Player Matchup

Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FreeLobby123
Morgan Le Fay
Level 10
God Stats
1W - 1L
1,281 SR
Queue Stats
30W - 18L
1,576 Elo+
Party 1
Achilles
Achilles
Galvantar
Achilles
Level 145
God Stats
9W - 4L
1,599 SR
Queue Stats
126W - 85L
1,697 Elo+
Party 1
Eset
Eset
HarpyEnjoyer
Eset
Level 81
God Stats
102W - 90L
1,599 SR
Queue Stats
118W - 116L
1,548 Elo+
Solo
Cernunnos
Cernunnos
Lupipelupi
Cernunnos
Level 149
God Stats
3W - 2L
1,490 SR
Queue Stats
390W - 392L
1,505 Elo+
Solo
Team Averages
Level 102
1,494 SR
1,565 Elo+

VS

Team Averages
Level 104
1,635 SR
1,652 Elo+
Bacchus
Bacchus
Arqu913
Bacchus
Level 102
God Stats
34W - 23L
1,651 SR
Queue Stats
141W - 102L
1,603 Elo+
Party 2
Izanami
Izanami
DecodeTheHunter
Izanami
Level 9
God Stats
3W - 1L
1,718 SR
Queue Stats
90W - 18L
1,755 Elo+
Party 2
Da Ji
Da Ji
JianrieL
Da Ji
Level 130
God Stats
2W - 2L
1,658 SR
Queue Stats
360W - 205L
1,695 Elo+
Party 2
Ne Zha
Ne Zha
MyBlxdez
Ne Zha
Level 120
God Stats
0W - 1L
1,460 SR
Queue Stats
119W - 118L
1,537 Elo+
Solo
Sol
Sol
Vredota
Sol
Level 160
God Stats
4W - 2L
1,690 SR
Queue Stats
81W - 46L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 2 / 14
9,034
821
8,716
19,964
23,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
FreeLobby123
Morgan Le Fay
17
6 / 1 / 13
9,957
905
17,506
10,026
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Galvantar
Achilles
17
9 / 3 / 7
9,766
888
11,783
14,101
12,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
4 / 4 / 10
9,135
830
15,443
10,050
8,507
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Lupipelupi
Cernunnos
16
2 / 2 / 10
8,894
809
9,163
11,496
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arqu913
Bacchus
15
2 / 2 / 4
8,353
759
5,856
15,275
17,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 4
7,855
714
11,177
12,527
5,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
JianrieL
Da Ji
15
6 / 8 / 3
9,148
832
8,906
16,631
7,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
MyBlxdez
Ne Zha
15
1 / 6 / 8
7,992
727
14,929
17,393
11,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
14
2 / 5 / 3
7,996
727
6,024
13,128
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
22
Kills
12
12
Deaths
22
54
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
14
4
L
Bacchus
Arqu913
Bacchus
2
2
4
2
L
1
1
4
3
W
Morgan Le Fay
FreeLobby123
Morgan Le Fay
6
1
13
12.5
W
Achilles
Galvantar
Achilles
9
3
7
4.17
W
4
4
10
2.25
L
Da Ji
JianrieL
Da Ji
6
8
3
0.94
W
Cernunnos
Lupipelupi
Cernunnos
2
2
10
3.5
L
Ne Zha
MyBlxdez
Ne Zha
1
6
8
0.83
L
Sol
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,611
Damage
46,892
65,637
Taken
74,954
55,718
Mitigated
47,068
19,702
Healing
14,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,716
892
1,219
4,956
19,964
23,930
30
2,795
16,877
21,155
0
L
Bacchus
Arqu913
Bacchus
5,856
714
440
2,366
15,275
17,162
0
8,103
7,172
15,682
0
L
11,177
7,209
0
1,990
12,527
5,371
0
8,323
4,204
0
31,532
W
Morgan Le Fay
FreeLobby123
Morgan Le Fay
17,506
1,485
670
2,687
10,026
5,752
82
2,398
7,387
47,754
0
W
Achilles
Galvantar
Achilles
11,783
2,831
0
2,922
14,101
12,240
488
2,370
11,501
0
26,782
W
15,443
2,052
2,161
1,038
10,050
8,507
627
2,063
7,772
34,806
0
L
Da Ji
JianrieL
Da Ji
8,906
2,873
0
2,161
16,631
7,567
0
7,754
8,877
0
21,382
W
Cernunnos
Lupipelupi
Cernunnos
9,163
4,265
0
4,049
11,496
5,289
2,098
1,694
9,546
0
39,031
L
Ne Zha
MyBlxdez
Ne Zha
14,929
2,579
0
3,987
17,393
11,493
0
8,938
8,455
0
33,743
L
Sol
6,024
1,963
0
3,076
13,128
5,475
1,251
8,547
4,581
23,577
1,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,786
Gold Earned
41,344
241
Minions Killed
175
0
Camps Cleared
0
1,190,232
Distance Traveled
1,076,807
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,034
821
26
2
0
268,130
3
L
Bacchus
8,353
759
26
2
0
234,181
2
L
Izanami
7,855
714
42
4
0
229,536
1
W
Morgan Le Fay
9,957
905
58
5
0
232,306
1
W
Achilles
9,766
888
50
5
0
244,657
2
W
Eset
9,135
830
44
4
0
232,959
4
L
Da Ji
9,148
832
27
2
0
212,457
1
W
Cernunnos
8,894
809
63
6
0
212,180
2
L
Ne Zha
7,992
727
29
3
0
225,747
1
L
Sol
7,996
727
51
5
0
174,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role