Player Matchup

Cerberus
Cerberus
Clicksyy
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,485 Elo+
Party 1
Janus
Janus
HeelArrowa
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,579 Elo+
Party 1
Chiron
Chiron
MysticBee420
Chiron
Level 64
God Stats
1W - 5L
1,259 SR
Queue Stats
21W - 25L
1,357 Elo+
Solo
Pele
Pele
cqweef
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 1
Hades
Hades
vTeek
Hades
Level 129
God Stats
1W - 1L
1,957 SR
Queue Stats
197W - 182L
1,555 Elo+
Party 1
Team Averages
Level 46
1,543 SR
1,489 Elo+

VS

Team Averages
Level 93
1,540 SR
1,449 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DRRB
Bacchus
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 91L
1,453 Elo+
Solo
Ishtar
Ishtar
Melekarles
Ishtar
Level 68
God Stats
5W - 3L
1,607 SR
Queue Stats
69W - 73L
1,349 Elo+
Solo
Thanatos
Thanatos
Recotu_
Thanatos
Level 69
God Stats
9W - 13L
1,379 SR
Queue Stats
237W - 273L
1,360 Elo+
Solo
Da Ji
Da Ji
d0nnytr0nic
Da Ji
Level 103
God Stats
1W - 1L
1,716 SR
Queue Stats
112W - 85L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Clicksyy
Cerberus
9
1 / 2 / 2
6,300
420
3,005
10,257
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
10
1 / 6 / 0
6,976
465
2,603
8,051
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
13
2 / 2 / 2
7,651
510
7,856
11,976
4,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
cqweef
Pele
12
1 / 3 / 4
7,249
483
6,126
12,696
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
vTeek
Hades
14
3 / 1 / 1
8,513
568
10,871
10,660
5,573
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 0 / 0
7,959
531
3,470
9,253
8,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
DRRB
Bacchus
11
1 / 1 / 6
7,111
474
5,067
9,696
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
Melekarles
Ishtar
12
0 / 3 / 2
7,022
468
7,503
10,693
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Recotu_
Thanatos
13
2 / 4 / 1
7,660
511
4,365
17,592
8,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 0 / 3
9,038
603
15,261
10,930
4,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
14
14
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
L
Cerberus
Clicksyy
Cerberus
1
2
2
1
W
Bacchus
DRRB
Bacchus
1
1
6
4
L
Janus
1
6
0
0.17
W
Ishtar
Melekarles
Ishtar
0
3
2
0.33
L
Chiron
2
2
2
1.5
W
Thanatos
Recotu_
Thanatos
2
4
1
0.63
L
Pele
cqweef
Pele
1
3
4
1
W
11
0
3
12.5
L
Hades
vTeek
Hades
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
35,666
53,640
Taken
58,164
25,421
Mitigated
36,595
14,670
Healing
21,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,470
400
0
3,689
9,253
8,093
0
4,438
4,815
0
59,574
L
Cerberus
Clicksyy
Cerberus
3,005
191
0
1,677
10,257
7,621
0
1,758
8,499
13,904
0
W
Bacchus
DRRB
Bacchus
5,067
623
167
1,267
9,696
10,943
158
2,542
7,105
22,472
0
L
Janus
2,603
234
0
460
8,051
2,801
0
490
7,561
39,402
0
W
Ishtar
Melekarles
Ishtar
7,503
4,330
0
3,049
10,693
4,266
832
1,551
9,142
0
48,143
L
Chiron
7,856
2,769
538
3,666
11,976
4,859
1,224
1,893
10,083
0
59,262
W
Thanatos
Recotu_
Thanatos
4,365
1,643
0
12,040
17,592
8,605
0
3,184
14,388
0
67,138
L
Pele
cqweef
Pele
6,126
1,372
0
1,351
12,696
4,567
0
798
11,898
0
50,721
W
15,261
3,423
0
1,741
10,930
4,688
0
4,547
6,235
0
61,312
L
Hades
vTeek
Hades
10,871
1,934
534
6,444
10,660
5,573
285
128
10,532
66,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
38,790
424
Minions Killed
428
0
Camps Cleared
0
1,386,823
Distance Traveled
1,504,911
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,959
531
122
8
0
300,011
6
L
Cerberus
6,300
420
27
2
0
318,205
0
W
Bacchus
7,111
474
20
1
0
324,933
1
L
Janus
6,976
465
84
6
0
202,194
0
W
Ishtar
7,022
468
85
6
0
243,249
0
L
Chiron
7,651
510
88
6
0
258,886
2
W
Thanatos
7,660
511
111
7
0
308,400
0
L
Pele
7,249
483
85
6
0
348,485
3
W
Da Ji
9,038
603
90
6
0
328,318
6
L
Hades
8,513
568
140
9
0
259,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role