Player Matchup

Guan Yu
Guan Yu
Ciphyn
Guan Yu
Level 160
God Stats
4W - 0L
1,583 SR
Queue Stats
57W - 7L
2,061 Elo+
Party 1
King Arthur
King Arthur
Fetoh
King Arthur
Level 160
God Stats
2W - 0L
1,623 SR
Queue Stats
46W - 4L
1,999 Elo+
Party 1
Hera
Hera
Niavu
Hera
Level 160
God Stats
32W - 0L
1,920 SR
Queue Stats
359W - 52L
2,038 Elo+
Party 1
Team Averages
Level 160
1,709 SR
2,033 Elo+

VS

Team Averages
Level 99
1,506 SR
1,440 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LipsyStick
Pele
Level 138
God Stats
3W - 3L
1,749 SR
Queue Stats
145W - 133L
1,640 Elo+
Solo
Shiva
Shiva
temp-392240
Shiva
Level 31
God Stats
1W - 3L
1,270 SR
Queue Stats
7W - 22L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ciphyn
Guan Yu
13
5 / 0 / 8
9,416
856
8,423
15,776
15,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

King Arthur
Fetoh
King Arthur
13
5 / 0 / 7
8,803
800
13,702
16,486
14,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Niavu
Hera
14
4 / 0 / 9
8,450
768
13,479
5,001
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 0
6,649
604
11,070
8,159
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
6,189
563
7,908
11,609
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 0
6,924
629
7,048
19,915
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
0
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Guan Yu
Ciphyn
Guan Yu
5
0
8
9
W
King Arthur
Fetoh
King Arthur
5
0
7
8.5
L
0
4
0
0
W
Hera
Niavu
Hera
4
0
9
8.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,604
Damage
26,026
37,263
Taken
39,683
31,713
Mitigated
18,876
19,849
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,070
923
0
250
8,159
1,906
0
5,223
2,936
31,731
0
W
Guan Yu
Ciphyn
Guan Yu
8,423
1,301
5,620
9,621
15,776
15,481
285
3,525
11,840
0
20,227
W
King Arthur
Fetoh
King Arthur
13,702
2,446
0
3,779
16,486
14,138
279
6,687
9,500
0
35,679
L
7,908
1,696
0
2,272
11,609
3,876
0
3,276
8,333
0
14,850
W
Hera
Niavu
Hera
13,479
3,774
0
829
5,001
2,094
1,369
1,142
3,859
37,836
0
L
7,048
876
355
4,599
19,915
13,094
0
5,071
14,844
0
21,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,669
Gold Earned
19,762
139
Minions Killed
95
8
Camps Cleared
3
679,652
Distance Traveled
582,323
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,649
604
59
5
3
180,392
1
W
Guan Yu
9,416
856
29
3
2
233,029
3
W
King Arthur
8,803
800
48
4
1
222,181
3
L
Pele
6,189
563
10
1
0
198,240
5
W
Hera
8,450
768
62
6
5
224,442
2
L
Shiva
6,924
629
26
2
0
203,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role