Player Matchup

Mercury
Mercury
 
Mercury
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Alvinhocria
Heimdallr
Level 67
God Stats
2W - 12L
1,169 SR
Queue Stats
147W - 175L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
elbot36
Morgan Le Fay
Level 37
God Stats
1W - 4L
1,264 SR
Queue Stats
24W - 23L
1,425 Elo+
Party 2
Bacchus
Bacchus
mifer10273
Bacchus
Level 87
God Stats
1W - 1L
1,594 SR
Queue Stats
27W - 22L
1,446 Elo+
Party 2
Team Averages
Level 76
1,405 SR
1,476 Elo+

VS

Team Averages
Level 84
1,539 SR
1,566 Elo+
Tyr
Tyr
Pheenin
Tyr
Level 136
God Stats
15W - 15L
1,504 SR
Queue Stats
627W - 511L
1,586 Elo+
Party 1
Neith
Neith
SoloVersion2
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,629 Elo+
Party 1
Janus
Janus
StinkyVibes
Janus
Level 127
God Stats
18W - 19L
1,575 SR
Queue Stats
519W - 439L
1,645 Elo+
Party 1
Geb
Geb
TobiaspeXD
Geb
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,391 Elo+
Solo
Freya
Freya
needyunglebuff
Freya
Level 107
God Stats
7W - 6L
1,618 SR
Queue Stats
478W - 374L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 0
6,866
490
3,518
10,793
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
 
Chiron
8
0 / 2 / 0
5,817
416
1,967
7,276
2,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
Alvinhocria
Heimdallr
11
1 / 4 / 1
6,235
445
2,796
14,166
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
elbot36
Morgan Le Fay
11
1 / 6 / 0
6,483
463
2,561
11,555
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
mifer10273
Bacchus
10
0 / 1 / 2
6,344
453
3,226
12,880
12,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 0 / 6
8,261
590
8,236
7,938
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 1 / 0
10,090
721
9,139
6,705
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 4
9,710
694
8,169
4,611
1,887
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 3
7,267
519
3,424
8,106
7,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 1 / 1
8,620
616
9,481
10,116
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
14
14
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
L
Chiron
 
Chiron
0
2
0
0
L
Heimdallr
Alvinhocria
Heimdallr
1
4
1
0.38
W
Tyr
2
0
6
5
W
4
1
0
4
W
4
0
4
6
W
1
1
3
2.5
L
Morgan Le Fay
elbot36
Morgan Le Fay
1
6
0
0.17
L
Bacchus
mifer10273
Bacchus
0
1
2
1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,068
Damage
38,449
56,670
Taken
37,476
30,957
Mitigated
20,898
9,788
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,518
1,107
0
1,430
10,793
3,945
0
2,121
8,640
0
54,015
L
Chiron
 
Chiron
1,967
496
0
2,539
7,276
2,642
0
0
7,275
0
30,741
L
Heimdallr
Alvinhocria
Heimdallr
2,796
930
0
2,755
14,166
5,947
316
7,567
6,330
0
36,925
W
Tyr
8,236
1,473
0
4,580
7,938
3,687
0
793
7,145
0
51,927
W
9,139
3,521
0
3,480
6,705
3,296
4,504
770
5,935
0
83,489
W
8,169
890
0
750
4,611
1,887
1,260
1,740
2,871
83,257
0
W
3,424
374
259
643
8,106
7,854
489
1,441
6,665
25,948
2,878
L
Morgan Le Fay
elbot36
Morgan Le Fay
2,561
232
0
962
11,555
5,490
0
5,592
5,931
39,592
0
L
Bacchus
mifer10273
Bacchus
3,226
610
0
2,102
12,880
12,933
0
4,805
7,872
21,112
0
W
9,481
3,238
0
5,536
10,116
4,174
1,590
1,043
9,073
60,047
2,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
43,948
303
Minions Killed
540
0
Camps Cleared
0
1,233,761
Distance Traveled
1,455,028
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,866
490
87
6
0
338,416
3
L
Chiron
5,817
416
63
5
0
118,876
0
L
Heimdallr
6,235
445
65
5
0
246,312
4
W
Tyr
8,261
590
98
7
0
333,129
3
W
Neith
10,090
721
145
10
0
234,506
4
W
Janus
9,710
694
149
11
0
311,228
2
W
Geb
7,267
519
48
3
0
303,394
1
L
Morgan Le Fay
6,483
463
63
5
0
244,958
2
L
Bacchus
6,344
453
25
2
0
285,199
4
W
Freya
8,620
616
100
7
0
272,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role