Player Matchup

Achilles
Achilles
Masters
Farinha415
Achilles
Masters
Level 157
God Stats
8W - 10L
1,613 SR
Queue Stats
658W - 596L
2,584 MMR
Party 1
Horus
Horus
Masters
MMessias2
Horus
Masters
Level 160
God Stats
183W - 158L
1,565 SR
Queue Stats
1,503W - 1,553L
2,882 MMR
Solo
Cernunnos
Cernunnos
Masters
MkHenry
Cernunnos
Masters
Level 160
God Stats
8W - 0L
1,824 SR
Queue Stats
181W - 162L
2,689 MMR
Party 1
Susano
Susano
Diamond I
PorFavorSinTacc
Susano
Diamond I
Level 147
God Stats
12W - 16L
1,426 SR
Queue Stats
154W - 111L
2,643 MMR
Solo
Merlin
Merlin
Masters
Ópalo
Merlin
Masters
Level 159
God Stats
34W - 30L
1,622 SR
Queue Stats
877W - 798L
3,030 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,610 SR
2,766 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 139
1,630 SR
2,101 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
 
Rama
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
BossØfHell
Mulan
Masters
Level 160
God Stats
2W - 2L
1,960 SR
Queue Stats
245W - 196L
2,740 MMR
Solo
Serqet
Serqet
Masters
PitelBan
Serqet
Masters
Level 157
God Stats
2W - 3L
1,690 SR
Queue Stats
17W - 19L
3,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Farinha415
Achilles
6
0 / 1 / 0
3,581
716
1,903
3,978
2,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
MMessias2
Horus
5
0 / 0 / 2
3,719
744
1,762
2,394
1,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
MkHenry
Cernunnos
6
2 / 0 / 0
3,993
799
2,774
2,116
738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,225
645
753
3,948
1,263
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Ópalo
Merlin
7
0 / 0 / 0
3,730
746
347
984
283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GebRavanaLancelotThor

VS

Bans
HadesYu HuangThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
5
0 / 0 / 0
3,409
682
2,393
1,745
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
 
Ganesha
5
0 / 1 / 0
3,065
613
542
4,024
1,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
 
Rama
2
0 / 1 / 0
2,659
532
246
1,237
145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 0 / 0
3,978
796
2,156
3,676
1,418
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
PitelBan
Serqet
6
0 / 0 / 0
3,452
690
214
2,987
802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
0
0
0
L
Ganesha
 
Ganesha
0
1
0
0
L
Rama
 
Rama
0
1
0
0
L
1
0
0
1
W
Achilles
Farinha415
Achilles
0
1
0
0
W
Horus
MMessias2
Horus
0
0
2
1
W
Cernunnos
MkHenry
Cernunnos
2
0
0
2
L
Serqet
PitelBan
Serqet
0
0
0
0
W
0
0
0
0
W
Merlin
Ópalo
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,539
Damage
5,551
13,420
Taken
13,669
5,381
Mitigated
4,055
6,698
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,393
339
0
379
1,745
462
0
296
1,449
19,302
0
L
Ganesha
 
Ganesha
542
304
121
1,107
4,024
1,228
0
0
4,024
9,902
0
L
Rama
 
Rama
246
219
0
265
1,237
145
0
0
1,237
0
3,201
L
2,156
552
0
1,257
3,676
1,418
0
0
3,676
0
22,972
W
Achilles
Farinha415
Achilles
1,903
594
0
1,881
3,978
2,076
0
0
3,978
0
18,572
W
Horus
MMessias2
Horus
1,762
806
140
1,592
2,394
1,021
0
592
1,802
0
9,256
W
Cernunnos
MkHenry
Cernunnos
2,774
1,284
0
1,572
2,116
738
0
518
1,598
0
22,823
L
Serqet
PitelBan
Serqet
214
0
0
1,990
2,987
802
0
51
2,936
0
15,087
W
753
297
0
1,013
3,948
1,263
0
1,598
2,218
0
14,313
W
Merlin
Ópalo
Merlin
347
121
0
500
984
283
0
227
757
22,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,248
Gold Earned
16,563
175
Minions Killed
144
0
Camps Cleared
0
561,872
Distance Traveled
471,090
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
3,409
682
34
7
0
108,694
1
L
Ganesha
3,065
613
7
1
0
93,427
2
L
Rama
2,659
532
14
3
0
35,768
0
L
Mulan
3,978
796
41
8
0
111,450
2
W
Achilles
3,581
716
31
6
0
116,309
0
W
Horus
3,719
744
13
3
0
125,498
2
W
Cernunnos
3,993
799
49
10
0
94,766
0
L
Serqet
3,452
690
48
10
0
121,751
1
W
Susano
3,225
645
33
7
0
129,818
2
W
Merlin
3,730
746
49
10
0
95,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role