Player Matchup

Pele
Pele
DotDaWzrd
Pele
Level 105
God Stats
4W - 1L
1,509 SR
Queue Stats
443W - 413L
1,531 Elo+
Solo
Ymir
Ymir
Ooni8
Ymir
Level 159
God Stats
12W - 3L
1,659 SR
Queue Stats
312W - 306L
1,610 Elo+
Solo
Hou Yi
Hou Yi
Pay Hxmage
Hou Yi
Level 125
God Stats
5W - 7L
1,531 SR
Queue Stats
299W - 279L
1,537 Elo+
Party 1
King Arthur
King Arthur
pBasicc
King Arthur
Level 120
God Stats
10W - 8L
1,602 SR
Queue Stats
339W - 306L
1,601 Elo+
Solo
Poseidon
Poseidon
xxxNoMoney
Poseidon
Level 106
God Stats
80W - 56L
1,584 SR
Queue Stats
244W - 240L
1,526 Elo+
Party 1
Team Averages
Level 123
1,577 SR
1,561 Elo+

VS

Team Averages
Level 102
1,661 SR
1,554 Elo+
Pele
Pele
Code_Name_Seven
Pele
Level 69
God Stats
41W - 25L
1,694 SR
Queue Stats
110W - 104L
1,520 Elo+
Solo
Maui
Maui
RearedDesert
Maui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,573 Elo+
Solo
Sylvanus
Sylvanus
SkelingtonSr
Sylvanus
Level 115
God Stats
2W - 8L
1,406 SR
Queue Stats
671W - 629L
1,593 Elo+
Solo
Hades
Hades
TITANIO-2
Hades
Level 120
God Stats
2W - 1L
1,896 SR
Queue Stats
190W - 174L
1,535 Elo+
Solo
Cernunnos
Cernunnos
ozeno97
Cernunnos
Level 97
God Stats
6W - 3L
1,807 SR
Queue Stats
245W - 216L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
2 / 0 / 6
7,855
561
6,568
10,785
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
Ooni8
Ymir
11
1 / 0 / 5
6,905
493
4,831
10,177
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Pay Hxmage
Hou Yi
14
3 / 0 / 1
7,957
568
6,425
9,186
3,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
pBasicc
King Arthur
13
0 / 0 / 3
7,350
525
7,625
11,099
8,699
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
xxxNoMoney
Poseidon
13
3 / 1 / 4
8,201
586
7,899
6,009
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,113
508
5,106
11,298
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 0
6,507
465
2,688
9,562
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
SkelingtonSr
Sylvanus
12
0 / 1 / 0
7,449
532
9,364
11,497
9,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
TITANIO-2
Hades
12
1 / 3 / 0
7,173
512
3,629
11,529
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
ozeno97
Cernunnos
13
0 / 1 / 0
7,346
525
7,597
7,740
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
9
Kills
1
1
Deaths
9
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Pele
2
0
6
5
W
Ymir
Ooni8
Ymir
1
0
5
3.5
W
Hou Yi
Pay Hxmage
Hou Yi
3
0
1
3.5
L
0
1
0
0
L
Sylvanus
SkelingtonSr
Sylvanus
0
1
0
0
L
Hades
TITANIO-2
Hades
1
3
0
0.33
L
Cernunnos
ozeno97
Cernunnos
0
1
0
0
W
King Arthur
pBasicc
King Arthur
0
0
3
1.5
W
Poseidon
xxxNoMoney
Poseidon
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,348
Damage
28,384
47,256
Taken
51,626
28,087
Mitigated
29,560
14,978
Healing
20,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,106
1,182
0
1,566
11,298
4,574
846
2,843
8,255
0
64,610
W
Pele
6,568
1,051
0
2,183
10,785
4,178
0
2,099
8,686
30
76,398
W
Ymir
Ooni8
Ymir
4,831
1,243
0
2,483
10,177
9,637
0
4,100
6,077
18,875
2,912
W
Hou Yi
Pay Hxmage
Hou Yi
6,425
3,959
0
6,130
9,186
3,170
0
236
8,950
0
60,676
L
2,688
1,076
0
2,798
9,562
7,177
424
3,102
6,436
19,880
0
L
Sylvanus
SkelingtonSr
Sylvanus
9,364
2,993
601
5,175
11,497
9,683
0
1,404
10,059
44,677
14,312
L
Hades
TITANIO-2
Hades
3,629
590
264
5,118
11,529
5,268
530
4,766
6,473
50,942
0
L
Cernunnos
ozeno97
Cernunnos
7,597
3,719
0
4,480
7,740
2,858
140
343
7,397
0
66,941
W
King Arthur
pBasicc
King Arthur
7,625
1,349
0
3,650
11,099
8,699
0
5,209
5,890
305
54,442
W
Poseidon
xxxNoMoney
Poseidon
7,899
1,286
0
532
6,009
2,403
812
2,571
3,438
62,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,268
Gold Earned
35,588
494
Minions Killed
488
0
Camps Cleared
0
1,489,824
Distance Traveled
1,316,148
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,113
508
107
8
0
311,072
2
W
Pele
7,855
561
116
8
0
339,577
6
W
Ymir
6,905
493
30
2
0
289,571
4
W
Hou Yi
7,957
568
98
7
0
267,838
2
L
Maui
6,507
465
32
2
0
285,546
0
L
Sylvanus
7,449
532
115
8
0
228,765
6
L
Hades
7,173
512
118
8
0
251,257
4
L
Cernunnos
7,346
525
116
8
0
239,508
6
W
King Arthur
7,350
525
114
8
0
319,119
1
W
Poseidon
8,201
586
136
10
0
273,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role