Player Matchup

Horus
Horus
HanPolo520
Horus
Level 141
God Stats
0W - 2L
1,282 SR
Queue Stats
93W - 60L
1,624 Elo+
Party 2
Thanatos
Thanatos
MedinaEve101
Thanatos
Level 157
God Stats
0W - 3L
1,289 SR
Queue Stats
123W - 91L
1,558 Elo+
Party 2
Ishtar
Ishtar
MushroomScrub337
Ishtar
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 261L
1,515 Elo+
Solo
Thoth
Thoth
PapaSmurphy26
Thoth
Level 87
God Stats
1W - 3L
1,319 SR
Queue Stats
52W - 58L
1,506 Elo+
Solo
Mulan
Mulan
WizardMonster
Mulan
Level 85
God Stats
0W - 1L
1,570 SR
Queue Stats
3W - 3L
1,507 Elo+
Solo
Team Averages
Level 122
1,392 SR
1,542 Elo+

VS

Team Averages
Level 115
1,555 SR
1,569 Elo+
Terra
Terra
Graphcity
Terra
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,572 Elo+
Solo
Zeus
Zeus
LethalBalloon
Zeus
Level 146
God Stats
2W - 2L
1,515 SR
Queue Stats
33W - 25L
1,604 Elo+
Party 1
Maui
Maui
Nematode 01
Maui
Level 96
God Stats
2W - 0L
1,730 SR
Queue Stats
22W - 14L
1,564 Elo+
Party 1
Freya
Freya
Steamyboi
Freya
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,629 Elo+
Party 1
Cernunnos
Cernunnos
TheFurizzlyBear
Cernunnos
Level 119
God Stats
1W - 2L
1,531 SR
Queue Stats
14W - 9L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
2 / 5 / 11
10,535
658
14,744
25,341
33,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
MedinaEve101
Thanatos
18
6 / 6 / 5
11,566
723
17,881
18,920
10,235
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
3 / 3 / 6
10,688
668
14,255
26,814
14,367
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 6 / 9
10,581
661
17,401
17,473
8,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 7 / 6
10,082
630
17,718
31,427
32,419
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Graphcity
Terra
18
4 / 2 / 19
12,264
767
10,921
24,941
32,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 4 / 16
12,326
770
23,646
17,171
8,358
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
1 / 3 / 24
12,054
753
5,862
24,191
29,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
Steamyboi
Freya
19
7 / 5 / 14
11,850
741
24,616
21,925
11,588
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
TheFurizzlyBear
Cernunnos
20
7 / 3 / 17
12,462
779
39,297
17,723
10,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
116
15
Kills
26
27
Deaths
17
37
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Terra
Graphcity
Terra
4
2
19
6.75
L
Horus
2
5
11
1.5
W
7
4
16
3.75
L
Thanatos
MedinaEve101
Thanatos
6
6
5
1.42
L
3
3
6
2
W
1
3
24
4.33
L
1
6
9
0.92
W
Freya
Steamyboi
Freya
7
5
14
2.8
W
Cernunnos
TheFurizzlyBear
Cernunnos
7
3
17
5.17
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,999
Damage
104,342
119,975
Taken
105,951
99,877
Mitigated
91,600
58,702
Healing
53,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Graphcity
Terra
10,921
769
13,475
11,112
24,941
32,100
484
4,431
20,283
19,479
0
L
Horus
14,744
4,233
9,264
11,178
25,341
33,916
378
13,829
11,512
0
18,636
W
23,646
2,181
4,771
3,570
17,171
8,358
2,074
3,157
13,641
49,420
0
L
Thanatos
MedinaEve101
Thanatos
17,881
513
1,264
11,076
18,920
10,235
497
10,924
7,996
16
29,447
L
14,255
5,503
502
10,063
26,814
14,367
74
15,051
11,763
0
34,067
W
5,862
1,022
1,258
4,233
24,191
29,499
167
3,669
20,294
11,508
0
L
17,401
891
1,138
2,877
17,473
8,940
760
11,166
6,307
42,687
0
W
Freya
Steamyboi
Freya
24,616
7,805
1,703
7,926
21,925
11,588
1,237
4,117
17,438
38,944
0
W
Cernunnos
TheFurizzlyBear
Cernunnos
39,297
16,401
1,288
4,449
17,723
10,055
4,691
2,043
15,628
0
73,945
L
17,718
1,042
1,310
10,030
31,427
32,419
416
14,075
17,352
0
25,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,452
Gold Earned
60,956
144
Minions Killed
171
0
Camps Cleared
0
1,421,104
Distance Traveled
1,530,326
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,264
767
21
1
0
325,462
0
L
Horus
10,535
658
11
1
0
257,870
0
W
Zeus
12,326
770
51
3
0
318,834
6
L
Thanatos
11,566
723
25
2
0
279,540
2
L
Ishtar
10,688
668
37
2
0
312,488
6
W
Maui
12,054
753
8
1
0
307,990
3
L
Thoth
10,581
661
49
3
0
261,855
3
W
Freya
11,850
741
22
1
0
292,075
1
W
Cernunnos
12,462
779
69
4
0
285,965
0
L
Mulan
10,082
630
22
1
0
309,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role