Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ClaudioBear
Vamana
Level 109
God Stats
2W - 4L
1,472 SR
Queue Stats
401W - 423L
1,495 Elo+
Solo
Nu Wa
Nu Wa
RENATOKIMURA
Nu Wa
Level 62
God Stats
41W - 25L
1,595 SR
Queue Stats
381W - 452L
1,471 Elo+
Solo
Kukulkan
Kukulkan
Sesparzav
Kukulkan
Level 106
God Stats
7W - 5L
1,562 SR
Queue Stats
115W - 125L
1,509 Elo+
Solo
Anhur
Anhur
rayjtho
Anhur
Level 67
God Stats
20W - 17L
1,544 SR
Queue Stats
30W - 35L
1,504 Elo+
Solo
Team Averages
Level 100
1,535 SR
1,496 Elo+

VS

Team Averages
Level 121
1,540 SR
1,469 Elo+
Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Neø95
Raijin
Level 149
God Stats
12W - 16L
1,473 SR
Queue Stats
1,442W - 1,526L
1,445 Elo+
Solo
Hera
Hera
Tegucigalpa
Hera
Level 160
God Stats
6W - 11L
1,529 SR
Queue Stats
274W - 264L
1,473 Elo+
Solo
Jing Wei
Jing Wei
Yhusanmi
Jing Wei
Level 48
God Stats
1W - 1L
1,699 SR
Queue Stats
8W - 15L
1,462 Elo+
Solo
Sobek
Sobek
Zauratustra
Sobek
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 140L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 1 / 1
6,408
1,282
4,170
6,602
4,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
11
2 / 0 / 4
6,691
1,338
4,549
7,447
5,045
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

11
0 / 0 / 5
5,744
1,149
3,833
1,033
377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Sesparzav
Kukulkan
11
1 / 0 / 5
6,260
1,252
6,998
2,833
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
rayjtho
Anhur
10
0 / 0 / 4
5,548
1,110
2,967
2,469
973
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

403

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 1 / 1
5,659
1,132
4,998
5,366
2,253
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
Neø95
Raijin
10
0 / 3 / 1
5,384
1,077
5,827
7,026
2,981
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 1 / 0
5,970
1,194
3,152
3,537
1,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Yhusanmi
Jing Wei
9
0 / 0 / 0
4,932
986
0
219
105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 0
5,279
1,056
2,966
8,911
6,850
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
7
Kills
1
1
Deaths
7
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
1
4.5
L
Chiron
 
Chiron
0
1
1
0.5
W
Vamana
2
0
4
4
L
Raijin
Neø95
Raijin
0
3
1
0.17
W
0
0
5
2.5
W
Kukulkan
Sesparzav
Kukulkan
1
0
5
3.5
L
1
1
0
1
L
Jing Wei
Yhusanmi
Jing Wei
0
0
0
0
L
0
2
0
0
W
Anhur
rayjtho
Anhur
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
16,943
20,384
Taken
25,059
11,652
Mitigated
13,651
4,635
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,170
1,091
0
660
6,602
4,035
0
3,653
2,949
0
7,830
L
Chiron
 
Chiron
4,998
1,470
398
1,015
5,366
2,253
0
2,252
2,975
0
17,119
W
Vamana
4,549
2,747
864
2,968
7,447
5,045
0
4,170
3,277
0
10,074
L
Raijin
Neø95
Raijin
5,827
803
0
251
7,026
2,981
0
3,778
3,165
12,207
0
W
3,833
856
0
0
1,033
377
0
330
703
18,328
0
W
Kukulkan
Sesparzav
Kukulkan
6,998
699
0
0
2,833
1,222
0
1,838
995
25,439
0
L
3,152
1,008
0
0
3,537
1,462
0
905
2,533
21,029
0
L
Jing Wei
Yhusanmi
Jing Wei
0
0
0
0
219
105
0
219
0
0
0
L
2,966
339
0
886
8,911
6,850
0
3,677
5,118
10,025
0
W
Anhur
rayjtho
Anhur
2,967
1,029
0
143
2,469
973
0
1,954
515
0
7,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,651
Gold Earned
27,224
112
Minions Killed
96
6
Camps Cleared
5
509,104
Distance Traveled
394,922
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,408
1,282
12
2
2
106,620
0
L
Chiron
5,659
1,132
33
7
3
104,133
2
W
Vamana
6,691
1,338
15
3
1
105,775
1
L
Raijin
5,384
1,077
11
2
0
88,159
0
W
Nu Wa
5,744
1,149
25
5
0
92,665
0
W
Kukulkan
6,260
1,252
47
9
1
99,139
2
L
Hera
5,970
1,194
39
8
2
95,548
0
L
Jing Wei
4,932
986
0
0
0
3,302
0
L
Sobek
5,279
1,056
13
3
0
103,780
0
W
Anhur
5,548
1,110
13
3
2
104,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role