Player Matchup

Sun Wukong
Sun Wukong
JuanLuis976
Sun Wukong
Level 114
God Stats
6W - 4L
1,698 SR
Queue Stats
204W - 192L
1,536 Elo+
Solo
Mercury
Mercury
Purcell2013
Mercury
Level 118
God Stats
8W - 3L
1,628 SR
Queue Stats
467W - 482L
1,478 Elo+
Solo
Apollo
Apollo
Rey_Benny
Apollo
Level 148
God Stats
6W - 8L
1,406 SR
Queue Stats
134W - 158L
1,495 Elo+
Party 1
Scylla
Scylla
WizardMonster
Scylla
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 150L
1,513 Elo+
Solo
Bacchus
Bacchus
marcusfinix50
Bacchus
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 133L
1,462 Elo+
Party 1
Team Averages
Level 106
1,546 SR
1,497 Elo+

VS

Team Averages
Level 95
1,473 SR
1,509 Elo+
Zeus
Zeus
DeezWhatSir
Zeus
Level 127
God Stats
0W - 1L
1,445 SR
Queue Stats
217W - 220L
1,530 Elo+
Party 2
Ymir
Ymir
Inbred Turban
Ymir
Level 67
God Stats
2W - 5L
1,456 SR
Queue Stats
114W - 131L
1,455 Elo+
Party 2
Lancelot
Lancelot
Juhatsu
Lancelot
Level 62
God Stats
1W - 1L
1,491 SR
Queue Stats
116W - 115L
1,478 Elo+
Solo
Mercury
Mercury
Mariodr70
Mercury
Level 129
God Stats
0W - 1L
1,633 SR
Queue Stats
123W - 111L
1,536 Elo+
Solo
Aphrodite
Aphrodite
sleighr
Aphrodite
Level 89
God Stats
2W - 6L
1,340 SR
Queue Stats
109W - 102L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JuanLuis976
Sun Wukong
20
10 / 5 / 5
17,149
591
30,496
40,844
47,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
Purcell2013
Mercury
20
5 / 8 / 7
14,093
486
15,903
31,362
17,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Rey_Benny
Apollo
20
13 / 4 / 10
15,992
551
35,339
31,261
20,576
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 5 / 8
13,594
469
22,520
19,375
11,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
20
4 / 3 / 22
15,084
520
16,032
28,140
58,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 12 / 0
12,322
425
22,546
25,388
10,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 7 / 5
10,905
376
7,851
35,422
52,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Juhatsu
Lancelot
20
11 / 4 / 4
15,739
543
35,079
36,618
39,378
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Mariodr70
Mercury
20
6 / 9 / 11
14,564
502
21,421
28,531
14,371
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
sleighr
Aphrodite
19
5 / 5 / 5
13,478
465
21,290
28,766
18,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
50
37
Kills
25
25
Deaths
37
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
12
0
0.25
L
0
7
5
0.36
W
Sun Wukong
JuanLuis976
Sun Wukong
10
5
5
2.5
L
Lancelot
Juhatsu
Lancelot
11
4
4
3.25
L
Mercury
Mariodr70
Mercury
6
9
11
1.28
W
Mercury
Purcell2013
Mercury
5
8
7
1.06
W
Apollo
Rey_Benny
Apollo
13
4
10
4.5
W
5
5
8
1.8
W
Bacchus
4
3
22
5
L
Aphrodite
sleighr
Aphrodite
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,290
Damage
108,187
150,982
Taken
154,725
154,653
Mitigated
134,143
33,303
Healing
47,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,546
4,514
374
6,663
25,388
10,004
244
7,916
17,472
114,183
209
L
7,851
763
664
3,603
35,422
52,226
0
10,101
25,321
33,930
0
W
Sun Wukong
JuanLuis976
Sun Wukong
30,496
7,741
0
14,758
40,844
47,081
811
5,983
34,861
0
147,758
L
Lancelot
Juhatsu
Lancelot
35,079
6,607
0
12,109
36,618
39,378
0
7,547
29,071
0
132,843
L
Mercury
Mariodr70
Mercury
21,421
13,128
0
1,396
28,531
14,371
36
5,985
22,546
0
146,741
W
Mercury
Purcell2013
Mercury
15,903
8,371
0
2,900
31,362
17,245
0
8,500
22,862
0
142,324
W
Apollo
Rey_Benny
Apollo
35,339
20,118
0
11,965
31,261
20,576
2,065
14,656
16,605
80
162,388
W
22,520
2,327
0
1,313
19,375
11,037
744
7,768
11,607
108,377
0
W
Bacchus
16,032
2,226
0
2,367
28,140
58,714
93
15,373
12,767
48,680
2,976
L
Aphrodite
sleighr
Aphrodite
21,290
2,347
6,905
15,671
28,766
18,164
190
6,673
22,093
100,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,912
Gold Earned
67,008
764
Minions Killed
697
0
Camps Cleared
0
2,860,286
Distance Traveled
2,630,192
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,322
425
145
5
0
418,734
3
L
Ymir
10,905
376
35
1
0
476,207
4
W
Sun Wukong
17,149
591
208
7
0
574,953
1
L
Lancelot
15,739
543
186
6
0
608,749
5
L
Mercury
14,564
502
174
6
0
571,359
7
W
Mercury
14,093
486
158
5
0
620,585
3
W
Apollo
15,992
551
198
7
0
541,810
1
W
Scylla
13,594
469
137
5
0
574,889
4
W
Bacchus
15,084
520
63
2
0
548,049
1
L
Aphrodite
13,478
465
157
5
0
555,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role