Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Ckomac
Bacchus
Level 68
God Stats
1W - 2L
1,491 SR
Queue Stats
10W - 19L
1,304 Elo+
Party 1
Baron Samedi
Baron Samedi
ElderLight
Baron Samedi
Level 54
God Stats
30W - 27L
1,523 SR
Queue Stats
251W - 283L
1,440 Elo+
Solo
Sol
Sol
FHSD
Sol
Level 12
God Stats
0W - 3L
1,142 SR
Queue Stats
10W - 23L
1,261 Elo+
Party 1
Da Ji
Da Ji
Safiye0808
Da Ji
Level 63
God Stats
1W - 2L
1,514 SR
Queue Stats
352W - 379L
1,562 Elo+
Solo
Team Averages
Level 56
1,434 SR
1,413 Elo+

VS

Team Averages
Level 92
1,427 SR
1,460 Elo+
Nu Wa
Nu Wa
HardCat_
Nu Wa
Level 88
God Stats
133W - 150L
1,436 SR
Queue Stats
191W - 226L
1,402 Elo+
Party 2
Ne Zha
Ne Zha
HerzSG
Ne Zha
Level 157
God Stats
27W - 19L
1,554 SR
Queue Stats
315W - 340L
1,569 Elo+
Solo
Kuzenbo
Kuzenbo
OTOLOZ
Kuzenbo
Level 82
God Stats
521W - 489L
1,596 SR
Queue Stats
1,179W - 1,223L
1,513 Elo+
Solo
Kukulkan
Kukulkan
Str1fey
Kukulkan
Level 66
God Stats
1W - 3L
1,169 SR
Queue Stats
6W - 10L
1,418 Elo+
Solo
Charybdis
Charybdis
WhiteSaru
Charybdis
Level 68
God Stats
6W - 4L
1,381 SR
Queue Stats
150W - 183L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
0 / 2 / 3
9,914
991
7,106
9,294
3,352
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Ckomac
Bacchus
15
1 / 2 / 2
9,287
929
6,880
14,468
18,067
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ElderLight
Baron Samedi
15
1 / 2 / 1
9,836
984
5,250
8,237
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
FHSD
Sol
15
0 / 5 / 2
8,929
893
4,808
15,618
5,294
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
15
2 / 4 / 0
9,371
937
10,514
13,061
5,007
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

192

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HardCat_
Nu Wa
16
4 / 0 / 9
10,880
1,088
16,409
7,416
3,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ne Zha
HerzSG
Ne Zha
16
5 / 0 / 9
10,996
1,100
14,035
6,412
3,401
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
OTOLOZ
Kuzenbo
16
0 / 1 / 8
9,177
918
7,067
7,468
10,522
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Str1fey
Kukulkan
16
5 / 2 / 4
10,943
1,094
12,723
7,757
3,554
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
WhiteSaru
Charybdis
16
1 / 1 / 11
9,950
995
6,931
7,334
3,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
4
Kills
15
15
Deaths
4
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
3
0.75
L
Bacchus
Ckomac
Bacchus
1
2
2
1
L
Baron Samedi
ElderLight
Baron Samedi
1
2
1
0.75
L
Sol
FHSD
Sol
0
5
2
0.2
W
Nu Wa
HardCat_
Nu Wa
4
0
9
8.5
W
Ne Zha
HerzSG
Ne Zha
5
0
9
9.5
W
Kuzenbo
OTOLOZ
Kuzenbo
0
1
8
4
L
Da Ji
2
4
0
0.5
W
Kukulkan
Str1fey
Kukulkan
5
2
4
3.5
W
Charybdis
WhiteSaru
Charybdis
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,558
Damage
57,165
60,678
Taken
36,387
35,683
Mitigated
24,030
9,028
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,106
1,132
768
1,380
9,294
3,352
0
5,047
4,247
0
55,410
L
Bacchus
Ckomac
Bacchus
6,880
516
0
0
14,468
18,067
0
8,785
5,683
17,800
0
L
Baron Samedi
ElderLight
Baron Samedi
5,250
201
674
1,416
8,237
3,963
0
4,388
3,849
38,139
0
L
Sol
FHSD
Sol
4,808
1,798
329
4,212
15,618
5,294
0
11,538
4,080
30,503
0
W
Nu Wa
HardCat_
Nu Wa
16,409
5,941
54
444
7,416
3,237
0
2,614
4,802
36,100
0
W
Ne Zha
HerzSG
Ne Zha
14,035
3,524
0
2,085
6,412
3,401
0
1,700
4,712
0
33,351
W
Kuzenbo
OTOLOZ
Kuzenbo
7,067
3,275
0
65
7,468
10,522
0
4,787
2,681
11,018
0
L
Da Ji
10,514
1,765
0
249
13,061
5,007
0
6,441
6,620
0
19,596
W
Kukulkan
Str1fey
Kukulkan
12,723
1,591
0
102
7,757
3,554
0
4,309
3,448
44,897
0
W
Charybdis
WhiteSaru
Charybdis
6,931
3,951
0
1,594
7,334
3,316
0
3,528
3,806
0
18,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,337
Gold Earned
51,946
258
Minions Killed
214
6
Camps Cleared
8
887,590
Distance Traveled
984,801
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,914
991
86
9
2
179,620
0
L
Bacchus
9,287
929
20
2
0
181,973
0
L
Baron Samedi
9,836
984
101
10
1
171,219
1
L
Sol
8,929
893
32
3
0
157,106
0
W
Nu Wa
10,880
1,088
31
3
1
196,318
1
W
Ne Zha
10,996
1,100
43
4
2
201,855
0
W
Kuzenbo
9,177
918
7
1
3
218,036
0
L
Da Ji
9,371
937
19
2
3
197,672
0
W
Kukulkan
10,943
1,094
99
10
2
200,814
0
W
Charybdis
9,950
995
34
3
0
167,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role