Player Matchup

Vulcan
Vulcan
Michael Br00ks
Vulcan
Level 155
God Stats
1W - 1L
1,788 SR
Queue Stats
196W - 139L
1,661 Elo+
Party 1
Ne Zha
Ne Zha
Visouveous
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,691 Elo+
Solo
Jormungandr
Jormungandr
Xverzi
Jormungandr
Level 128
God Stats
1W - 1L
1,696 SR
Queue Stats
101W - 81L
1,688 Elo+
Party 1
Team Averages
Level 129
1,661 SR
1,680 Elo+

VS

Team Averages
Level 139
1,565 SR
1,537 Elo+
Hercules
Hercules
DARKEIT64
Hercules
Level 155
God Stats
2W - 3L
1,565 SR
Queue Stats
226W - 206L
1,670 Elo+
Solo
Neith
Neith
Fearyl
Neith
Level 103
God Stats
1W - 6L
1,716 SR
Queue Stats
44W - 53L
1,339 Elo+
Solo
Yemoja
Yemoja
queEmo12
Yemoja
Level 158
God Stats
5W - 5L
1,413 SR
Queue Stats
331W - 326L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 5
11,684
649
28,553
10,493
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Visouveous
Ne Zha
12
0 / 7 / 3
9,459
526
12,220
19,872
18,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Xverzi
Jormungandr
16
5 / 5 / 2
11,913
662
18,165
22,746
30,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DARKEIT64
Hercules
18
10 / 2 / 5
13,326
740
15,225
24,550
23,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Fearyl
Neith
16
2 / 1 / 8
11,150
619
16,083
17,022
8,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Yemoja
queEmo12
Yemoja
16
3 / 4 / 9
12,366
687
11,428
28,673
37,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
15
16
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
DARKEIT64
Hercules
10
2
5
6.25
W
Neith
Fearyl
Neith
2
1
8
6
L
2
4
5
1.13
L
Ne Zha
Visouveous
Ne Zha
0
7
3
0.21
L
Jormungandr
Xverzi
Jormungandr
5
5
2
1.2
W
Yemoja
queEmo12
Yemoja
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,938
Damage
42,736
53,111
Taken
70,245
54,583
Mitigated
69,436
4,906
Healing
16,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DARKEIT64
Hercules
15,225
4,652
0
4,300
24,550
23,097
0
15,326
8,788
0
47,608
W
Neith
Fearyl
Neith
16,083
7,457
0
5,069
17,022
8,815
943
10,934
6,088
0
48,583
L
28,553
12,759
0
500
10,493
5,678
452
3,528
6,647
63,711
0
L
Ne Zha
Visouveous
Ne Zha
12,220
2,711
315
1,936
19,872
18,723
143
2,886
16,438
0
26,174
L
Jormungandr
Xverzi
Jormungandr
18,165
5,218
0
2,155
22,746
30,182
398
5,428
16,416
51,573
0
W
Yemoja
queEmo12
Yemoja
11,428
3,089
1,377
5,398
28,673
37,524
482
20,578
8,095
34,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
36,842
182
Minions Killed
175
8
Camps Cleared
7
889,449
Distance Traveled
921,476
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,326
740
62
3
5
320,551
2
W
Neith
11,150
619
78
4
1
315,148
6
L
Vulcan
11,684
649
86
5
4
341,731
2
L
Ne Zha
9,459
526
26
1
0
259,382
1
L
Jormungandr
11,913
662
70
4
4
288,336
0
W
Yemoja
12,366
687
35
2
1
285,777
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role