huang
VaAlLenTiN
Yu Huang
3,640
697
0
500
4,301
1,527
0
551
3,750
42,450
0
W
Awilix
6,605
3,239
0
750
7,166
2,944
0
2,139
5,027
0
44,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,729
Gold Earned
29,579
304
Minions Killed
345
0
Camps Cleared
0
948,978
Distance Traveled
1,011,748
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,807
481
70
7
0
238,941
1
W
Sobek
5,615
562
28
3
0
200,588
5
L
Danzaburou
4,760
476
64
6
0
160,090
0
W
Amaterasu
5,785
579
53
5
0
210,611
3
L
Aphrodite
5,440
544
73
7
0
183,564
4
W
Jing Wei
6,754
675
88
9
0
189,948
5
L
He Bo
4,540
454
15
2
0
181,073
0
W
Ullr
5,412
541
95
10
0
173,387
2
L
Yu Huang
5,182
518
82
8
0
185,310
5
W
Awilix
6,013
601
81
8
0
237,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role