Player Matchup

Maui
Maui
Birdman989128
Maui
Level 123
God Stats
19W - 15L
1,471 SR
Queue Stats
253W - 280L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
IlJaegerM20V
Baron Samedi
Level 89
God Stats
22W - 22L
1,425 SR
Queue Stats
407W - 502L
1,348 Elo+
Party 3
Rama
Rama
LLC-vHopPR
Rama
Level 49
God Stats
31W - 31L
1,464 SR
Queue Stats
140W - 147L
1,393 Elo+
Party 4
Chaac
Chaac
Maldades666
Chaac
Level 35
God Stats
22W - 30L
1,427 SR
Queue Stats
69W - 117L
1,341 Elo+
Party 3
Ao Kuang
Ao Kuang
raillou
Ao Kuang
Level 63
God Stats
21W - 15L
1,797 SR
Queue Stats
184W - 186L
1,371 Elo+
Party 4
Team Averages
Level 72
1,517 SR
1,361 Elo+

VS

Team Averages
Level 59
1,529 SR
1,286 Elo+
Danzaburou
Danzaburou
Doteen
Danzaburou
Level 56
God Stats
3W - 2L
1,722 SR
Queue Stats
45W - 66L
1,331 Elo+
Party 1
Bellona
Bellona
KK99-KHNE-DQH
Bellona
Level 61
God Stats
2W - 3L
1,456 SR
Queue Stats
65W - 93L
1,309 Elo+
Party 1
Cliodhna
Cliodhna
QuickKitten1931
Cliodhna
Level 86
God Stats
10W - 9L
1,530 SR
Queue Stats
151W - 162L
1,327 Elo+
Party 2
Freya
Freya
Shakalon777
Freya
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 27L
1,131 Elo+
Solo
Shiva
Shiva
SnickerLickerTM
Shiva
Level 64
God Stats
25W - 32L
1,435 SR
Queue Stats
85W - 93L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
7,928
417
5,050
17,751
14,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
IlJaegerM20V
Baron Samedi
16
8 / 3 / 0
10,350
545
12,195
12,669
6,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 3
8,772
462
4,965
12,853
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 1 / 1
9,142
481
9,836
19,075
14,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ao Kuang
raillou
Ao Kuang
16
8 / 2 / 3
9,807
516
12,949
19,017
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Doteen
Danzaburou
15
6 / 1 / 1
10,383
546
21,318
14,409
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
14
1 / 3 / 1
9,031
475
12,020
16,586
16,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
14
0 / 5 / 0
8,373
441
10,206
17,772
7,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
7,368
388
3,557
9,694
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 1
8,478
446
9,360
16,726
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
19
Kills
9
9
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Danzaburou
Doteen
Danzaburou
6
1
1
6.5
W
Baron Samedi
IlJaegerM20V
Baron Samedi
8
3
0
2.67
L
Bellona
1
3
1
0.5
W
2
3
3
1.17
W
1
1
1
1.5
L
Cliodhna
0
5
0
0
L
1
5
0
0.2
L
1
5
1
0.3
W
Ao Kuang
raillou
Ao Kuang
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,995
Damage
56,461
81,365
Taken
75,187
48,691
Mitigated
48,366
28,891
Healing
21,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,050
971
283
3,976
17,751
14,543
364
116
16,957
47,640
0
L
Danzaburou
Doteen
Danzaburou
21,318
8,713
0
6,530
14,409
5,920
734
6,595
7,774
0
64,125
W
Baron Samedi
IlJaegerM20V
Baron Samedi
12,195
942
358
3,304
12,669
6,855
696
1,910
10,392
67,028
0
L
Bellona
12,020
2,171
0
3,371
16,586
16,888
70
2,509
14,043
0
65,067
W
4,965
4,039
0
3,396
12,853
4,439
2,168
129
12,609
0
63,806
W
9,836
1,301
92
8,663
19,075
14,878
1,020
0
19,075
0
64,251
L
Cliodhna
10,206
1,291
0
5,596
17,772
7,367
0
8,343
9,141
0
77,605
L
3,557
994
0
2,417
9,694
4,079
44
4,614
4,753
31,457
0
L
9,360
1,996
392
3,276
16,726
14,112
509
7,334
9,282
0
65,480
W
Ao Kuang
raillou
Ao Kuang
12,949
5,068
0
8,819
19,017
7,976
0
894
17,881
68,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
43,633
505
Minions Killed
442
0
Camps Cleared
0
1,794,478
Distance Traveled
1,670,284
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,928
417
90
5
0
371,900
1
L
Danzaburou
10,383
546
80
4
0
358,252
5
W
Baron Samedi
10,350
545
119
6
0
316,932
3
L
Bellona
9,031
475
99
5
0
338,002
5
W
Rama
8,772
462
102
5
0
345,360
0
W
Chaac
9,142
481
99
5
0
354,363
5
L
Cliodhna
8,373
441
121
6
0
401,050
6
L
Freya
7,368
388
55
3
0
222,387
0
L
Shiva
8,478
446
87
5
0
350,593
7
W
Ao Kuang
9,807
516
95
5
0
405,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role