Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
Abbaaddon2515
Hades
Masters
Level 129
God Stats
8W - 6L
1,283 SR
Queue Stats
575W - 577L
2,494 MMR
Solo
Serqet
Serqet
Diamond I
CABRAdoida
Serqet
Diamond I
Level 100
God Stats
7W - 2L
1,733 SR
Queue Stats
148W - 124L
2,544 MMR
Solo
Artio
Artio
Diamond I
Gruffyard7
Artio
Diamond I
Level 158
God Stats
2W - 0L
1,734 SR
Queue Stats
22W - 10L
2,793 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 134
1,550 SR
2,166 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,628 SR
2,585 MMR
Achilles
Achilles
Diamond III
CGcopa
Achilles
Diamond III
Level 148
God Stats
14W - 12L
1,659 SR
Queue Stats
211W - 192L
2,565 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
Flakeslayer
Ne Zha
Diamond IV
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
211W - 179L
2,651 MMR
Party 1
Neith
Neith
Masters
Hestia1
Neith
Masters
Level 159
God Stats
2W - 4L
1,591 SR
Queue Stats
188W - 162L
2,485 MMR
Solo
Scylla
Scylla
Masters
PerFecTDC
Scylla
Masters
Level 160
God Stats
8W - 11L
1,820 SR
Queue Stats
124W - 104L
2,767 MMR
Solo
Ymir
Ymir
Masters
Serpentyn
Ymir
Masters
Level 160
God Stats
5W - 6L
1,568 SR
Queue Stats
444W - 436L
2,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 1 / 1
9,050
603
6,770
9,862
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
 
Vulcan
14
1 / 0 / 3
8,352
557
7,685
5,244
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 2
9,275
618
8,739
14,197
8,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Serqet
CABRAdoida
Serqet
14
5 / 1 / 4
8,421
561
6,585
10,357
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
12
1 / 2 / 7
7,680
512
4,596
15,486
10,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
ThothDa JiAh Muzen CabKaliThor

VS

Bans
GebCamazotzChang'eZeusTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CGcopa
Achilles
13
1 / 4 / 1
7,838
523
8,252
15,405
12,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
13
1 / 3 / 2
7,147
476
4,214
11,409
4,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Hestia1
Neith
13
0 / 3 / 1
7,156
477
7,400
9,214
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
PerFecTDC
Scylla
13
1 / 0 / 1
7,184
479
2,450
7,022
2,562
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
8
2 / 4 / 0
5,897
393
3,476
11,134
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
5
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
1
1
3.5
W
Vulcan
 
Vulcan
1
0
3
2.5
W
3
1
2
4
W
Serqet
CABRAdoida
Serqet
5
1
4
7
L
Achilles
CGcopa
Achilles
1
4
1
0.38
L
Ne Zha
1
3
2
0.67
W
Artio
1
2
7
2.25
L
Neith
Hestia1
Neith
0
3
1
0.17
L
Scylla
PerFecTDC
Scylla
1
0
1
1.5
L
Ymir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,375
Damage
25,792
55,146
Taken
54,184
29,232
Mitigated
30,322
23,545
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,770
3,900
0
4,957
9,862
4,302
1,960
1,371
8,491
0
84,607
W
Vulcan
 
Vulcan
7,685
2,566
0
875
5,244
2,088
1,056
717
4,527
78,359
0
W
8,739
1,713
138
10,138
14,197
8,271
0
140
13,317
68,148
0
W
Serqet
CABRAdoida
Serqet
6,585
1,310
0
500
10,357
4,106
1,043
1,367
8,946
31
58,576
L
Achilles
CGcopa
Achilles
8,252
2,770
0
6,904
15,405
12,523
0
8,325
6,898
0
62,117
L
Ne Zha
4,214
1,270
0
726
11,409
4,824
66
2,826
8,583
0
65,124
W
Artio
4,596
722
2,441
4,496
15,486
10,465
377
2,331
12,484
22,697
2,223
L
Neith
Hestia1
Neith
7,400
3,411
0
2,530
9,214
3,894
0
1,528
7,510
0
65,151
L
Scylla
PerFecTDC
Scylla
2,450
382
0
1,851
7,022
2,562
0
3,546
3,317
63,662
0
L
Ymir
3,476
1,489
0
1,608
11,134
6,519
0
4,367
6,689
12,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,778
Gold Earned
35,222
543
Minions Killed
478
0
Camps Cleared
0
1,523,182
Distance Traveled
1,310,722
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,050
603
147
10
0
289,696
3
W
Vulcan
8,352
557
137
9
0
316,359
7
W
Hades
9,275
618
152
10
0
285,740
3
W
Serqet
8,421
561
81
5
0
338,664
5
L
Achilles
7,838
523
114
8
0
279,088
2
L
Ne Zha
7,147
476
117
8
0
339,186
3
W
Artio
7,680
512
26
2
0
292,723
2
L
Neith
7,156
477
117
8
0
216,806
3
L
Scylla
7,184
479
111
7
0
255,621
3
L
Ymir
5,897
393
19
1
0
220,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role