Player Matchup

Merlin
Merlin
Bronze V
 
Merlin
Bronze V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
AnnieLou
Da Ji
Gold V
Level 129
God Stats
11W - 14L
1,489 SR
Queue Stats
176W - 186L
1,373 MMR
Solo
Terra
Terra
Silver II
Chaunсey
Terra
Silver II
Level 78
God Stats
1W - 1L
1,743 SR
Queue Stats
17W - 19L
1,426 MMR
Solo
Chaac
Chaac
Gold IV
PerseusAnkan
Chaac
Gold IV
Level 83
God Stats
1W - 4L
1,388 SR
Queue Stats
42W - 46L
1,349 MMR
Solo
Danzaburou
Danzaburou
Gold II
Shadowfax0401
Danzaburou
Gold II
Level 139
God Stats
63W - 59L
1,552 SR
Queue Stats
256W - 264L
1,443 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,535 SR
1,418 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,601 SR
1,438 MMR
Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
 
Skadi
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
Inwë
Tiamat
Gold IV
Level 160
God Stats
5W - 3L
1,717 SR
Queue Stats
121W - 115L
1,334 MMR
Solo
Artio
Artio
Gold IV
PrimPrimWasTaken
Artio
Gold IV
Level 55
God Stats
11W - 7L
1,692 SR
Queue Stats
205W - 205L
1,393 MMR
Solo
Set
Set
Gold IV
malac14
Set
Gold IV
Level 155
God Stats
22W - 21L
1,595 SR
Queue Stats
151W - 151L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 6 / 2
10,062
437
11,924
15,429
6,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
AnnieLou
Da Ji
15
2 / 6 / 5
10,141
441
10,395
24,885
11,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Chaunсey
Terra
12
0 / 4 / 4
8,977
390
5,147
20,263
19,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 5 / 2
10,851
472
19,683
26,944
36,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Shadowfax0401
Danzaburou
17
8 / 9 / 2
11,484
499
22,413
26,754
11,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorNe ZhaKhepriHades

VS

Bans
MulanKaliLancelotChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
7 / 2 / 7
13,675
595
21,760
30,183
44,542
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
 
Skadi
19
4 / 6 / 8
12,644
550
17,839
20,463
9,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Inwë
Tiamat
20
10 / 1 / 12
13,892
604
27,410
16,420
16,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
4 / 3 / 14
11,815
514
7,247
25,546
34,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Set
19
5 / 3 / 11
12,795
556
14,643
22,834
20,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
15
Kills
30
30
Deaths
15
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
2
0.5
W
Guan Yu
 
Guan Yu
7
2
7
5.25
W
Skadi
 
Skadi
4
6
8
1.33
L
Da Ji
AnnieLou
Da Ji
2
6
5
0.75
L
Terra
Chaunсey
Terra
0
4
4
0.5
W
Tiamat
Inwë
Tiamat
10
1
12
16
L
3
5
2
0.8
W
4
3
14
3.67
L
Danzaburou
Shadowfax0401
Danzaburou
8
9
2
1
W
Set
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,562
Damage
88,899
114,275
Taken
115,446
85,019
Mitigated
125,078
33,354
Healing
41,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,924
312
0
250
15,429
6,591
0
6,976
8,453
87,365
0
W
Guan Yu
 
Guan Yu
21,760
3,707
5,890
13,572
30,183
44,542
984
2,528
25,884
91
113,880
W
Skadi
 
Skadi
17,839
6,312
0
2,410
20,463
9,423
6,801
2,037
18,426
0
123,423
L
Da Ji
AnnieLou
Da Ji
10,395
2,269
0
5,769
24,885
11,138
0
8,125
16,760
0
84,466
L
Terra
Chaunсey
Terra
5,147
206
4,517
5,690
20,263
19,581
0
7,778
12,485
30,779
0
W
Tiamat
Inwë
Tiamat
27,410
1,868
280
5,689
16,420
16,618
2,752
5,351
11,010
132,081
0
L
19,683
3,297
421
11,498
26,944
36,178
0
4,413
22,531
0
95,671
W
7,247
513
3,307
7,570
25,546
34,382
287
3,896
21,394
29,422
5,587
L
Danzaburou
Shadowfax0401
Danzaburou
22,413
9,804
0
5,209
26,754
11,531
0
7,165
19,589
0
101,906
W
Set
14,643
5,659
0
2,417
22,834
20,113
400
3,661
19,093
0
109,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,515
Gold Earned
64,821
600
Minions Killed
693
0
Camps Cleared
0
2,084,768
Distance Traveled
2,355,485
40
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,062
437
131
6
0
391,444
15
W
Guan Yu
13,675
595
164
7
0
481,458
7
W
Skadi
12,644
550
163
7
0
437,107
6
L
Da Ji
10,141
441
122
5
0
430,984
1
L
Terra
8,977
390
45
2
0
434,346
10
W
Tiamat
13,892
604
173
8
0
461,671
13
L
Chaac
10,851
472
153
7
0
446,946
7
W
Artio
11,815
514
41
2
0
462,570
7
L
Danzaburou
11,484
499
149
6
0
381,048
7
W
Set
12,795
556
152
7
0
512,679
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role